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Hey Echo if we are wanting to have this do our dailies but NOT use the baleful since we want to send it to another toon how or where would we need to edit this?
 
Hey Echo if we are wanting to have this do our dailies but NOT use the baleful since we want to send it to another toon how or where would we need to edit this?
The Baleful tokens that drop in Tanaan are Bind on Pickup.
You can't send them to another character.

I believe the only ones that are Bind on Account are the ones that you get from the Garrison Shipyard missions.


2015-09-29_11-17-52.jpg
 
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So im running SVN profile last night. Everything is running great except he doesn't dodge the falling Explosions when on one assault. Battle at the Iron Front I open up Developer Tools start looking for the "Aura" "Unit" near me to pull spell ID and radius and give it to you to add to profile to avoid. But its as if it doesn't exist anymore?? I could find units auras on me auras on target everything but the damn spell taking 80k damage :) Am i missing something?

35-37 Seconds You see Orange Circle and Explosion
 
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So im running SVN profile last night. Everything is running great except he doesn't dodge the falling Explosions when on one assault. Battle at the Iron Front I open up Developer Tools start looking for the "Aura" "Unit" near me to pull spell ID and radius and give it to you to add to profile to avoid. But its as if it doesn't exist anymore?? I could find units auras on me auras on target everything but the damn spell taking 80k damage :) Am i missing something?

35-37 Seconds You see Orange Circle and Explosion
I was able to get the IDs for the missiles and setup an avoid logic for them into the profiles, but unfortunately the bot refused to avoid them.
The avoid logic is still there as IronHordeCannonBombardment at the top of the profile.

I spent a few hours trying to figure out what was going on and why the bot wouldn't avoid them, but couldn't.
I believe these missiles will need some sort of custom AvoidWhen logic and just relying on the behavior itself won't work.

All the information that I harvested from the spell ID was that it had a 50yard radius, and that its ID was 184281.
I had even tried its sub-spell 180285.
Using both of these attributes and the variant ID on the Avoid didn't work.
 
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I was able to get the IDs for the missiles and setup an avoid logic for them into the profiles, but unfortunately the bot refused to avoid them.
The avoid logic is still there as IronHordeCannonBombardment at the top of the profile.

I spent a few hours trying to figure out what was going on and why the bot wouldn't avoid them, but couldn't.
I believe these missiles will need some sort of custom AvoidWhen logic and just relying on the behavior itself won't work.

All the information that I harvested from the spell ID was that it had a 50yard radius, and that its ID was 184281.
I had even tried its sub-spell 180285.
Using both of these attributes and the variant ID on the Avoid didn't work.

Was it found in Dev Tools? Under what for future reference?
 
Was it found in Dev Tools? Under what for future reference?
I used HighVolt's dungeon tool to monitor the spells around me.

But really - the easiest way would be to check your in-game combat log.
Let the ability hit you, then see what the spell is when it shows up your the log.
 
Echo, how to raise attack distance for hunters?
The profile doesn't actively go after the mobs so I don't believe you'll be able to hard-set a pull distance.
Instead it goes after the objects in the area. If while going after an objective - a mob attacks, it'll deal with it.

You can change the combat strategy so that it clears every mob in the area.
Just open the profile and do a mass find&replace for: ClearMobsTargetingUs to ClearMobsThatWillAggro
This should make the bot a lot more combat-reactive while going after objects.
 
v.18 Released

‣ Added more blackspots to avoid getting stuck with Wargronns in Iron Hold.
‣ The Baleful Token usage will check if alive, this should prevent issues if the player dies on a PvP server while using the tokens.
‣ Added an avoid logic for Rasthe.
‣ The DoWhen logic to handle bombs/traps will now loop internally via a <While/> instead of relying on the DoWhen to loop.
‣ The <Use On Nearby Tank> logic in the 'use bomb/traps' DoWhen hook now checks directly by ObjectManager with an array rather than two Unit() checks, this should help avoid an <If/> eval error.
‣ Reduced the WaitTimer on the hook lag used in the 'use bombs/traps' DoWhen.
‣ All RunCodes that throw traps/bombs on NPC/tanks will now check if we have a target first. This should help avoid RunCode errors.
‣ The 'Use_HealingObjects' hook will now ignore combat.
‣ The treasures and rare detection hook is now grouped at the top of the profile with the other hooks.
‣ Every daily quest has been reflowed to later in the profile so that every Bonus Objective Zone will be completed *before* any dailies are turned in. This will avoid having the bot leave an objective zone to turn in a quest.
‣ Disarming Sha'naar is now ran via a hook behavior so that the crystals are collected passively instead of directly. This should increase efficiency.
‣ Added several 'Intro Version's of the objective zones. This should fix the <While/> 10second wait timer loops.
‣ Reworked the Hotspots for Iron Front so that the bot farms in more safe locations.
‣ Added missing IDs to loot *Hellfire Shell Stack* and *Ironbound Crate* for the [Fel Forge] objective zones.​

Split the Saberstalker Grind into its own profile. This profile will not check iLvl and will go indefiniately so that you can choose to farm it or not instead of letting the profile decide.​
 
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I'm 99% sure its this quest:
<!-- [Order of the Awakened] Pickup Daily Quest -->
Line 305. Remove "Nav="Fly""
It causes the bot to mount for a distance less than 5 yards only to dismount less than 2 seconds after mounting only to mount up couple seconds later when it picked up quest.

Its a dead bot give away.

Edit. I haven't really looked but you probably have to edit the turn in as well.
Edit2. The whole camp area should probably not have it.
Seems like Nav="Fly" is constantly forcing a mount/dismount upon executing or reaching destination. Also ignores mount distance setting. (Does not have this behaviour on ground mounts.)
Im guessing someone has to look over it. Hopefully you can forward that issue :P
 
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is v18 still doing the Saber grind or did i do something wrong? the text reads on the download with no grind added.
 
I'm 99% sure its this quest:
<!-- [Order of the Awakened] Pickup Daily Quest -->
Line 305. Remove "Nav="Fly""
It causes the bot to mount for a distance less than 5 yards only to dismount less than 2 seconds after mounting only to mount up couple seconds later when it picked up quest.

Its a dead bot give away.

Edit. I haven't really looked but you probably have to edit the turn in as well.
Edit2. The whole camp area should probably not have it.
Seems like Nav="Fly" is constantly forcing a mount/dismount upon executing or reaching destination. Also ignores mount distance setting. (Does not have this behaviour on ground mounts.)
Im guessing someone has to look over it. Hopefully you can forward that issue :P
Yea, for the Alliance we noted some issues with <MoveTo/> causing bot-like mount/dismount behavior around the quest pickup locations.
It'll be fixed up in the next version.
 
is v18 still doing the Saber grind or did i do something wrong? the text reads on the download with no grind added.
It was meant to be removed, but I believe -after- I removed it, my cloud server re-cached a pre-removed version and replaced it without my knowing.
It'll be definately removed in the next update.
 
Hello Echo,
I need to know if there is a chance to have a release where users can flag or not, usage of Baleful Tokens.
Or if there is something to change in the xml profile.
Thank you in advance for Your reply.
 
Hello Echo,
I need to know if there is a chance to have a release where users can flag or not, usage of Baleful Tokens.
Or if there is something to change in the xml profile.
Thank you in advance for Your reply.
I'll wrap the baleful token hook in a simple true/false <If/> so it's more easily toggled for people who prefer to have it off.
In the mean-time, if you have a code editor, then you can easily remove it by doing this:

2015-10-16_04-48-07.gif






Practically any section of the profile code can be collapsed like this so entire quests / objectives / etc can be easily moved or removed.

2015-10-16_04-58-56.jpg
 
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I've noticed a problem. When you're undergeared, and the profile detects it, and avoids powerful enemies, it just ignores Felguards, even if it aggros them by accident. So it just continues with the profile while getting hit, and chased by felguards.
 
I've noticed a problem. When you're undergeared, and the profile detects it, and avoids powerful enemies, it just ignores Felguards, even if it aggros them by accident. So it just continues with the profile while getting hit, and chased by felguards.
The profile isn't set to do this.
If you're undergeared it should only avoid their locations / ignore pulling them however if you get attacked it should still fight them.

What combat routine are you using?
 
The profile isn't set to do this.
If you're undergeared it should only avoid their locations / ignore pulling them however if you get attacked it should still fight them.

What combat routine are you using?

Singular, might be something on my end, but I saw it happen a few times, ignoring felguards completely, while continuing on with the quest

EDIT; it was something on my end. I noticed on a farming profile that it wouldn't target the mobs it was supposed to, but would farm some small non important mobs in the area instead. I did a fresh install and now it works perfectly. Thanks for your work!
 
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