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Just tried that. Here's a log.
Acording to your log, the mesh for Garrison level 2 is being downloaded.
Are you on a Tier 3 garrison with the Tanaan jungle intro quests completed?
 
woah, today the profile without objectives is driving me into the horde camp (im alliance)

here is the log
View attachment 189209

the profile with objectives is working fine.
I see the error. Somehow the Horde XYZs were in place of the Alliance section - it's only in the Dailies+Grinds profile though.

The Dailies+Grinds profile may be deleted soon as Hawker wants to ship this as a single profile.
So given this, all of our testers have been focused on the +Objectives profile.

I'll go ahead and make the fix on my end just in case.
If you want me to post a download to the fix, just ask - although I reccomend using the +Objectives profile for now.
 
Hi all!

I dont know if tihs is an Profile Problem, or a bot Problem..... but when i loot a Baleful Armament or any other Baleful Item the bot creates this one and so it becomes solebound.

I would like to sent this to my twinks, can i turn this creating off?

Regards
 
Hi all!

I dont know if tihs is an Profile Problem, or a bot Problem..... but when i loot a Baleful Armament or any other Baleful Item the bot creates this one and so it becomes solebound.

I would like to sent this to my twinks, can i turn this creating off?

Regards
Yes, you can turn it off by disabling the hooks at the beginning of the profile.
But Baleful Tokens are bound on pickup, you can't send them to alts.


2015-09-29_11-17-52.jpg
 
Hi all!

I dont know if tihs is an Profile Problem, or a bot Problem..... but when i loot a Baleful Armament or any other Baleful Item the bot creates this one and so it becomes solebound.

I would like to sent this to my twinks, can i turn this creating off?

Regards

lvl 100 item =/= twink XD

only baleful items from shipyard missions are BoA
 
v.17 Released
(removed the non-objective completion profile)

‣ Added a blackspot for the scaffolding to the east of Lion's Den.
‣ The [Use Objective Item on Mob] now checks by Me.Combat rather than Aggro. This should make it be used more for classes with pets.
‣ Reflowed the [Use Objective Item] so that it's Unit>Tank>Dispose rather than Unit>Dispose>Tank.
‣ Added TerminateWhens that will allow [Use Objective Item] to reprioritize mid-execution.
‣ Added a distance check to the [Use Objective Item on Tank] given that the tanks have a large object scale.
‣ Improved the [Use Objective Item - Dispose] logic so that it won't dispose if there's hostile mobs near us.
‣ Reflowed the quest turn ins so that they're in a section rather than being turned in after every objective.
‣ Fixed a navigational error that would occur when flying to Lion's Den or Vol'mar Hold where the bot would land to the left/right of the buildings rather than going into it.
‣ The InteractWiths used for the Treasure/RareNPC hooks will now terminate properly if you die.
‣ Reduced the interaction range used for the InteractWith used in the Treasure/RareNPC hooks.
‣ Fixed a Fel Forge ID for Alliance.
 
Hello , The Profile seems perfecterino but when it goes to ruins of kranak and it rewards 2k apexis + 600 oil after it kills few adds it spam waiting 10 of 10 seconds just stucks somewhere and w8 for adds to spawn or something like that but when it rewards only 800x apexis it goes all over the place and kill adds
Here is the log i tried to find out what happens but i didnt notice : )


View attachment 8456 2015-09-30 14.10.txt

its around line 1413
 
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Hello , The Profile seems perfecterino but when it goes to ruins of kranak and it rewards 2k apexis + 600 oil after it kills few adds it spam waiting 10 of 10 seconds just stucks somewhere and w8 for adds to spawn or something like that but when it rewards only 800x apexis it goes all over the place and kill adds
Here is the log i tried to find out what happens but i didnt notice : )


View attachment 189347

its around line 1413
As it's standing there, do you have the "Bonus Objective" quest active?
If so, can you click "Developer Tools" and tell me the IDs for each Ruins of Kra'nak quest you see?

Sometimes my testers will stand still for a while as the timer ticks, but it eventually moves on.
Assuming it's not a quest ID error (on your end) - then it's the bot having troubles updating the Quest progression data.
 
As it's standing there, do you have the "Bonus Objective" quest active?
If so, can you click "Developer Tools" and tell me the IDs for each Ruins of Kra'nak quest you see?

Sometimes my testers will stand still for a while as the timer ticks, but it eventually moves on.
Assuming it's not a quest ID error (on your end) - then it's the bot having troubles updating the Quest progression data.
well i guess i had the 0/2 bouns objective quest active [ i cant do it atm since i have complete the quest maybe tomorrow if happens again ] but with another character without any quest doing zethol [ the bleeding hollow area ] it did the same error
everytime the objective rewards 2k apexis and 600 oil it fails to complete
 
well i guess i had the 0/2 bouns objective quest active [ i cant do it atm since i have complete the quest maybe tomorrow if happens again ] but with another character without any quest doing zethol [ the bleeding hollow area ] it did the same error
everytime the objective rewards 2k apexis and 600 oil it fails to complete
Hm, is the character you're botting on new to Tanaan?
 
Yes its a new char
I believe the 2k Apexis and 600 Oils are the "introductory" versions of the objectives.

The only one my testers had ever came across was the one in Iron Front - so it's coded.
I didn't expect the other ones to show up.

I'll see about writing out support for the others.
 
I have few 100 toons that didnt open tanaan yet i can help if you want : ) btw i guess you get one 2k apexis and 600 oil every wednesday on reset too
 
I know you explained the rare mobs logic to me, but is it expected to just pass by like 15 yards distance and ignore him if someone else is tanking it?

It's very rare for the bot to engage a rare, but I've seen it happen and if someone else comes and tanks it, the bot suddenly ignore the rare and goes away.

The bot loses more than 90% of the rares it could've looted if it just used a single spell, just to tag it. Usually there are ppl killing them already and if I'm paying enough attention I can pause and manually do it, but I feel this is a point where the rare logics could be improved.

edit: do you guys know any profile that focus on rare killing and rare chests in tanaan?
 
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I have few 100 toons that didnt open tanaan yet i can help if you want : ) btw i guess you get one 2k apexis and 600 oil every wednesday on reset too
I have a good chunk of testers as well, it's just that none of them seem to of come across the 2k/600 objectives yet.
I'll work it into the profiles soon, if I need any testers I'll see about messing you. :)
 
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I know you explained the rare mobs logic to me, but is it expected to just pass by like 15 yards distance and ignore him if someone else is tanking it?

It's very rare for the bot to engage a rare, but I've seen it happen and if someone else comes and tanks it, the bot suddenly ignore the rare and goes away.

The bot loses more than 90% of the rares it could've looted if it just used a single spell, just to tag it. Usually there are ppl killing them already and if I'm paying enough attention I can pause and manually do it, but I feel this is a point where the rare logics could be improved.

edit: do you guys know any profile that focus on rare killing and rare chests in tanaan?
What's your iLvl? The rare logic won't activate at all if you're below 645.

All the rare logic does is tell the bot to "interact" with the rare - anything that happens after that is in the control of your combat routine.
Singular will typically ignore a mob if it's not aggro'd to you. So if you're fighting the rare and someone else draws the aggro - Singular will typically just ignore it and move on.

I'll see about improving it, but in terms of the combat routine ignoring the mob - it may be tricky to battle that.
 
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696 ilvl and I'm using singular.
It would kill exponentially more rare mobs if it engaged the rares already in combat. That's for sure, but as you said, tricky to implement hahaha =/
 
696 ilvl and I'm using singular.
It would kill exponentially more rare mobs if it engaged the rares already in combat. That's for sure, but as you said, tricky to implement hahaha =/
Yea, it's easy enough to detect if the rares near you are in/out of combat with another player already.

Like I said, I'll look into it more and improve the detection logic.
Perhaps I'll figure up something to force the bot to attack the mob regardless of its current situation.
 
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