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[Offical]Post your bugs/suggestions here

BigTank

Member
Joined
Nov 5, 2016
Messages
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Hey everyone.
As you may noticed we are working actively at Tankleader again. Therefore we need bug reports and suggestions.

Post your bug report together with an attached log of the bot and describe the problem as good as possible.

Greetings BigTank and the Buddyteam


Click here for Changelog


Status update

25.02.2017
- The next Build (522) was released.
- Updated Offsets

To Do:
  • Blacklist Areas (Code is done, need to include it proper into the logic)
  • Add / Fix capture the enemy base
  • Add additional Waypoint grid (Path-finding algo is done, will need alot of time to create all the paths for each map)
  • Fix your new bug reports

Code:
[U][i]26.11.2016[/I][/U]

I'am currently working on a new camping and battle logic.

with the next version there will be again a movement improvement.

additional fixes / improvements:

- The camera / turret movement looks more natural and smooth now (it will turn like a real player)

if everything goes right expect the next release at 1. December 2016

[U][i]20.11.2016[/I][/U]

Just to give you a short update of the current state.
We discovered a new way how Tankleader will handle movement in the future.
 
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Hello BigTank,

I think the bot is much better now.

We need a new Feature Tank list in sequence.

greetz
 
So happy to hear you are working on Tankleader. Such a great opportunity with Tankleader. Can't wait to sign up
 
here is my Log file below:

View attachment 2016-11-25 09.48.txt

my tank always stay at home for a long time until the battle is ready to end

my tank often go into cycle~~

but important of all, I really appreciate you guys update Tankleader^.<

love you guys ^o<


[video=youtube_share;g2q3eRfHlko]https://youtu.be/g2q3eRfHlko[/video]
 
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[video=youtube;s9KZuhcvTr8]https://www.youtube.com/watch?v=s9KZuhcvTr8&feature=youtu.be[/video]
 
*Update Build 515 was released*

Release notes

Information:
There is already more stuff that is close to be done. The new movement improvements consumed more time than expected.

If you are not happy with the default movement settings you can now adjust the tolerance. If you reduce it it will be more accurate but may lead in "zig zag" movement. If you set it to hight it will go to far away from the path.

Planed or alread implemented:
- Blacklist Areas (Code is done, need to include it proper into the logic)
- Add / Fix capture the enemy base
- Add additional Waypoint grid (Pathfinding algo is done, will need alot of time to create all the paths for each map)
- Fix your new bugreports
 
Latest update seems to be doing a strange turret centered lock where the tank turns itself without the turret moving until it locks a target, just looks odd to me, probably not an issue.
 
still reported I'm Bot...

P_20161203_051420.webp
 
Sometimes does not shoot back,
so it was not a good update.
 
Can't figure out a good setup for any of my tanks so they are most likely just moving around in the map rarely shooting, and most of the time they are getting stuck or just following another tank (9/10 times it's another bot it follows meh.)

- Kylling :)
 
that is a big issue, could you fix that? thanks anyway



[video=youtube;hgtJ91R_93I]https://www.youtube.com/watch?v=hgtJ91R_93I&feature=youtu.be[/video]
 
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