Update Version 5.5.5.3
This revision is now Live!
*Notice to Everyone - Please Delete your CustomSettings folder Located here <YourHonorbuddyInstall>\Routines\Oracle\CustomSettings
*Notice to Everyone - Please Delete your OracleII folder Located here <YourHonorbuddyInstall>\Settings\OracleII
This is necessary due to the settings changes.
- [All] Some custom settings added, proving grounds for monk is meh, but its a start.
- [All] Addition of experimental AoE logic, this setting enables exp code that improves the Player count and average HP check for AoE spells. (More accurate)
- [All] Fixed an issue where the tanks target would not be returned if the tank was out of range, will swap to off tank now.
- [Monk] Fixed Xuen the white tiger
- [Monk] Corrected setting for Chibrew count
- [Monk] RJW && SCK range requirement lowered from 15 to 9
- [Monk] Fixed Vital Mists with Surging.
- [Monk] Improved RenewingMist placement
- [Monk] Addition of Chi Wave settings, On Cooldown, and On Healtarget @ xx% (must have oncooldown disabled for health percent setting)
- [Druid] Addition of Minimum player count for Wild Mushroom Bloom, the amount of players must be greater than this value to bloom the shroom.
- [Paladin] Judgment should now cast on cooldown
- [Paladin] Fixed an issue with Holy shock not casting properly.
A note about the Experimental AoE setting in General.
Under "AoE Healing Spells" for each class there are two settings for each AoE spell. One for Average Health Percent and One for number of players in cluster.
This works like this;-
if the set point was 4 players less than 75% average health
- Player 1 HP = 80%
- Player 2 HP = 70%
- Player 3 HP = 10%
- Player 4 HP = 98%
= an overall average health percent of 64.5% so it will fire the Aoe spell as there are 4 players with a combined average health percent less than 75%.
Now when you enable experimental AoE setting it will *count* how many players are below the average health percent - it will not average their health percents.
So in the example above there are 2 players that are less than 75% so the spell will not fire.
What does this mean? previously Oracle healed a lot with AoE when one was very low (10%) and x people very high (91+), with the new Experimental setting this should not happen.
Try it out (You will have to tweak your AoE settings as they will fire differently) and let me know if its doing well.