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http://xivdb.com/item/12804/Illuminati+Perch

The line is:
<Collectable name="Illuminati Perch" value="826"/>

NPCrepair
yes,i know this,It is not the collection,value=892 be HQ。。。。

QQ图片20160104212933.png


RepairEnable"1",But it still can fly to the NPC to transmit
 
Last edited:
http://xivdb.com/item/12804/Illuminati+Perch

The line is:
<Collectable name="Illuminati Perch" value="826"/>

NPCrepair
yes,i know this,It is not the collection,value=892 be HQ。。。。

View attachment 195304


RepairEnable"1",But it still can fly to the NPC to transmit

I do not play CN version. If your value is different you can simply change the value you want it to keep.
The value 826 is the minimum value to turn the fish in for blue scripts on NA servers, that is why we choose 826.
If you do not wish the profile to fly for repair, simply comment out the lines where it teleports and flies for repair in Sea of Clouds. It is in the section of code below. Please note that you also buy red balloon bait at this point, but I prefer using just the giant crane fly myself. You can safely comment out both parts if you have giant crane fly bait already. You'll need to leave in the part for getting to Idyllshire so as to be in the correct place for the next fishing area.



Change this:

Code:
<If condition="not IsOnMap(399)" or ="not IsOnMap(478)"> 
					<If condition="not IsOnMap(401)"> 
						<TeleportTo name="Sea Of Clouds" aetheryteId="72"/>  <!-- Let's make sure we've repaired gear at startup -->
					</If>
					<If condition="IsOnMap(401)"> 
						<ExLog Color="#FF00FFFF" Name="Tour Guide" Message="Repairing, checking for bait, then heading out to catch some blue scripts and possibly Dravanian Bass if weather permits while we wait for next Aetherial fishing window."/>
						<NoCombatMoveTo Name="Towards vendors, over fence" XYZ="-557.7043, -79.83096, 543.6319"/>
						<NoCombatMoveTo Name="Mender of Wreckage" XYZ="-649.9777, -123.7722, 525.8538"/>
						<RunCode Name="Dismount" />
						<If Condition="&RepairEnable; == 1">
							<RunCode Name="Dismount" />
							<NPCRepair NpcID="1011948" DialogOption="4"/>
						</If>
						<If condition="not HasAtLeast(12708,99)">
							<ExLog Color="#FF00FFFF" Name="Tour Guide" Message="You need more Red Balloons!"/>
							<NoCombatMoveTo name="Peddler of Wonders" xyz="-649.9294, -123.7753, 524.0593"/>
							<RunCode Name="Dismount" />
							<BuyItem itemId="12708" itemCount="198" DialogOption="1" interactDistance="3.0" npcId="1011947" xyz="-649.9294, -123.7753, 524.0593"/>
						</If>	
						<TeleportTo name="Idyllshire" aetheryteId="75"/>
						<If Condition="&ReductionEnable; == 1">
						<RunCode Name="Reduction"/>		
						</If>					<!-- Do aetherial reduction on the Caimans if enabled -->
					<ExLog Color="#FF00FFFF" Name="Tour Guide" Message="Heading out for Illuminati Perch fishing 9pm-7am. If weather allows, fishing Dravanian Bass from 12am-7am. Hello blue scripts and possible water clusters!"/>
					<MoveTo Name="Aethereyte Touchpoint"  XYZ="77.83993, 209.25, -20.27446" />
					<RunCode Name="Aethernet"/> 
					</If>
				</If>



to something like this:


Code:
<If condition="not IsOnMap(399)" or ="not IsOnMap(478)"> 
						<TeleportTo name="Idyllshire" aetheryteId="75"/>
						<If Condition="&ReductionEnable; == 1">
						<RunCode Name="Reduction"/>		<!-- Do aetherial reduction on the Caimans if enabled -->
						<ExLog Color="#FF00FFFF" Name="Tour Guide" Message="Heading out for Illuminati Perch fishing 9pm-7am. If weather allows, fishing Dravanian Bass from 12am-7am. Hello blue scripts and possible water clusters!"/>
					<MoveTo Name="Aethereyte Touchpoint"  XYZ="77.83993, 209.25, -20.27446" />
					<RunCode Name="Aethernet"/> 
			</If>


Google translate is hard to understand sometimes, I hope this answers your question.
 
Last edited:
http://xivdb.com/item/12804/Illuminati+Perch

The line is:
<Collectable name="Illuminati Perch" value="826"/>

NPCrepair
yes,i know this,It is not the collection,value=892 be HQ。。。。

View attachment 195304


RepairEnable"1",But it still can fly to the NPC to transmit

The fish you just caught had a collectability of 892.. The minimum is probably still the same.
(This is me guessing though, I don't read chinese either) =)
 
Sorry to trouble you,My English sucks.
The value 826 is the minimum value to turn the fish in for blue scripts on NA servers,i know this ,i want blue scripts.
but value=>826 , It will not be blue scripts. But became HQ。。。。。in bag。。。
Pteranodon,Caiman,Thaliak Caiman,Dravanian Bass,Manasail,Tupuxuara They are normal
 
Sorry to trouble you,My English sucks.
The value 826 is the minimum value to turn the fish in for blue scripts on NA servers,i know this ,i want blue scripts.
but value=>826 , It will not be blue scripts. But became HQ。。。。。in bag。。。
Pteranodon,Caiman,Thaliak Caiman,Dravanian Bass,Manasail,Tupuxuara They are normal

Are you saying that the Illuminati Pearch you caught with a value of 892 turned into a HQ fish in your inventory Oo that's weird.
 

No idea how that happened.. Even if it clicked the wrong button in the collectability window, it would not turn into a HQ fish, so I'm a little stumped. Does this always happen when the value is = or > 826 ? or was it a one time thing.
 
No idea how that happened.. Even if it clicked the wrong button in the collectability window, it would not turn into a HQ fish, so I'm a little stumped. Does this always happen when the value is = or > 826 ? or was it a one time thing.
always happen
 
No idea how that happened.. Even if it clicked the wrong button in the collectability window, it would not turn into a HQ fish, so I'm a little stumped. Does this always happen when the value is = or > 826 ? or was it a one time thing.
Collectibles window will show "Yes" or "No", the default selection "NO"
 
Collectibles window will show "Yes" or "No", the default selection "NO"

Unfortunately I have no control over that part of the collectible with my profile. It uses ExMatt's fishing tags to control accepting collectibles. If your collector's glove is turned on, which it must be since you see the collectible window, then I'm not sure what is going on to be honest. It is very odd. It almost sounds like it is selecting no instead of yes for that window. Maybe ExMatt has some experience with the CN client and his fish tags?

Try posting in this thread:
https://www.thebuddyforum.com/rebor...plugin-fish-v3-0-profiles-support-thread.html
 
The offset I am using does not work properly on the CN version. therefore the result is likely 0 which is less than 826. If he supplied a log it would have been very obvious.
 
The offset I am using does not work properly on the CN version. therefore the result is likely 0 which is less than 826. If he supplied a log it would have been very obvious.


11.jpg
View attachment 8776 2016-01-04 08.57.txt

View attachment 4280 2016-01-05 11.35.txt

View attachment 6776 2016-01-05 09.54.txt
1:CN Illuminati Perch value=826

2:CN Collection and Release,Does not work。



namespace ExBuddy.Helpers
{
using System;
using System.Linq;

using ExBuddy.OrderBotTags.Behaviors.Objects;

using ff14bot;

public static class Memory
{
public static class Bait
{
public static uint SelectedBaitItemId
{
get
{
return Core.Memory.Read<uint>(Core.Memory.ImageBase + 0x01033DAC); This is a modification,Or else I would have been stuck in for-bait interface
}
 
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i was just wondering if there was any way you guys could work cordial usage into the rotations so we could get more patience cycles. not really necessary, but i'm sitting on roughly 1k cordials and when i'm manually farming i tend to do it right after each patience wears off to roughly double the patience uptime.
 
i was just wondering if there was any way you guys could work cordial usage into the rotations so we could get more patience cycles. not really necessary, but i'm sitting on roughly 1k cordials and when i'm manually farming i tend to do it right after each patience wears off to roughly double the patience uptime.

Is there a reason cordials do not work for you? The code I wrote definitely can use them, is it not set in the profile?
 
Doesn't look like there is an option to set cordial use in this profile. That should definitely make it into the profile at some point, would make this exponentially better. But its still a great one as is :)
 
Would it be possible to land near a fishing spot first, dismount, and then walk/run over to the actual fishing hotspot? If so, what chunk of code should I change? I tried adding ExFlyTo, the dismount code, and ExMoveTo but so far none of that has worked for me.
 
I apologize if this solution is posted somewhere, but (at least to the extent of my ability) have been unsuccessful in my hours of forum searching. I'm also new to Profiles and Rebornbuddy in general, so I'm still learning the ropes (although I have a decent understanding of the programming.

When running this Profile, it works flawlessly; however, when fishing Illuminati Perch, all Illuminati Perch are collected. I'm running the most current version of the Profile, and have it residing in the ExMatt folder. I'm thinking this has something to do with the .cs file that handles the Yes/No option on collectibles?

Is this a known issue that has been addressed somewhere and I've just missed the post with the correction? Otherwise, would you be able to point me where to look for the code regarding how to handle releasing/destroying any illuminati Perch that are below 826 collectability, as they do fill up my inventory pretty fast.

Thank you, and again I apologize if my searching missed a posted solution.

EDIT: So I just realized the error is coming out of what data is being pulled into value in ExFishTag.cs (CollectabilityValue); I'll tinker and see if I can self-learn/self-implement a solution.

EDIT 2: I'm no expert when it comes to coding anything, but it looks like the issue could possibly be related to offsets if it's pulling incorrect data? (i.e. the Illuminati Perch is reading collectability at some random static absurdly high number, consistently the same for every bite.) I have no idea how offsets work so at this point I'm at a loss (unless I come across a thread that teaches me how to do it!)
 
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Hi there,

I am having the same issue. All illuminati perch are collected.

I had used this profile for sometime, took a break and resumed today. I just noticed the issue.

I am using the latest versions of Exbuddy and ExMatt's files.


Thanks
 
It's resolved. I checked/updated the SVN today, and it appears ExMatt updated SecondaryOffsets.cs, resolving my issue. Working perfectly now! Thank you so much!
 
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