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[PAID] Oracle II - Premium [All in One]

No, I ask NOT for a Boss logic for Tsoulong !!!

I wonder what makes the purchased routine so slow in response to the BollandServern ???

Are the servers for completely overloaded?

And if the buyed routines to Bosslands reports, what they reports?


What are u talking about? Bossland Servers are needed once for the download of the CR on startup. Infight the CR is working with your local WOW.
 
No, I ask NOT for a Boss logic for Tsoulong !!!

I wonder what makes the purchased routine so slow in response to the BollandServern ???

Are the servers for completely overloaded?

And if the buyed routines to Bosslands reports, what they reports?

You must have hardlock on and not softlock....without a log with hardlock on, we cannot help you at all.

All's well that Heals well,
Bennyquest
 
Im having really big issuses getting the best setup for arena's, Can anyone share setting so i can see what to change and not to change :)

Thanks alort

Edit: Resto druid :)
 
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Not much point in adding support for engineering gloves at this point, 6.0 is only a couple of weeks away and they, along with most other raid enhancing prof perks have been removed. At this point just plan/code for WoD, for heals expecially in the start its going to be a bumpy ride.
 
hey all,

last time i tried oracle it was crashing with bgfarmer/bgbuddy is this now working with buddy/farmer?
 
Wulf,

I was able to get Gold on the monk now with one very small change. I changed Mana tea to 60%, enabled movement and then reforged for spirit, I did NOT gem for spirit, my stats are as follows - Keep in mind this is in 545 gear, and dorked down to 463 for being in the instance

Str:700
agil:700
stam:15000
int:12700
spir:6100

I was using my crystal of insanity not a flask, I used int food not spirit.

(note that I WAS almost OOM for the last 2 rounds)



Update Version 5.5.5.3

This revision is now Live!

*Notice to Everyone - Please Delete your CustomSettings folder Located here <YourHonorbuddyInstall>\Routines\Oracle\CustomSettings
*Notice to Everyone - Please Delete your OracleII folder Located here <YourHonorbuddyInstall>\Settings\OracleII

This is necessary due to the settings changes.

  • [All] Some custom settings added, proving grounds for monk is meh, but its a start.
  • [All] Addition of experimental AoE logic, this setting enables exp code that improves the Player count and average HP check for AoE spells. (More accurate)
  • [All] Fixed an issue where the tanks target would not be returned if the tank was out of range, will swap to off tank now.
  • [Monk] Fixed Xuen the white tiger
  • [Monk] Corrected setting for Chibrew count
  • [Monk] RJW && SCK range requirement lowered from 15 to 9
  • [Monk] Fixed Vital Mists with Surging.
  • [Monk] Improved RenewingMist placement
  • [Monk] Addition of Chi Wave settings, On Cooldown, and On Healtarget @ xx% (must have oncooldown disabled for health percent setting)
  • [Druid] Addition of Minimum player count for Wild Mushroom Bloom, the amount of players must be greater than this value to bloom the shroom.
  • [Paladin] Judgment should now cast on cooldown
  • [Paladin] Fixed an issue with Holy shock not casting properly.


A note about the Experimental AoE setting in General.

Under "AoE Healing Spells" for each class there are two settings for each AoE spell. One for Average Health Percent and One for number of players in cluster.

This works like this;-

if the set point was 4 players less than 75% average health
  • Player 1 HP = 80%
  • Player 2 HP = 70%
  • Player 3 HP = 10%
  • Player 4 HP = 98%

= an overall average health percent of 64.5% so it will fire the Aoe spell as there are 4 players with a combined average health percent less than 75%.

Now when you enable experimental AoE setting it will *count* how many players are below the average health percent - it will not average their health percents.
So in the example above there are 2 players that are less than 75% so the spell will not fire.
What does this mean? previously Oracle healed a lot with AoE when one was very low (10%) and x people very high (91+), with the new Experimental setting this should not happen.

Try it out (You will have to tweak your AoE settings as they will fire differently) and let me know if its doing well.
 
I Was also able to just make endless wave 15 - I stopped to drink after wave 10. Overall it's pretty good, clearly it's not as good as the priest which apparently can do 30+ rounds?
 
I Was also able to just make endless wave 15 - I stopped to drink after wave 10. Overall it's pretty good, clearly it's not as good as the priest which apparently can do 30+ rounds?

monk would be better if there was more utility coded in. Interrupts and stuns thing like that specific for PG.

All's well that Heals well,
Bennyquest
 
monk would be better if there was more utility coded in. Interrupts and stuns thing like that specific for PG.

All's well that Heals well,
Bennyquest

Benny, what are you expecting to be stunned? It uses ring of peace to shut down the casters, is there something specific it's not doing? I'd love to get to wave 30, and might be able to if I completely regemmed I guess. Also most videos you have of proven healer monks tend to stay away from the channeled spells and use primary healing sphere....
 
if people are hitting wave 30 as priest with this routine, i'd love to see those settings.... i'm not getting anywhere near there.
 
Would anyone mind sharing settings for the paid version for Resto shamman to make proving grounds gold? Im having a really hard time making it past the first BIG add.

Update 1:
Tweaking some settings to disable healing rain entirely and can now make it to wave 10/10 before ground zeroing out on mana and wiping. Will post more updates as I continue to tweak settings and try different cool downs.
Update 2:
Although healing rain is set to require 90 players, and a hp threshold of <= 10% it is still being cast (huge mana loss) and provides little to no heals. Able to almost finish wave 10 however. Using fire elemental around wave 3-4 when they dbl stack up to help clear. Using earth elemental on first big add (although im thinking im going to use fire instead and use earth around 3-4). Popping mana tide @ 80% and every cool down after regardless of totems (recall before casting it to save some mana). Also turned on USE air totems, which seems to help somewhat with the insane casting damage that comes in. Im going to turn off proving grounds logic in GENERAL to see if this stops it from wasting healing rain.
Update 3:
With many more trial runs, and changing the timings on my CD's with many tweaks to the settings I finally got gold, and still had over 50% mana in the end. I will upload the settings files I used.

(Results May Vary)
On Successful Run Cool Down Usage (BotBase Combat):
Ascendance @ First Chomp + Sonic AoE
Mana Tide Wave 3 (first time I dropped below 80%) Then on CD every time after
Used Stormlash On First Boss With 4 Adds to help allies clear faster
Fire Elemental Between Wave 4-6 when adds >=4
Used Spirit Link Around Wave 6-7
Earth Elemental @ 2nd Large Add (I think it was wave 6)
Ascendance @ Chomp Round 2 + Big Adds
Finished up Wave 10, with Lust + Healing Tide Totem + Ascendance
 

Attachments

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benny patiently waiting this druid release profile that you said was being worked on and still nothing for raiding purposes profile uses and exhaust a crap ton of mana and i really have no idea how to control that any ideas would be great or maybe a druid profile to help that would be awesome since there are none except for PVP or proving grounds.
 
Would anyone mind sharing settings for the paid version for Resto shamman to make proving grounds gold? Im having a really hard time making it past the first BIG add.

Update 1:
Tweaking some settings to disable healing rain entirely and can now make it to wave 10/10 before ground zeroing out on mana and wiping. Will post more updates as I continue to tweak settings and try different cool downs.
Update 2:
Although healing rain is set to require 90 players, and a hp threshold of <= 10% it is still being cast (huge mana loss) and provides little to no heals. Able to almost finish wave 10 however. Using fire elemental around wave 3-4 when they dbl stack up to help clear. Using earth elemental on first big add (although im thinking im going to use fire instead and use earth around 3-4). Popping mana tide @ 80% and every cool down after regardless of totems (recall before casting it to save some mana). Also turned on USE air totems, which seems to help somewhat with the insane casting damage that comes in. Im going to turn off proving grounds logic in GENERAL to see if this stops it from wasting healing rain.
Update 3:
With many more trial runs, and changing the timings on my CD's with many tweaks to the settings I finally got gold, and still had over 50% mana in the end. I will upload the settings files I used.

(Results May Vary)
On Successful Run Cool Down Usage (BotBase Combat):
Ascendance @ First Chomp + Sonic AoE
Mana Tide Wave 3 (first time I dropped below 80%) Then on CD every time after
Used Stormlash On First Boss With 4 Adds to help allies clear faster
Fire Elemental Between Wave 4-6 when adds >=4
Used Spirit Link Around Wave 6-7
Earth Elemental @ 2nd Large Add (I think it was wave 6)
Ascendance @ Chomp Round 2 + Big Adds
Finished up Wave 10, with Lust + Healing Tide Totem + Ascendance

Under General settings > "Ground Heal Location" set "Target" to "None" this disables Healing Rain, HW : Sanc, Mushroom on largest cluster spam.
 
Does anyone have a resto druid config for pvp? Just keeping lifebloom stacks and things like that? Can't get it to work in pvp, it just reacts very very slowly unlike the other routines.
 
Wulf any ETA on getting this working with Dungeonbuddy? If a player dies it does not res out of combat, nor does it heal up or drink.
 
benny patiently waiting this druid release profile that you said was being worked on and still nothing for raiding purposes profile uses and exhaust a crap ton of mana and i really have no idea how to control that any ideas would be great or maybe a druid profile to help that would be awesome since there are none except for PVP or proving grounds.

I will get one of our druid testers to get some settings out.

Does anyone have a resto druid config for pvp? Just keeping lifebloom stacks and things like that? Can't get it to work in pvp, it just reacts very very slowly unlike the other routines.

Make sure you have hardlock enabled to fix it being "slow" also...there are quite a few pvp settings in the general tab. Make sure you have the correct selection for Lifebloom as well in the class settings.

Wulf any ETA on getting this working with Dungeonbuddy? If a player dies it does not res out of combat, nor does it heal up or drink.

It works with dungeonbuddy, it just does not res and rest as the routine does not have res logic in it. I do not think it ever will either, but I will put a ticket in to do that. It does not have rest logic in it either.


For everyone wondering, Currently changing the routine over to coroutines to improve performance even more. Looking for at most 1-2 FPS loss if any at all when running the routine.

All's well that Heals well,
Bennyquest
 
http://www.wowhead.com/spell=147644

REAPER from the trash clear which wipes PUG's all the time doesn't seem to be on the dispel list (it doesn't auto-dispel). I just manually added it but will have to wait to tuesday to kill garrosh again to test it.

just to confirm the 147644 part of the wowhead URL is the spell ID I use to custom add it to oracle? This is one of the most important dispels in the game atm to me, should be high priority default for normal raiders. no one 2 tanks Garrosh anymore so 6 sec stun on solo tank = Reaper kills half the party.
 
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