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exact same.. was working very well before update, so well infact; completely broken after update.

if Taras would integrate simplefollow into adventurer i would surely donate $100.00 US
 
Have anyone gotten it to work with the updated DB? Would love to get my team going again without the invite-loop.
 
It's being worked on, next release of DB will solve the problem.
 
Just to say that this is currently working for me when using the latest DB Beta (1.1.2681.569)
 
Hi guys , please help !!!!

[SimpleFollow] Leader is not in game, exiting (Recent Interact=False, IsLeavingGame=False !IsInGame=False !IsInSameGame=True)
 
It's being worked on, next release of DB will solve the problem.

May I suggest an option to give followers a max distance from the leader before turning combat off. My monk keep finding trash mobs (despite trinity settings) he can't kill because of zDPS and gets left behind. I still want to leave some room in the settings so he will actually engage mobs near the leader. Therefore I think disabling combat when too far from the leader could be a solution to make him catch up.
 
May I suggest an option to give followers a max distance from the leader before turning combat off. My monk keep finding trash mobs (despite trinity settings) he can't kill because of zDPS and gets left behind. I still want to leave some room in the settings so he will actually engage mobs near the leader. Therefore I think disabling combat when too far from the leader could be a solution to make him catch up.

Fujiyama knows whats up, great idea.
 
Just to say that this is currently working for me when using the latest DB Beta (1.1.2681.569)

Same here. Working great for absolutely everything *except* upgrading gems on followers. Any idea how to fix that?
 
Pro tip use the healing monk as leader and that will solve your issues. the healing monk also do good CC along with the shield from gem it have awesome hp too and regens way better then the followers.

thanks bobcat - problem with that is the follower barb will run off by itself.... basically the problem is that one of the three followers will have a tendency to stay behind or drift off from time to time and odds are someone will die because of that... so sad :(
 
May I suggest an option to give followers a max distance from the leader before turning combat off. My monk keep finding trash mobs (despite trinity settings) he can't kill because of zDPS and gets left behind. I still want to leave some room in the settings so he will actually engage mobs near the leader. Therefore I think disabling combat when too far from the leader could be a solution to make him catch up.

I make the zDPS the leader so that the others always go to him. Its a solution but not the one your looking for.
 
thanks bobcat - problem with that is the follower barb will run off by itself.... basically the problem is that one of the three followers will have a tendency to stay behind or drift off from time to time and odds are someone will die because of that... so sad :(

On your followers lower the elite range and trash combat range in trinity. I found it helped me
 
I make the zDPS the leader so that the others always go to him. Its a solution but not the one your looking for.

Yeah I tried that, but as you say not the one we are looking for.

@TarasBulba How would I go about disabling combat from within SimpleFollow?
 
Yeah I tried that, but as you say not the one we are looking for.

@TarasBulba How would I go about disabling combat from within SimpleFollow?

You can try to adapt the safezerg code from adventurer keywardencoroutine.cs
 
Does anyone have a solution for my follower's desire to go to act 5? also anyone know how to stop them from going into the purple portal and go into their blue tp (to get to their progressed spot in the rift?)

i.e.
- leader always goes to act 1
- followers like to go act 5
- leader tps to down - followers follow
- follwers take extra step to make it to act 5 to repair
- leaders goes back into their TP
- followers go into PURPLE portal and has to try to find leader walking the entire way
 
Is there any way to have my followers not attack? They kepe getting side tracked with other mobs and dying while the leader takes off.
 
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