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Phelons Playground - 4 Man Botting Routine

Hi Phelon,

Is it viable to run 3 man group with zbarb, zmonk and necro? Thanks
 
hi,
my autofollow play very bad not follow all time ... ( i remeber simplyfollow play very good ) any one can help me pls for setup autofollow. thanks Fedez
 
hi,
my autofollow play very bad not follow all time ... ( i remeber simplyfollow play very good ) any one can help me pls for setup autofollow. thanks Fedez
Are you using my version of Autofollow that I have in the GIT? If not.. you should be.
 
Currently Im just using the frailty aura, which was fine as it doesnt need to be spammed but is just active. I wonder if the 100% weapon damage explosion is really worth it.
 
Currently Im just using the frailty aura, which was fine as it doesnt need to be spammed but is just active. I wonder if the 100% weapon damage explosion is really worth it.
I have been using it and imho, it is totally worth it. Those changes are on the GIT btw.

* Added checks for ShouldDevour
* Added Devour out of Combat as a Buff
* Improved Alternating Elite Logic for Major CDs
* Added Logging for Devour
* Added Devour Logic
* Added Condition to try to alternate Simulacrums between Elite and Champion Packs.
 
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Just purchased my new Diablo's and DB Keys... Wish me luck xD

How high have you cleared with this Phelon? And what paragon?
 
Mhmm getting so many crashes randomly with this follow addon enabled. Are you not getting this?
 
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Mhmm getting so many crashes randomly with this follow addon enabled. Are you not getting this?

I am getting crashes, but that is what a relogger is for. I was not sure if it was from AF or not. I only use 4 man groups. Although I think I fixed the problem, I am currently testing it.

Just purchased my new Diablo's and DB Keys... Wish me luck xD

How high have you cleared with this Phelon? And what paragon?

95 (My zDPS do not even have cube yet or have done a single bounty yet LOL) and 1100 paragon.
 
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Alright.

I used to 4man bot last year extensively and i remember SimpleFollow granting me far more success than AutoFollow, Unsure if you moving over to the other will help more (its not updated atm).

Edit:
Noticing lots of times some of my followers just refuse to attack, i assume this is another autofollow issue. It seems like relying on this specific plugin is the biggest detriment to this product.

edit2: Swear at the very least i get 2 client crash per rift, its 100% AutoFollow because i put them all on solo rifts for about an hour without an issue. I wonder why, from 4man botting last year it was stable as hell.
 
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Trying to attack from 70y away causing him to do nothing at times.

Code:
[Trinity 2.260.6] [Routine]  [Bone Spikes] - On ZombieFemale_C-18041 (6640) Type=Unit Dist=68.19.
[Trinity 2.260.6] [Routine]  [Bone Spikes] - On ZombieFemale_C-18041 (6640) Type=Unit Dist=68.19.
[Trinity 2.260.6] [Routine]  [Bone Spikes] - On ZombieFemale_C-18041 (6640) Type=Unit Dist=68.19.
[Trinity 2.260.6] [Routine]  [Decrepify] - On ZombieFemale_C-18041 (6640) Type=Unit Dist=68.19.
[Trinity 2.260.6] [Routine]  [Bone Spikes] - On ZombieFemale_C-18041 (6640) Type=Unit Dist=68.19.
[Trinity 2.260.6] [Routine]  [Bone Spikes] - On ZombieFemale_C-18041 (6640) Type=Unit Dist=68.19.
[Trinity 2.260.6] [Routine]  [Bone Spikes] - On ZombieFemale_C-18041 (6640) Type=Unit Dist=68.19.
[Trinity 2.260.6] [Routine]  [Bone Spikes] - On ZombieFemale_C-18041 (6640) Type=Unit Dist=68.19.
[Trinity 2.260.6] [Routine]  [Bone Spikes] - On ZombieFemale_C-18041 (6640) Type=Unit Dist=68.19.
[Trinity 2.260.6] [Routine]  [Bone Spikes] - On ZombieFemale_C-18041 (6640) Type=Unit Dist=68.19.
[Trinity 2.260.6] [Routine]  [Bone Spikes] - On ZombieFemale_C-18041 (6640) Type=Unit Dist=68.19.

Bots sometimes getting lost behind targetting something everyone else is ignoring
Code:
[Trinity 2.260.6] [Targetting]  Long target time detected: SkeletonArcher_C-23420 (5348) Type=Unit Dist=5.26 duration: 38.30s
[Trinity 2.260.6] [Targetting]  Long target time detected: SkeletonArcher_C-23420 (5348) Type=Unit Dist=5.26 duration: 38.32s
[Trinity 2.260.6] [Targetting]  Long target time detected: SkeletonArcher_C-23420 (5348) Type=Unit Dist=5.26 duration: 38.31s
[Trinity 2.260.6] [Targetting]  Long target time detected: SkeletonArcher_C-23420 (5348) Type=Unit Dist=5.80 duration: 38.34s
[Trinity 2.260.6] [Targetting]  Long target time detected: SkeletonArcher_C-23420 (5348) Type=Unit Dist=5.80 duration: 38.30s
[Trinity 2.260.6] [Targetting]  Long target time detected: SkeletonArcher_C-23420 (5348) Type=Unit Dist=5.80 duration: 38.32s

Exception that occurs:
Code:
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.InvalidOperationException: Sequence contains no elements
   at System.Linq.Enumerable.Max(IEnumerable`1 source)
   at System.Linq.Enumerable.Max[TSource](IEnumerable`1 source, Func`2 selector)
   at Trinity.Components.Adventurer.Settings.AdventurerGems.GetUpgradeTarget() in C:\Users\Luke\Documents\DB\Necro\Plugins\Trinity\Components\Adventurer\Settings\AdventurerGems.cs:line 134
   at Trinity.Components.Adventurer.Coroutines.RiftCoroutines.UpgradeGemsCoroutine.<UpgradingGems>d__23.MoveNext() in C:\Users\Luke\Documents\DB\Necro\Plugins\Trinity\Components\Adventurer\Coroutines\RiftCoroutines\UpgradeGemsCoroutine.cs:line 213
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Adventurer.Coroutines.RiftCoroutines.UpgradeGemsCoroutine.<GetCoroutine>d__12.MoveNext() in C:\Users\Luke\Documents\DB\Necro\Plugins\Trinity\Components\Adventurer\Coroutines\RiftCoroutines\UpgradeGemsCoroutine.cs:line 100
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at AutoFollow.Coroutines.Questing.<UpgradeGems>d__2.MoveNext() in C:\Users\Luke\Documents\DB\Necro\Plugins\zAutoFollow\Coroutines\Questing.cs:line 38
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at AutoFollow.Behaviors.Leader.<WaitForGemUpgraded>d__7.MoveNext() in C:\Users\Luke\Documents\DB\Necro\Plugins\zAutoFollow\Behaviors\Leader.cs:line 136
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at AutoFollow.Behaviors.Leader.<InGameTask>d__6.MoveNext() in C:\Users\Luke\Documents\DB\Necro\Plugins\zAutoFollow\Behaviors\Leader.cs:line 114
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.w \]A;ICik\,#!U6ZBd tbV ;0/.\.S7\*:Mo6\\8f#o Ry7A\&$Me2g!.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.‬‌‏‬‮‏‏‌‎‮‮‫‎‎‭‪‍‍‪‫‌‪‮(Boolean )
   at Buddy.Coroutines.Coroutine.‫‮‎‮‬‌‎‪‎‍‭‬‎‍‌‌‭‬‌‪‮‬‌‬‫‫‫‮(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.T6$ES(P@3\,|)\&u=g;%~"0soB".MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.)4@\.K>\*7t$JVK`?(D/\.${rp#$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.T6$ES(P@3\,|)\&u=g;%~"0soB".MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.)4@\.K>\*7t$JVK`?(D/\.${rp#$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.‌‬‪‭‭‬‮‪
 
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Trying to attack from 70y away causing him to do nothing at times.

Code:
Fixed.

TBots sometimes getting lost behind targetting something everyone else is ignoring
Code:
This is Trinity doing this.
T
Exception that occurs:
Code:
Trinity Problem again.

Trinity.Components.Adventurer.Settings.AdventurerGems.GetUpgradeTarget() in C:\Users\Luke\Documents\DB\Necro\Plugins\Trinity\Components\Adventurer\Settings\AdventurerGems.cs:line 134
 
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