DBUser32478
Member
- Joined
- Apr 11, 2014
- Messages
- 193
- Reaction score
- 2
I need help posting Logs.... I have had small issues over the past year and I've always been able to figure it out or someone here posts a fix or just doing a fresh install fixes it.
So I have deleted everything "bot" and re DL DB, trinity, EZUpdater & Quest tools.
DB then updates and I restart it and it will start a game go to stash and give this;
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment6, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[ChangeMonitor] Act changed from Invalid to A4 (300) SnoId=312418
[ChangeMonitor] worldId changed from 0 to 172909 - a3dun_hub_keep
[ChangeMonitor] levelAreaId changed from 0 to 92945 - A3_Dun_Keep_Hub
[ChangeMonitor] questId changed from 0 to 312429 - x1_OpenWorld_quest
[ChangeMonitor] questStepId changed from 0 to 2
[ChangeMonitor] Change(s) occured at Position x="389" y="424" z="0"
Loaded profile R-RIFT
[Trinity] New Game - resetting everything
Joined a game!
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile R-RIFT
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Using Waypoint to Act 5 Hub
Using Waypoint. Number:46
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=60 minDurabilityPercent=100
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
[ChangeMonitor] Act changed from A4 to A5 (400) SnoId=312418
[ChangeMonitor] worldId changed from 172909 to 304235 - X1_Westmarch_Hub
[ChangeMonitor] levelAreaId changed from 92945 to 270011 - x1_Westm_Hub
[ChangeMonitor] Change(s) occured at Position x="540" y="758" z="3"
[<GetItemFromStashRoutine>d__e] Opening Stash
[QuestTools][<GetItemFromStashRoutine>d__e] Already have 82 items in our backpack (GameBalanceId=0 ActorSNO=323722)
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=59 minDurabilityPercent=0
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
Triggering QTOpenRiftWrapper...
Triggering QTOpenRiftWrapper...
Triggering QTOpenRiftWrapper...
This triggering thing repeats endlessly
thanks for your help
So I have deleted everything "bot" and re DL DB, trinity, EZUpdater & Quest tools.
DB then updates and I restart it and it will start a game go to stash and give this;
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment6, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[ChangeMonitor] Act changed from Invalid to A4 (300) SnoId=312418
[ChangeMonitor] worldId changed from 0 to 172909 - a3dun_hub_keep
[ChangeMonitor] levelAreaId changed from 0 to 92945 - A3_Dun_Keep_Hub
[ChangeMonitor] questId changed from 0 to 312429 - x1_OpenWorld_quest
[ChangeMonitor] questStepId changed from 0 to 2
[ChangeMonitor] Change(s) occured at Position x="389" y="424" z="0"
Loaded profile R-RIFT
[Trinity] New Game - resetting everything
Joined a game!
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile R-RIFT
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Using Waypoint to Act 5 Hub
Using Waypoint. Number:46
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=60 minDurabilityPercent=100
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
[ChangeMonitor] Act changed from A4 to A5 (400) SnoId=312418
[ChangeMonitor] worldId changed from 172909 to 304235 - X1_Westmarch_Hub
[ChangeMonitor] levelAreaId changed from 92945 to 270011 - x1_Westm_Hub
[ChangeMonitor] Change(s) occured at Position x="540" y="758" z="3"
[<GetItemFromStashRoutine>d__e] Opening Stash
[QuestTools][<GetItemFromStashRoutine>d__e] Already have 82 items in our backpack (GameBalanceId=0 ActorSNO=323722)
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=59 minDurabilityPercent=0
[<TownRun>d__3] Town-run request received, will town-run at next possible moment.
Triggering QTOpenRiftWrapper...
Triggering QTOpenRiftWrapper...
Triggering QTOpenRiftWrapper...
This triggering thing repeats endlessly
thanks for your help






