Techguy1220
Member
- Joined
- Nov 5, 2011
- Messages
- 86
Hey Echo if we are wanting to have this do our dailies but NOT use the baleful since we want to send it to another toon how or where would we need to edit this?
The Baleful tokens that drop in Tanaan are Bind on Pickup.Hey Echo if we are wanting to have this do our dailies but NOT use the baleful since we want to send it to another toon how or where would we need to edit this?
I was able to get the IDs for the missiles and setup an avoid logic for them into the profiles, but unfortunately the bot refused to avoid them.So im running SVN profile last night. Everything is running great except he doesn't dodge the falling Explosions when on one assault. Battle at the Iron Front I open up Developer Tools start looking for the "Aura" "Unit" near me to pull spell ID and radius and give it to you to add to profile to avoid. But its as if it doesn't exist anymore?? I could find units auras on me auras on target everything but the damn spell taking 80k damageAm i missing something?
35-37 Seconds You see Orange Circle and Explosion
I was able to get the IDs for the missiles and setup an avoid logic for them into the profiles, but unfortunately the bot refused to avoid them.
The avoid logic is still there as IronHordeCannonBombardment at the top of the profile.
I spent a few hours trying to figure out what was going on and why the bot wouldn't avoid them, but couldn't.
I believe these missiles will need some sort of custom AvoidWhen logic and just relying on the behavior itself won't work.
All the information that I harvested from the spell ID was that it had a 50yard radius, and that its ID was 184281.
I had even tried its sub-spell 180285.
Using both of these attributes and the variant ID on the Avoid didn't work.
I used HighVolt's dungeon tool to monitor the spells around me.Was it found in Dev Tools? Under what for future reference?
The profile doesn't actively go after the mobs so I don't believe you'll be able to hard-set a pull distance.Echo, how to raise attack distance for hunters?
Yea, for the Alliance we noted some issues with <MoveTo/> causing bot-like mount/dismount behavior around the quest pickup locations.I'm 99% sure its this quest:
<!-- [Order of the Awakened] Pickup Daily Quest -->
Line 305. Remove "Nav="Fly""
It causes the bot to mount for a distance less than 5 yards only to dismount less than 2 seconds after mounting only to mount up couple seconds later when it picked up quest.
Its a dead bot give away.
Edit. I haven't really looked but you probably have to edit the turn in as well.
Edit2. The whole camp area should probably not have it.
Seems like Nav="Fly" is constantly forcing a mount/dismount upon executing or reaching destination. Also ignores mount distance setting. (Does not have this behaviour on ground mounts.)
Im guessing someone has to look over it. Hopefully you can forward that issue![]()
It was meant to be removed, but I believe -after- I removed it, my cloud server re-cached a pre-removed version and replaced it without my knowing.is v18 still doing the Saber grind or did i do something wrong? the text reads on the download with no grind added.
I'll wrap the baleful token hook in a simple true/false <If/> so it's more easily toggled for people who prefer to have it off.Hello Echo,
I need to know if there is a chance to have a release where users can flag or not, usage of Baleful Tokens.
Or if there is something to change in the xml profile.
Thank you in advance for Your reply.
Is the issue that it's not picking the quest up?Not sure if this has been mentioned before. But it pick up the quest Bringing Down the Iron Horde
I'm on an alliance char. Once I manually picked it up and started the bot, it went off to do it.
The profile isn't set to do this.I've noticed a problem. When you're undergeared, and the profile detects it, and avoids powerful enemies, it just ignores Felguards, even if it aggros them by accident. So it just continues with the profile while getting hit, and chased by felguards.
The profile isn't set to do this.
If you're undergeared it should only avoid their locations / ignore pulling them however if you get attacked it should still fight them.
What combat routine are you using?