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Phelon's Playground - Support Thread

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With Flashfire, it doesn't use frost nova on cooldown.. or ever.

It should use it with any mobs in range of 12. There is another bug witf eb, and electricute. I fixed all thoše today, I just need to commit the changes.
 
Is there a way to make ZDPS monk spam cyclone strike off cd for the healing?
 
lon frenzy not attacking at all for me in my 4 man, it just spams ignore pain, threatening shout, and war cry
 
What is your lon spec?
http://www.d3planner.com/587426218
base trinity spams the shit out of furious charge and seems to rarely use frenzy i did however try fc-merciless assault with the playground setup and it did charge some but still never used frenzy. ill try switching to playground again today when i get home, see if my results are the same as before. my wiz, wd, and monk all seem to be doing fine though.

if the build is an issue, could you post links to the relevant builds you're coding for in the first post? :)
 
i was wondering if there is anyway you can put the build in what skills to use for each of these builds so we know what skills to put for each of these plz
 
i don't get how to use this i turn the beta thing on and it still the same settings as i had on , so what does this do ?
 
having issue with barb after he bolder tosses it delays for 5 seconds or so before he starts charging again usually cause him to die making ring buff useless to
 
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I have a question about this Beta Playground (So far I am very impressed with the performance)

Previously, I was running 4 man group with AutoFollow
Archon Wiz
Twister Wiz
zDPS WD
zDPS Monk
I was able to statically clear GR 78 with about 3mins left

I am now testing
Archon Wiz
zDPS Barb (Ancient Spear)
zDPS WD
zDPS Monk
It is running slightly better performance and can probably push to 80 with 90% success rate

My question is, do I need to set the mob cluster size or this is also included in the beta routine? If I need to customize it, what would be the recommended setting?
 
@Phelon

I try to do some modifications for wizard 3 secs firebird build.
Is there any way to detect monsters that triggered a temporary DOT(body on fire for 3 secs) or a permanent DOT(fire symbol on top of their head)?

Thanks!
 
I will add electrocute to the spell list. As for grouping wizards or solo: http://www.d3planner.com/737842065 This does not use all runes.. how do we make this effective with 4

it still doesn't use electrocute when using Phelons playground, this build is badass if it would just use the electrocute for the last stack, otherwise very good job here :D

It gets all 4 stacks if it would use electrocute with 'Lightning blast' rune.

Fire from EB, Arcane from teleport, Cold from Blackhole and lastly Lightning from Elctrocute.

So not sure if its a bug on my end that the wizard wont use Electrocute? but if there was anyway to make that happen it would be awesome.

Cheers mate and really good work here :) ( and got the newest SVN, just updated today June 2. 2016 ) ( PS do you have a link to what skills and runes your support monk uses? )
 
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http://www.d3planner.com/587426218
base trinity spams the shit out of furious charge and seems to rarely use frenzy i did however try fc-merciless assault with the playground setup and it did charge some but still never used frenzy. ill try switching to playground again today when i get home, see if my results are the same as before. my wiz, wd, and monk all seem to be doing fine though.

if the build is an issue, could you post links to the relevant builds you're coding for in the first post? :)

I will have a look. Been pretty busy with RL lately.

Hi!

Would this work also with a 3 man party?

Should work just fine.

i was wondering if there is anyway you can put the build in what skills to use for each of these builds so we know what skills to put for each of these plz

I will add it when I can. Been really busy lately.

can u integrate Earthquake leap barb?

I never play leapquake, but it shouldn't be too hard when I get some time. IF you can give me specifics of when to use spells, and what build etc.. that would help.

Hey Phelon, what is the firebird vyr spec that you support?

I support the basic meta one.
 
i don't get how to use this i turn the beta thing on and it still the same settings as i had on , so what does this do ?

This works with very specific set of classes and specs. The list on the first post explains which ones it supports. I still need to add d3 planners for them.

having issue with barb after he bolder tosses it delays for 5 seconds or so before he starts charging again usually cause him to die making ring buff useless to

It shouldn't wait around at all. What pc specs are you running?

I have a question about this Beta Playground (So far I am very impressed with the performance)

Previously, I was running 4 man group with AutoFollow
Archon Wiz
Twister Wiz
zDPS WD
zDPS Monk
I was able to statically clear GR 78 with about 3mins left

I am now testing
Archon Wiz
zDPS Barb (Ancient Spear)
zDPS WD
zDPS Monk
It is running slightly better performance and can probably push to 80 with 90% success rate

My question is, do I need to set the mob cluster size or this is also included in the beta routine? If I need to customize it, what would be the recommended setting?

I use 15/35 with a 65 Range. I also suggest using Vyr / Archon (the top solo build) I am currently doing 90's with it. 180bn per hour is nice. I also suggest you get the latest Trinity as I added some code yesterday that vastly improves things.

Hey phelon, can we get some love for this build
http://www.d3planner.com/364048083

It's a WW - wastes build for bounties/t10 rifts. should be way faster than raekor.

I have been looking into that... I just do not have the gear yet for it as I have been junking most of that.

@Phelon

I try to do some modifications for wizard 3 secs firebird build.
Is there any way to detect monsters that triggered a temporary DOT(body on fire for 3 secs) or a permanent DOT(fire symbol on top of their head)?

Thanks!


You would have to check for the mob debuffs. Search Trinity for "debuff" and you will find your answer.
 
You would have to check for the mob debuffs. Search Trinity for "debuff" and you will find your answer.

I tried the HasDebuff method or the HasDotDPS attribute, but all failed.

Similar to this, but it will always be 0.

Code:
internal static List<TrinityCacheObject> GetDebuffMobsInRange(float range = 40f)
{
            return (from o in ObjectCache
                    where o.IsUnit && o.IsFullyValid() && o.HasDebuff(SNOPower.Wizard_Archon_ArcaneBlast) &&
                    o.RadiusDistance <= range
                    select o).ToList();
}

internal static List<TrinityCacheObject> GetDOTMobsInRange(float range = 40f)
{
            return (from o in ObjectCache
                    where o.IsUnit && o.IsFullyValid() && o.HasDotDPS &&
                    o.RadiusDistance <= range
                    select o).ToList();
}

Logger.Log(TargetUtil.GetDebuffMobsInRange().Count.ToString());
Logger.Log(TargetUtil.GetDOTMobsInRange().Count.ToString());

I guess the reason for this result may be due to the DEBUFF or DOT(Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds) is brought by the suit effects(Firebird's Finery 4 set), rather than a specific skill?

Hope to continue to get your advice, thanks very much!
 
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