I'm currently using lazy grinder plug in and i editted it my own to make it work a little bit better and to fit my skillset. However, I always have a problem where play dead does not work occasionally. It's as though the play dead code is skipped entirely. This happens 50% of them. Usually the first play dead will work, the consecutive play dead have a hit and miss chance to run.
Is this a bug within Archebuddy ? And does anyone have a workaround for this bug?
This is part of my current code:
if (skillCooldown("Play Dead") == 0 && mpp(me) <= 10)
// Casting "insulating lens", if its not on cooldown
{
Thread.Sleep(500);
CancelTarget();
UseSkill("Play Dead");
Log("Used: Play Dead - That was close...");
Thread.Sleep(6000);
UseSkillAndWait("Refreshment", true);
Log("Used: Refreshment");
UseSkillAndWait("Toughen", true);
Log("Used: Toughen");
Is this a bug within Archebuddy ? And does anyone have a workaround for this bug?
This is part of my current code:
if (skillCooldown("Play Dead") == 0 && mpp(me) <= 10)
// Casting "insulating lens", if its not on cooldown
{
Thread.Sleep(500);
CancelTarget();
UseSkill("Play Dead");
Log("Used: Play Dead - That was close...");
Thread.Sleep(6000);
UseSkillAndWait("Refreshment", true);
Log("Used: Refreshment");
UseSkillAndWait("Toughen", true);
Log("Used: Toughen");