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ObjectManager.GetObjectsOfType<WoWPlayer>

And why not use lua?
Lua is slow, not only that like he said your forced to using spell names so unless you wanna write a table for every spell the class has, its not going to work right. you should avoid injecting LUA when at all possible.
 
Well, AFAIK untill it's not implemented in the HB API, it seems the only viable solution.
 
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