What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Play dead bug

Status
Not open for further replies.

Python

New Member
Joined
Nov 18, 2014
Messages
8
Reaction score
0
I'm currently using lazy grinder plug in and i editted it my own to make it work a little bit better and to fit my skillset. However, I always have a problem where play dead does not work occasionally. It's as though the play dead code is skipped entirely. This happens 50% of them. Usually the first play dead will work, the consecutive play dead have a hit and miss chance to run.
Is this a bug within Archebuddy ? And does anyone have a workaround for this bug?
This is part of my current code:

if (skillCooldown("Play Dead") == 0 && mpp(me) <= 10)
// Casting "insulating lens", if its not on cooldown
{
Thread.Sleep(500);
CancelTarget();
UseSkill("Play Dead");
Log("Used: Play Dead - That was close...");
Thread.Sleep(6000);
UseSkillAndWait("Refreshment", true);
Log("Used: Refreshment");
UseSkillAndWait("Toughen", true);
Log("Used: Toughen");
 
I'm currently using lazy grinder plug in and i editted it my own to make it work a little bit better and to fit my skillset. However, I always have a problem where play dead does not work occasionally. It's as though the play dead code is skipped entirely. This happens 50% of them. Usually the first play dead will work, the consecutive play dead have a hit and miss chance to run.
Is this a bug within Archebuddy ? And does anyone have a workaround for this bug?
This is part of my current code:

if (skillCooldown("Play Dead") == 0 && mpp(me) <= 10)
// Casting "insulating lens", if its not on cooldown
{
Thread.Sleep(500);
CancelTarget();
UseSkill("Play Dead");
Log("Used: Play Dead - That was close...");
Thread.Sleep(6000);
UseSkillAndWait("Refreshment", true);
Log("Used: Refreshment");
UseSkillAndWait("Toughen", true);
Log("Used: Toughen");

Works well for me. Can't paste code for some reasons, sorry (skill conditions is part of big project, and I can't copy/paste it). Try to change conditions to:
Code:
if (skillCooldown("Play Dead") == 0 && mpp() < 15)

Also I recommend enable logging for each condition for using skill, sometimes that helps to find bug.
 
Last edited:
Thanks for responding.
My problem is that it doesn't carry out the play dead command. It skips it and casts refreshment and toughen. That means the condition is working, but not the UseSkill("Play Dead") part
 
Code:
if (!UseSkill("Play Dead"))   
  Log("Play Dead failed. Reason: " + GetLastError().ToString());
else
 {
Log("Used: Play Dead - That was close...");
 }
 
I got this in my log. "Play dead failed. Reason: Unknown"
Anyone else have a solution for this problem?
Your help will be greatly appreciated. Keep dying because of this :(
 
have same problems sometimes, but sometimes it works correctly
 
Status
Not open for further replies.
Back
Top