It's being worked on, next release of DB will solve the problem.
It's being worked on, next release of DB will solve the problem.
Great work!It's being worked on, next release of DB will solve the problem.
It's being worked on, next release of DB will solve the problem.
May I suggest an option to give followers a max distance from the leader before turning combat off. My monk keep finding trash mobs (despite trinity settings) he can't kill because of zDPS and gets left behind. I still want to leave some room in the settings so he will actually engage mobs near the leader. Therefore I think disabling combat when too far from the leader could be a solution to make him catch up.
Just to say that this is currently working for me when using the latest DB Beta (1.1.2681.569)
Same here. Working great for absolutely everything *except* upgrading gems on followers. Any idea how to fix that?
Pro tip use the healing monk as leader and that will solve your issues. the healing monk also do good CC along with the shield from gem it have awesome hp too and regens way better then the followers.
May I suggest an option to give followers a max distance from the leader before turning combat off. My monk keep finding trash mobs (despite trinity settings) he can't kill because of zDPS and gets left behind. I still want to leave some room in the settings so he will actually engage mobs near the leader. Therefore I think disabling combat when too far from the leader could be a solution to make him catch up.
thanks bobcat - problem with that is the follower barb will run off by itself.... basically the problem is that one of the three followers will have a tendency to stay behind or drift off from time to time and odds are someone will die because of that... so sad![]()
I make the zDPS the leader so that the others always go to him. Its a solution but not the one your looking for.
Yeah I tried that, but as you say not the one we are looking for.
@TarasBulba How would I go about disabling combat from within SimpleFollow?