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[OrderBot][MIN-BTN] 70 Gatherers' Scrips, Ephemeral Farm & More

Code:
[17:39:14.651 D] DoAction Spell 4089 0x1066A838
[17:39:14.651 N] [ExBuddy] Casted Ability -> Methodical Appraisal
[17:39:18.320 D] DoAction Spell 4089 0x1066A838
[17:39:18.320 N] [ExBuddy] Casted Ability -> Methodical Appraisal
[17:39:22.132 D] DoAction Spell 4089 0x1066A838
[17:39:22.132 N] [ExBuddy] Casted Ability -> Methodical Appraisal
[17:39:25.958 D] DoAction Spell 4089 0x1066A838
[17:39:25.958 N] [ExBuddy] Casted Ability -> Methodical Appraisal
[17:39:30.481 V] [ExGather v4.0.2.0] Finished gathering from Ephemeral Lush Vegetation Patch with 700 GP at 10:06 AM ET
[17:39:30.481 N] [ExGather v4.0.2.0] Rotation reset -> DefaultCollect
[17:39:30.483 V] [Poi.Clear] Reason: Node is gone
[17:39:30.613 N] [ExGather v4.0.2.0] Finished 1 of 1 loops.

Maybe I did something with exbuddy that I shouldn't have?

IDK honestly, go through and ensure you have Discerning Eye (don't see why you wouldn't lol) and if so try a fresh install on the plugin. Not sure why it wouldn't be calling that action. Only other 2 things I can think of is to ensure you are using ExMatt's base version of the plug-in and not Entranx' if that would be an issue. Not sure if he changed anything but came to mind. Lastly, Try to go into the Profile and Find this line in each section (6 total instances of the tag):

<GatherRotation>DefaultCollect</GatherRotation>

Change DefaultCollect to Collect515. That will force it to use that rotation instead of smart finding one but it appears it is trying to use the right one.
 
Exactly where I went full retard. Ex-- En--x multiple names sounding too familiar and turns out it was the wrong one I was doing SVN checkout. Hopefully this helps someone else if they do something dumb like myself. I do appreciate the support.
 
Exactly where I went full retard. Ex-- En--x multiple names sounding too familiar and turns out it was the wrong one I was doing SVN checkout. Hopefully this helps someone else if they do something dumb like myself. I do appreciate the support.
xD No worries. Shit happens. I know he/she changed some things but not sure what all and I use the base version. x/ Might move to that one at a later time in the future but hopefully that gets you going. Let me know either way. =D
 
i used this profile before. i dont know why i cant use it now. Q_Q

Issue: Can`t start profile
Synopsis: Can`t start
Affected Profiles:[MIN] Red Gatherers' Scrip.xml
Resolution/Workarounds: i used this profile before. but after i updated it cant start it
Example Logs:
 

Attachments

i used this profile before. i dont know why i cant use it now. Q_Q

Issue: Can`t start profile
Synopsis: Can`t start
Affected Profiles:[MIN] Red Gatherers' Scrip.xml
Resolution/Workarounds: i used this profile before. but after i updated it cant start it
Example Logs:

Log states that it cannot use the GatherCollectable tag which means it cannot find it. Go through and make sure ExBuddy is up to date and installed correctly (Path and Link are on the main page). If it still isn't working, remove everything and re-install the plugin from scratch and try again.
 
Update - 08.22.2017
- Added [MIN-BTN] Material Farm (1-50), [MIN-BTN] Material Farm (51-60) and [MIN-BTN] Material Farm (61-70)
- Minor Profile changes and fixes
 
Update - 08.24.2017
- Updated [MIN-BTN] Material Farm (1-50), [MIN-BTN] Material Farm (51-60) and [MIN-BTN] Material Farm (61-70) :: All are now complete
 
can i check if its only me that the aetherial farming doesnt work.. it goes there but didnt collect at the end. i have more than 1000 percep
 
Hey friend I was wondering which of the two should I use

Enthrax
https://github.com/Entrax643/ExBuddy

or

ExBuddy
https://github.com/MGramolini/ExBuddy/trunk/ExBuddy

I heard Enthrax is more upto date.

You can use Enthrax but at your own risk since I build the profile around ExMatt's ExBuddy repo (Which is my default recommendation for now). Some have run into issues with some of the rotations but again, that is at your own risk/troubleshooting.
 
Can you add collectible turn in and shop purchase for red gather scrips profiles? Also to give the option to buy folklore tokens, saving inventory space? I added it and it works well:

<!DOCTYPE Profile [
<!ENTITY FolkloreGatherToken_Count "999">
]>

If Condition="IsTimeBetween(0,2)">
<ExLog Color="#FFC0CB" Name="ExBuddy" Message="Turning in collectables"/>
<TurnInCollectables location="RhalgrsReach" forcePurchase="false">
<ShopPurchases>
<ShopPurchase shopItem="FolkloreGatherToken" maxCount="&FolkloreGatherToken_Count;" />
</ShopPurchases>
</TurnInCollectables>
</If>
 
The lv61-70 profile could easily be made for Botany lv60 by adding the few nodes near Velodyna River in Gyr Abandia/The Fringes.
 
The lv61-70 profile could easily be made for Botany lv60 by adding the few nodes near Velodyna River in Gyr Abandia/The Fringes.
Need specifics on what you are talking about here. I have added all the nodes that are available for the items you can gather so if there is something that is missing please let me know the node names, items from them and locations.
 
Can you add collectible turn in and shop purchase for red gather scrips profiles? Also to give the option to buy folklore tokens, saving inventory space? I added it and it works well:

<!DOCTYPE Profile [
<!ENTITY FolkloreGatherToken_Count "999">
]>

If Condition="IsTimeBetween(0,2)">
<ExLog Color="#FFC0CB" Name="ExBuddy" Message="Turning in collectables"/>
<TurnInCollectables location="RhalgrsReach" forcePurchase="false">
<ShopPurchases>
<ShopPurchase shopItem="FolkloreGatherToken" maxCount="&FolkloreGatherToken_Count;" />
</ShopPurchases>
</TurnInCollectables>
</If>

I will look into getting this done here in a bit. Thanks for the information on this one though. =D
 
Need specifics on what you are talking about here. I have added all the nodes that are available for the items you can gather so if there is something that is missing please let me know the node names, items from them and locations.

Sorry, I goofed. For some reason the first times I ran it, it wasn't going towards those nodes.

I have found some other issues, though, in the standard item 61-70 material farm profile:

[13:45:17.904 D] System.Xml.XmlException: Reference to undeclared entity 'RawKyanitew'. Line 191, position 40.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)

Seems you might have typo'd, ctrl+fing and removing the 'w' after RawKyanite fixes the issue.

Also, I've found increasing the Y coordinate on the KudzuVine hotspots by 30 is mandatory. Otherwise, it aggros Skippers. Bumping each of the Y axis' up to 80, although maybe slows down farming a tad, doesn't result in death. :)


Code:
<NoCombatMoveTo Name="Farm Area" XYZ="-629.0375, 195.2415, -509.1203" />

            <ExGather While="not HasAtLeast(19982,&KudzuVine;)" CordialType="&CordialType;" CordialTime="&CordialTime;" DiscoverUnknowns="True">
     
                <GatherObject>Lush Vegetation Patch</GatherObject>
     
                <HotSpots>
                    <HotSpot Radius="50" XYZ="-503.0653, 80.69566, 137.4467" name="Kudzu Vine" />
                    <HotSpot Radius="50" XYZ="-496.807, 80.47149, 237.8522" name="Kudzu Vine" />
                    <HotSpot Radius="50" XYZ="-394.4577, 80.28255, 149.317" name="Kudzu Vine" />
                </HotSpots>
     
                <ItemNames>
                    <ItemName>Kudzu Vine</ItemName>
                </ItemNames>

                <GatheringSkillOrder>
                    <GatheringSkill SpellName="&GatherSkillBTN;" TimesToCast="1" />
                </GatheringSkillOrder>
         
            </ExGather>

Seems also that the Kudzu Vine node at X:-400.2, Y:47.9, Z:152.9 breaks navigation pretty hard. Just keeps going back and forth in the same spot. Sometimes it gets stuck, looks like a coroutine issue, so ExBuddy? Sometimes it works fine, though.


Have any idea why the profile feels the need to return to the starting town on each restart? I can be out near the nodes, but if I stop and start the profile, it flies all the way back to Castrum Oriens and then flies back to the nodes.
 
Last edited:
Sorry, I goofed. For some reason the first times I ran it, it wasn't going towards those nodes.

I have found some other issues, though, in the standard item 61-70 material farm profile:

[13:45:17.904 D] System.Xml.XmlException: Reference to undeclared entity 'RawKyanitew'. Line 191, position 40.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)

Seems you might have typo'd, ctrl+fing and removing the 'w' after RawKyanite fixes the issue.

Also, I've found increasing the Y coordinate on the KudzuVine hotspots by 30 is mandatory. Otherwise, it aggros Skippers. Bumping each of the Y axis' up to 80, although maybe slows down farming a tad, doesn't result in death. :)


Code:
<NoCombatMoveTo Name="Farm Area" XYZ="-629.0375, 195.2415, -509.1203" />

            <ExGather While="not HasAtLeast(19982,&KudzuVine;)" CordialType="&CordialType;" CordialTime="&CordialTime;" DiscoverUnknowns="True">
    
                <GatherObject>Lush Vegetation Patch</GatherObject>
    
                <HotSpots>
                    <HotSpot Radius="50" XYZ="-503.0653, 80.69566, 137.4467" name="Kudzu Vine" />
                    <HotSpot Radius="50" XYZ="-496.807, 80.47149, 237.8522" name="Kudzu Vine" />
                    <HotSpot Radius="50" XYZ="-394.4577, 80.28255, 149.317" name="Kudzu Vine" />
                </HotSpots>
    
                <ItemNames>
                    <ItemName>Kudzu Vine</ItemName>
                </ItemNames>

                <GatheringSkillOrder>
                    <GatheringSkill SpellName="&GatherSkillBTN;" TimesToCast="1" />
                </GatheringSkillOrder>
        
            </ExGather>

Seems also that the Kudzu Vine node at X:-400.2, Y:47.9, Z:152.9 breaks navigation pretty hard. Just keeps going back and forth in the same spot. Sometimes it gets stuck, looks like a coroutine issue, so ExBuddy? Sometimes it works fine, though.


Have any idea why the profile feels the need to return to the starting town on each restart? I can be out near the nodes, but if I stop and start the profile, it flies all the way back to Castrum Oriens and then flies back to the nodes.

I will take a look at the Raw Kyanite, thank you for pointing this out. =D I will also look through the Vines as well here soon. As for the last bit, it will fly back to Castrum and back to nodes when you stop do to the NoCombatMoveTo before the gather information. I added this for this section since it was having issues getting to that area when I was testing as well. I will probably just be more specific on the nodes themselves though as a fix. Just gimme some time to work it out. xP
 
I will take a look at the Raw Kyanite, thank you for pointing this out. =D I will also look through the Vines as well here soon. As for the last bit, it will fly back to Castrum and back to nodes when you stop do to the NoCombatMoveTo before the gather information. I added this for this section since it was having issues getting to that area when I was testing as well. I will probably just be more specific on the nodes themselves though as a fix. Just gimme some time to work it out. xP

No problem. :) If you need any help, let me know. :D
 
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