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Phelon's Playground - Support Thread

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V.191

Compiler Error: C:\Demonbuddy\Plugins\Trinity\Coroutines\Town\ReturnToStash.cs(40,84) : warning CS0642: Possible mistaken empty statement
Compiler Error: C:\Demonbuddy\Plugins\Trinity\UI\TabUI.cs(51,7) : warning CS0105: The using directive for 'Trinity.Framework.Helpers' appeared previously in this namespace
Compiler Error: C:\Demonbuddy\Plugins\Trinity\UI\TabUI.cs(53,7) : warning CS0105: The using directive for 'Trinity.Framework.Objects.Enums' appeared previously in this namespace
Compiler Error: C:\Demonbuddy\Plugins\Trinity\UI\TabUI.cs(54,7) : warning CS0105: The using directive for 'Trinity.Framework.Objects.Memory' appeared previously in this namespace
Compiler Error: C:\Demonbuddy\Plugins\Trinity\UI\TabUI.cs(58,7) : warning CS0105: The using directive for 'Trinity.Framework.Objects.Memory.Sno' appeared previously in this namespace
Compiler Error: C:\Demonbuddy\Plugins\Trinity\UI\TabUI.cs(59,7) : warning CS0105: The using directive for 'Trinity.Framework.Objects.Memory.Misc' appeared previously in this namespace
Compiler Error: C:\Demonbuddy\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\Demonbuddy\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Reference\Gems.cs(485,45) : warning CS0108: 'Gems.Items' hides inherited member 'FieldCollection<Gems, Item>.Items'. Use the new keyword if hiding was intended.
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Reference\Legendary.cs(14387,45) : warning CS0108: 'Legendary.Items' hides inherited member 'FieldCollection<Legendary, Item>.Items'. Use the new keyword if hiding was intended.
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Items\Sorting\ItemWrapper.cs(13,18) : warning CS0660: 'ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Framework\Core.cs(25,23) : error CS0118: 'Adventurer' is a namespace but is used like a type
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Settings\AvoidanceSetting.cs(118,50) : warning CS0108: 'AvoidanceSetting.PropertyChanged' hides inherited member 'NotifyBase.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Framework\Objects\Memory\Attributes\AttributeManager.cs(51,29) : warning CS0108: 'AttributeManager.IsValid' hides inherited member 'MemoryWrapper.IsValid'. Use the new keyword if hiding was intended.
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Framework\Modules\WorldCache.cs(35,23) : warning CS0108: 'WorldCache.Name' hides inherited member 'Module.Name'. Use the new keyword if hiding was intended.
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Components\Adventurer\Settings\PluginSettings.cs(315,21) : warning CS0114: 'PluginSettings.LoadDefaults()' hides inherited member 'NotifyBase.LoadDefaults()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Grid\GridPoint.cs(5,19) : warning CS0660: 'GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Grid\GridPoint.cs(5,19) : warning CS0661: 'GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\ExplorationGrid.cs(80,24) : warning CS0628: 'ExplorationGrid.MarkNodesNearWall': new protected member declared in sealed class
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\ExplorationGrid.cs(107,40) : warning CS0108: 'ExplorationGrid.GetRayLine(Vector3, Vector3)' hides inherited member 'Grid<ExplorationNode>.GetRayLine(Vector3, Vector3)'. Use the new keyword if hiding was intended.
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\GridPoint.cs(6,19) : warning CS0660: 'GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\GridPoint.cs(6,19) : warning CS0661: 'GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\IGrid.cs(20,14) : warning CS0108: 'IGrid<T>.Reset()' hides inherited member 'IGrid.Reset()'. Use the new keyword if hiding was intended.
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\NavigationGrid.cs(49,24) : warning CS0628: 'NavigationGrid.MarkNodesNearWall': new protected member declared in sealed class
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Framework\Actors\ActorTypes\TrinityActor.cs(68,20) : warning CS0108: 'TrinityActor.AnnId' hides inherited member 'ActorBase.AnnId'. Use the new keyword if hiding was intended.
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Settings\TrinitySetting.cs(50,50) : warning CS0108: 'TrinitySetting.PropertyChanged' hides inherited member 'NotifyBase.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Demonbuddy\Plugins\Trinity\Settings\TrinitySetting.cs(643,21) : warning CS0114: 'TrinitySetting.OnPropertyChanged(string)' hides inherited member 'NotifyBase.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: C:\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1124,50) : warning CS0108: 'VisualizerViewModel.PropertyChanged' hides inherited member 'XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1127,29) : warning CS0114: 'VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
 
do we know what the new meta will be for season 7 since they just hotfixed WD?
 
Added Builds for Season 7:

Generator Monk -> [Build 1] - [Build 2]

and

Helltooth Garg -> [Build 1]

Trinity: 2.50.189

How do I use Phelon's Playground? For Gen Monk Build 1, when I check "Enable Beta Playground" in Advanced settings, it just runs into mobs and only auto attacks (Not using anything including generators).
 
ticked your beta checkbox.
playing helltooth gard.

champ keep moving, so it does not stack pledge & compass passive, and keep using spirit walk, for nothing sometime.
may be interesting to not cast garg & zombie dog, and keep them in case you die, or add an option to summon them on elite only
 
Trinity: 2.50.189

How do I use Phelon's Playground? For Gen Monk Build 1, when I check "Enable Beta Playground" in Advanced settings, it just runs into mobs and only auto attacks (Not using anything including generators).

I have the same problem. It moves to the target and just stand there. Is this Monk related or did I forget to turn something on?
 
If you turn the playground off it is sort off "working" but the bot does not use Dashing Strike often enough to maintain the generator buff :/ and if I turn it on I do have the same problem as written above ... run in and does nothing
 
Added Builds for Season 7:

Generator Monk -> [Build 1] - [Build 2]

and

Helltooth Garg -> [Build 1]

Tried advanced playground enabled, Monk will not do anything. Would love to see an optimized build that works with this set. Also, why no support for the items that others are using (Shoulders, Kanai Ring, Cyclone).

Please follow what's built on first build link you've provided if possible (if it's intended to not work unless I have exact item setup).
 
Tried advanced playground enabled, Monk will not do anything. Would love to see an optimized build that works with this set. Also, why no support for the items that others are using (Shoulders, Kanai Ring, Cyclone).

Please follow what's built on first build link you've provided if possible (if it's intended to not work unless I have exact item setup).

It should work as long as you have 6 piece. I also forgot to add the Rainment files to my commit. Please try again.
 
It should work as long as you have 6 piece. I also forgot to add the Rainment files to my commit. Please try again.
Thank you and appreciate your assistance.

If you don't mind, where can i find this commit? Or is it automatically downloaded in trinity? I don't have it connected via SVN yet, so I'm guessing I have to, correct?
 
Thank you and appreciate your assistance.

If you don't mind, where can i find this commit? Or is it automatically downloaded in trinity? I don't have it connected via SVN yet, so I'm guessing I have to, correct?

This my friend is a SVN thing =). I can not promise Trinity will work like roses, but it is working ok for me. I also suggest you disable out of combat movement in Combat/Misc.
 
This my friend is a SVN thing =). I can not promise Trinity will work like roses, but it is working ok for me. I also suggest you disable out of combat movement in Combat/Misc.

Thanks for putting in all the work Phelon!

So just to be clear. The only thing I have to do is having the latest version of DB and then go to trinity config --> advanced and then "Enable beta playground"?

Thank you.
 
[Trinity:Beta 2.50.203] ------ New/Unknown Items 1 ------
[Trinity:Beta 2.50.203] Item: Amulet: Hellfire Amulet (298057)
[Trinity:Beta 2.50.203] ------ Equipped Non-Set Legendaries: Items=7, Sets=1 ------
[Trinity:Beta 2.50.203] Item: Belt: The Witching Hour (193670) is Equipped
[Trinity:Beta 2.50.203] Item: Gloves: Tasker and Theo (205642) is Equipped
[Trinity:Beta 2.50.203] Item: Ring: The Short Man's Finger (432666) is Equipped
[Trinity:Beta 2.50.203] Item: Ring: The Tall Man's Finger (298088) is Equipped
[Trinity:Beta 2.50.203] Item: Mojo: Henri’s Perquisition (395199) is Equipped
[Trinity:Beta 2.50.203] Item: Bracer: Lakumba’s Ornament (445265) is Equipped
[Trinity:Beta 2.50.203] Item: CeremonialDagger: Sacred Harvester (403748) is Equipped
[Trinity:Beta 2.50.203] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity:Beta 2.50.203] Item: VoodooMask: Mask of Jeram (299443) is Equipped
[Trinity:Beta 2.50.203] Item: Ring: Ring of Royal Grandeur (298094) is Equipped
[Trinity:Beta 2.50.203] Item: Mace: The Furnace (271666) is Equipped
[Trinity:Beta 2.50.203] ------ Set: Helltooth Harness : 5/6 Equipped. ActiveBonuses=3/3 ------
[Trinity:Beta 2.50.203] Item: Shoulder: Helltooth Mantle (340525) is Equipped
[Trinity:Beta 2.50.203] Item: Chest: Helltooth Tunic (363088) is Equipped
[Trinity:Beta 2.50.203] Item: Legs: Helltooth Leg Guards (340522) is Equipped
[Trinity:Beta 2.50.203] Item: Boots: Helltooth Greaves (340524) is Equipped
[Trinity:Beta 2.50.203] Item: Helm: Helltooth Mask (369016) is Equipped
[Trinity:Beta 2.50.203] ------ Active Skills / Runes ------
[Trinity:Beta 2.50.203] Skill: Summon Zombie Dogs Rune=Leeching Beasts Type=Other
[Trinity:Beta 2.50.203] Skill: Horrify Rune=Stalker Type=Other
[Trinity:Beta 2.50.203] Skill: Soul Harvest Rune=Soul to Waste Type=Other
[Trinity:Beta 2.50.203] Skill: Spirit Walk Rune=Severance Type=Other
[Trinity:Beta 2.50.203] Skill: Gargantuan Rune=Humongoid Type=Other
[Trinity:Beta 2.50.203] Skill: Wall of Death Rune=Communing with Spirits Type=Other
[Trinity:Beta 2.50.203] ------ Passives ------
[Trinity:Beta 2.50.203] Passive: Zombie Handler
[Trinity:Beta 2.50.203] Passive: Pierce the Veil
[Trinity:Beta 2.50.203] Passive: Fierce Loyalty
[Trinity:Beta 2.50.203] Passive: Grave Injustice


Hey Phelon tried your BETA today, work but he is summoning the Dogs all the time. He isn´t spamming horify. but I want that is he spamming horify. could you change something for that?

The good thing is, he stopped summoning garg the whole time. so when garg is active, he don´t spammed him. tried also the The Tall Man's Finger equipped and not eqipped, but nothing changes.

Could you do something, that the bot goes into the oculus ring?
 
Last edited:
Updated to .203, gen monk seems to be derping up once in a while, otherwise its pretty decent.
 
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