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[Party Plugin] SimpleFollow - Multi-Bot Party Plugin

The leader is identified by a matching a few properties; player class and max hitpoints. If they're all wearing the same gear and have the same hitpoints, this could potentially confuse the followers as to who exactly to follow. I assumed this would be an extremely rare condition however, since each piece of gear is randomized so your Vitality "should" never be exactly the same between bots. Is this your case?
leader: 40226
follower 1: 45711
follower 2: 40821

edit: gemmed vitality so that the leader had 50k hp, same thing happened.
 
Last edited:
After two days of testing and fine tuning this plugin actually made me able to increase my average IPH by 20-30%! I am quite surprised the number is this high as the blizzard patch has yet to come.

Anyway what i'm saying is: Thanks for another amazing project Rrrix!
 
rrrix I tried to put my ip address instead of localhost and still not working...

I'm using multiple machine but all on the same ip address... do I need to use my router ip or something like that (if yes, where can I found that ip?, in ipconfig?) because each of my bot keep saying that

[21:08:57.911 N] [SimpleFollow] ERROR: Could not get an update from the leader using http://myipaddress:10920/Follow. Is the leader running?
[21:08:57.911 N] [SimpleFollow] Out of game, Waiting for leader

cheer
FTW
 
leader: 40226
follower 1: 45711
follower 2: 40821

edit: gemmed vitality so that the leader had 50k hp, same thing happened.
i think i might have found the problem. for some reason ZetaDia.Me.HitpointsMax isnt returning the expected value (it keeps returning 40), however ZetaDia.Me.HitpointsMaxTotal returns the correct value. The HitPointsMax property in Message is getting HitpointsMax and not HitpointsmaxTotal.

im not sure why i would be running into issues with this and nobody else though :|
 
any git available for easy updating? I hate checking the forum all the time.
 
think thats the old testversion no? think the newest version on that git is 1.1.2?
 
works fine..

when the leader go to town for repair and sell.

the followers are waiting for the leader to finish his job.

It might be better if they sell and repair too when leader go to town for inventory full.
 
Gniller what can you say about this?

I am not running small games so i wouldn't really know, however it doesn't seem like much of a problem to me.

If a bot wasn't done with a town run when a new game is started and his bag is still full, it will trigger a new town run to finish off the first one :p
 
For very short profiles, I'm guessing you'll see a net loss in IPH/GPH for the extra coordination required to get all the bots in the same place. IMO, probably best to stick to single bots for one-room runs like CotA.
 
My following bots sometimes stops and DB keeps looping this, not sure if it's related to my bots sometimes following eachother instead of the leader. Though after a period of time when my follow bots are tired of looking at eachother, they TP up and take the flag down again - so it's okay, just looks weird they stop and hug eachother for a few mins :)

DB log:
[20:06:38.492 N] [SimpleFollow] Updated Player: RActorGuid=2011365381 ACDGuid=2008875009 HitpointsCurrent=57701.93359375 HitpointsCurrentPct=1 HitpointsMax=40 Position=<1207.495, 1209.948, 30.18352> LevelAreaId=139274 WorldId=139272 DynamicWorldId=1999831045 IsInGame=True IsInTown=False
[20:06:38.898 N] [SimpleFollow] Updated Player: RActorGuid=2011365381 ACDGuid=2008875009 HitpointsCurrent=57701.93359375 HitpointsCurrentPct=1 HitpointsMax=40 Position=<1207.495, 1209.948, 30.18352> LevelAreaId=139274 WorldId=139272 DynamicWorldId=1999831045 IsInGame=True IsInTown=False
[20:06:39.272 N] [SimpleFollow] Updated Player: RActorGuid=2011365381 ACDGuid=2008875009 HitpointsCurrent=57701.93359375 HitpointsCurrentPct=1 HitpointsMax=40 Position=<1207.495, 1209.948, 30.18352> LevelAreaId=139274 WorldId=139272 DynamicWorldId=1999831045 IsInGame=True IsInTown=False
[20:06:39.647 N] [SimpleFollow] Updated Player: RActorGuid=2011365381 ACDGuid=2008875009 HitpointsCurrent=57701.93359375 HitpointsCurrentPct=1 HitpointsMax=40
 
In above situation I had 3 monk bots running. If I change one of the followers to another class, the problem with the followers doing the tango with eachother stops.
 
In above situation I had 3 monk bots running. If I change one of the followers to another class, the problem with the followers doing the tango with eachother stops.
youre having the same issue i posted about. go to your SimpleFollow folder in your plugins folder and open Message.cs. now scroll down until you find

this.HitpointsMax = Me.HitpointsMaxl;

and change this line to

this.HitpointsMax = Me.HitpointsMaxTotal;
 
been getting this error since upgrading demonbuddy from 196

Code:
[01:54:58.941 D] System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Zeta.Navigation.MainGridProvider.GetCellWeights()
   at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
   at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
   at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
   at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at SimpleFollow.FollowTag.<FollowLeaderPrioritySelector>b__2b(Object ret) in c:\tricksterversion\Plugins\SimpleFollow\FollowTag.cs:line 181
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.DecoratorContinue..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[01:54:58.972 N] [SimpleFollow] Updated Player: RActorGuid=-1957429244 ACDGuid=2009333768 HitpointsCurrent=46937.953125 HitpointsCurrentPct=1 HitpointsMax=40 Position=<3452.955, 609.5126, 0.3065128> LevelAreaId=155048 WorldId=95804 DynamicWorldId=1999634434 IsInGame=True IsInTown=False
[01:54:59.113 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:54:59.275 N] [SimpleFollow] Updated Player: RActorGuid=-1957429244 ACDGuid=2009333768 HitpointsCurrent=46937.953125 HitpointsCurrentPct=1 HitpointsMax=40 Position=<3452.552, 609.9443, 0.3065125> LevelAreaId=155048 WorldId=95804 DynamicWorldId=1999634434 IsInGame=True IsInTown=False
[01:54:59.287 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:54:59.587 N] [SimpleFollow] Updated Player: RActorGuid=-1957429244 ACDGuid=2009333768 HitpointsCurrent=46937.953125 HitpointsCurrentPct=1 HitpointsMax=40 Position=<3452.552, 609.9443, 0.3065125> LevelAreaId=155048 WorldId=95804 DynamicWorldId=1999634434 IsInGame=True IsInTown=False
[01:54:59.681 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:54:59.926 D] [SimpleFollow] Element 7616701995193503920 is not visible
[01:54:59.926 D] [SimpleFollow] Element 17624160098802615567 is not visible
[01:54:59.927 D] [SimpleFollow] Element 9880089718467121550 is not visible
[01:54:59.927 D] [SimpleFollow] Element 17895616144461071081 is not visible
[01:54:59.927 D] [SimpleFollow] Element 17955326051406474859 is not visible
[01:54:59.934 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:54:59.942 N] [SimpleFollow] Updated Player: RActorGuid=-1957429244 ACDGuid=2009333768 HitpointsCurrent=46937.953125 HitpointsCurrentPct=1 HitpointsMax=40 Position=<3452.552, 609.9443, 0.3065125> LevelAreaId=155048 WorldId=95804 DynamicWorldId=1999634434 IsInGame=True IsInTown=False
[01:54:59.944 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:55:00.293 N] [SimpleFollow] Updated Player: RActorGuid=-1957429244 ACDGuid=2009333768 HitpointsCurrent=46937.953125 HitpointsCurrentPct=1 HitpointsMax=40 Position=<3452.552, 609.9443, 0.3065125> LevelAreaId=155048 WorldId=95804 DynamicWorldId=1999634434 IsInGame=True IsInTown=False
[01:55:00.296 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:55:00.605 N] [SimpleFollow] Updated Player: RActorGuid=-1957429244 ACDGuid=2009333768 HitpointsCurrent=46937.953125 HitpointsCurrentPct=1 HitpointsMax=40 Position=<3452.552, 609.9443, 0.3065125> LevelAreaId=155048 WorldId=95804 DynamicWorldId=1999634434 IsInGame=True IsInTown=False
[01:55:00.783 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:55:00.919 N] [SimpleFollow] Updated Player: RActorGuid=-1957429244 ACDGuid=2009333768 HitpointsCurrent=46937.953125 HitpointsCurrentPct=1 HitpointsMax=40 Position=<3452.552, 609.9443, 0.3065125> LevelAreaId=155048 WorldId=95804 DynamicWorldId=1999634434 IsInGame=True IsInTown=False
[01:55:00.921 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:55:00.931 D] [SimpleFollow] Element 7616701995193503920 is not visible
[01:55:00.931 D] [SimpleFollow] Element 17624160098802615567 is not visible
[01:55:00.932 D] [SimpleFollow] Element 9880089718467121550 is not visible
[01:55:00.932 D] [SimpleFollow] Element 17895616144461071081 is not visible
[01:55:00.932 D] [SimpleFollow] Element 17955326051406474859 is not visible
[01:55:00.939 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:55:01.250 N] [SimpleFollow] Updated Player: RActorGuid=-1957429244 ACDGuid=2009333768 HitpointsCurrent=46937.953125 HitpointsCurrentPct=1 HitpointsMax=40 Position=<3452.552, 609.9443, 0.3065125> LevelAreaId=155048 WorldId=95804 DynamicWorldId=1999634434 IsInGame=True IsInTown=False
[01:55:01.363 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:55:01.571 N] [SimpleFollow] Updated Player: RActorGuid=-1957429244 ACDGuid=2009333768 HitpointsCurrent=46937.953125 HitpointsCurrentPct=1 HitpointsMax=40 Position=<3452.552, 609.9443, 0.3065125> LevelAreaId=155048 WorldId=95804 DynamicWorldId=1999634434 IsInGame=True IsInTown=False
[01:55:01.577 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:55:01.892 N] [SimpleFollow] Updated Player: RActorGuid=-1957429244 ACDGuid=2009333768 HitpointsCurrent=46937.953125 HitpointsCurrentPct=1 HitpointsMax=40 Position=<3452.552, 609.9443, 0.3065125> LevelAreaId=155048 WorldId=95804 DynamicWorldId=1999634434 IsInGame=True IsInTown=False
[01:55:01.934 D] [SimpleFollow] Element 7616701995193503920 is not visible
[01:55:01.934 D] [SimpleFollow] Element 17624160098802615567 is not visible
[01:55:01.934 D] [SimpleFollow] Element 9880089718467121550 is not visible
[01:55:01.934 D] [SimpleFollow] Element 17895616144461071081 is not visible
[01:55:01.935 D] [SimpleFollow] Element 17955326051406474859 is not visible
[01:55:01.942 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:55:02.197 N] [SimpleFollow] Updated Player: RActorGuid=-1957429244 ACDGuid=2009333768 HitpointsCurrent=46937.953125 HitpointsCurrentPct=1 HitpointsMax=40 Position=<3452.552, 609.9443, 0.3065125> LevelAreaId=155048 WorldId=95804 DynamicWorldId=1999634434 IsInGame=True IsInTown=False
[01:55:02.198 D] [SimpleFollow] Leader Position=<3452.838, 609.4121, 0.3065129> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:55:02.287 D] [SimpleFollow] Leader Position=<3446.084, 610.4916, 0.3065117> WorldId=95804 IsInGame=True IsInTown=False ActorSNO=3301 ActorClass=Barbarian InSameGame=True
[01:55:02.303 N] [SimpleFollow] Following Leader, distance: 5 (Actor)
[01:55:02.304 D] Generating path to Barbarian - <3447.15, 610.3211, 0.3065116>
[01:55:02.340 D] System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Zeta.Navigation.MainGridProvider.GetCellWeights()
   at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
   at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
   at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
   at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at SimpleFollow.FollowTag.<FollowLeaderPrioritySelector>b__2b(Object ret) in c:\tricksterversion\Plugins\SimpleFollow\FollowTag.cs:line 181
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.DecoratorContinue..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[01:55:02.355 N] [SimpleFollow] Following Leader, distance: 6 (Actor)
[01:55:02.355 D] Generating path to Barbarian - <3446.439, 610.4348, 0.3065116>
[01:55:02.372 D] System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Zeta.Navigation.MainGridProvider.GetCellWeights()
   at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
   at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
   at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
   at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at SimpleFollow.FollowTag.<FollowLeaderPrioritySelector>b__2b(Object ret) in c:\tricksterversion\Plugins\SimpleFollow\FollowTag.cs:line 181
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.DecoratorContinue..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[01:55:02.389 N] [SimpleFollow] Following Leader, distance: 7 (Actor)
[01:55:02.389 D] Generating path to Barbarian - <3445.729, 610.5484, 0.3065117>
[01:55:02.407 D] System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Zeta.Navigation.MainGridProvider.GetCellWeights()
   at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
   at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
   at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
   at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at SimpleFollow.FollowTag.<FollowLeaderPrioritySelector>b__2b(Object ret) in c:\tricksterversion\Plugins\SimpleFollow\FollowTag.cs:line 181
   at Zeta.TreeSharp.Action.RunAction(Object context)
Follower just keeps freezing
 
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