What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Generating path to <663.7568, 5.096725, -343.6298>

I guess this was for Red Alumen, last time i enable it it was working fine, but it depends which node was up...if i disable steatlh here bot will find every spot and try to gather them but it'll aggro too...
With stealth NodeLocation is sometimes wrong...

Like I said in first post, with 1star non-collectable there are still issues.. I need more test and i can only do 1 per hour, it's like "Oh node is here *putting it in profile*, okay let's try .. oh wait node is gone, try next hour"

EDIT : In fact... only Red alumen and mb Snurbleberry node doesn't working properly, all others should be fine.
 
Last edited:
I have died at the Cuprite node a couple of times, the one closest to the first waiting hotspot. Also when it goes to hand in it just errors after 1 hand in which I think matt knows about but if you have nothing to hand in it just goes to the NPC and says you have no items to hand in over and over. Might be worth taking that out till its fixed.
 
I have died at the Cuprite node a couple of times, the one closest to the first waiting hotspot.

With version 1.04 and all ExMatt files updated ? I'm farming it for 2 hours now (Aba Mistletoe -> Morel -> Cuprite) every runs were fine, even in sea of clouds. If there is error during gather, your files should'nt be updated.

Also when it goes to hand in it just errors after 1 hand in which I think matt knows about but if you have nothing to hand in it just goes to the NPC and says you have no items to hand in over and over.
Yep it's not working all the time, but about "no item over and over" that's cuz the bot'll try to hand in each items 5 times.

Might be worth taking that out till its fixed.
You can set <!ENTITY TurnInAfterLoop "1"> to 0 tu disable it :)
 
Yeah all updated! I will run again and see. Thanks for the turninloop disable too !

One question if I want to alter the hotspots so im not the same as other people using it whats the best command to run in the console?
 
Yeah all updated! I will run again and see. Thanks for the turninloop disable too !

One question if I want to alter the hotspots so im not the same as other people using it whats the best command to run in the console?

Log("Zone Id: {0} | XYZ: {1}",WorldManager.ZoneId,Core.Player.Location);

You'll get something like
Code:
Zone Id: 418 | XYZ: <-151.3555, 30.44307, -140.6133>

418 is when you want to test "IsOnMap(XXX)" and XYZ it's where you are when you hit Run
 
Done.

Exmatt if you'r here BeforeGather didn't work =(
With "Auto" the bot use will Cordial after a node at 2AM-PM and then if it had to wait until 9AM-PM it's a loss.


Yea, the before gather cordial logic can be weird...I need more info on it to be honest, it relies a lot on the rotation you set as the default for the tag also. Can you show me what happened?
 
Yea, the before gather cordial logic can be weird...I need more info on it to be honest, it relies a lot on the rotation you set as the default for the tag also. Can you show me what happened?

Nothing , found node, reach him, hit him, no wait or something.
 
I have died at the Cuprite node a couple of times, the one closest to the first waiting hotspot. Also when it goes to hand in it just errors after 1 hand in which I think matt knows about but if you have nothing to hand in it just goes to the NPC and says you have no items to hand in over and over. Might be worth taking that out till its fixed.

It shouldn't go to the NPC if you don't have items to hand in. Unless you haven't updated since my first push of that tag (wanted to get it out there asap).
 
That little rock it still causing me problems at Helix. It lands one side of it and then runs over it, but just doesnt seem to get over just enough so it flys up in the air and then tries again. If I tap the forward key it moves it just enough over and then works. Its like its having problems because its running over the node.
 
With version 1.04 and all ExMatt files updated ? I'm farming it for 2 hours now (Aba Mistletoe -> Morel -> Cuprite) every runs were fine, even in sea of clouds. If there is error during gather, your files should'nt be updated.


Yep it's not working all the time, but about "no item over and over" that's cuz the bot'll try to hand in each items 5 times.


You can set <!ENTITY TurnInAfterLoop "1"> to 0 tu disable it :)

@Yep it's not working all the time, but about "no item over and over" that's cuz the bot'll try to hand in each items 5 times.

Some items may not be mapped properly. Most items follow a pattern ( had to hard code perch, adamantite, chysahl, tiny axotl, and thunderbolt eel). If you find an item that doesn't turn in please let me know what it is so I can figure it out and hard code it if necessary. (There are quite a few crafting recipes that will need to have this done like Draconian pots, but not many gathering items).
 
Hmm, what are the settings you are using? BeforeGather and Cordial, and what default rotation?

Code:
<GatherCollectable loops="1" spawnTimeout="&IsTimeBetween_tick;" CordialType="Cordial" CordialTime="BeforeGather" DiscoverUnknowns="true" GatherIncrease="YieldAndQuality">

Btw if you are not busy you can also add elements to your GatherIncrease tag like "Water/Fire/Wind/Earth/Ice/Lightning" to cast "XXX's Ward" ;)
 
That little rock it still causing me problems at Helix. It lands one side of it and then runs over it, but just doesnt seem to get over just enough so it flys up in the air and then tries again. If I tap the forward key it moves it just enough over and then works. Its like its having problems because its running over the node.

Can you show me your EnableFlight.json file in your character settings directory? You can tweak 2 settings in there (only when RB is off).

Currently I am using
Smoothing = 0.15
ForcedAltitude = 10.0

I suggest not touching the radius, and I think the other 2 are obsolete at this point.

Edit: values were wrong.
 
Code:
<GatherCollectable loops="1" spawnTimeout="&IsTimeBetween_tick;" CordialType="Cordial" CordialTime="BeforeGather" DiscoverUnknowns="true" GatherIncrease="YieldAndQuality">

Btw if you are not busy you can also add elements to your GatherIncrease tag like "Water/Fire/Wind/Earth/Ice/Lightning" to cast "XXX's Ward" ;)

If you are gathering a crystal or cluster, it will automatically switch to that rotation, and if it is not a Fallback Item (item not listed in your profile) then it will use Ward if you have the GP. Let me know if you need more information about this.
 
That little rock it still causing me problems at Helix. It lands one side of it and then runs over it, but just doesnt seem to get over just enough so it flys up in the air and then tries again. If I tap the forward key it moves it just enough over and then works. Its like its having problems because its running over the node.

Can you post a log plz, to see which node and what the bot is doing.
 
I am working on purchasing blue scrip items (hi-cordial and tokens will probably be the most popular). I will probably add an option for now just to purchase one of those two sometime today using blue scrips so you don't cap.
 
I have a request/suggestion. Move your gear code chunks to the top, makes it so all config happens at the top of the profile for users. I find it much easier this way. (you won't notice since you don't have to change the numbers =P)
 
Also, I think I optimized too much and now the 470 rotation is casting single mind when it needs to cast DE again. Will work on this immediately, but in the mean time just up your spellDelay="500" or so and that could fix it for now.
 
Back
Top