Hey everyone.
As you may noticed we are working actively at Tankleader again. Therefore we need bug reports and suggestions.
Post your bug report together with an attached log of the bot and describe the problem as good as possible.
Greetings BigTank and the Buddyteam
Click here for Changelog
Status update
25.02.2017
- The next Build (522) was released.
- Updated Offsets
To Do:
As you may noticed we are working actively at Tankleader again. Therefore we need bug reports and suggestions.
Post your bug report together with an attached log of the bot and describe the problem as good as possible.
Greetings BigTank and the Buddyteam
Click here for Changelog
Status update
25.02.2017
- The next Build (522) was released.
- Updated Offsets
To Do:
- Blacklist Areas (Code is done, need to include it proper into the logic)
- Add / Fix capture the enemy base
- Add additional Waypoint grid (Path-finding algo is done, will need alot of time to create all the paths for each map)
- Fix your new bug reports
Code:
[U][i]26.11.2016[/I][/U]
I'am currently working on a new camping and battle logic.
with the next version there will be again a movement improvement.
additional fixes / improvements:
- The camera / turret movement looks more natural and smooth now (it will turn like a real player)
if everything goes right expect the next release at 1. December 2016
[U][i]20.11.2016[/I][/U]
Just to give you a short update of the current state.
We discovered a new way how Tankleader will handle movement in the future.
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