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i don't know if it will affect anything but i think your Exbuddy folder is in the wrong order. it should be just Reborn>Plugins>Exbuddy>branches, trunk. The way you setup your profile is correct according to mine, maybe you should repull the whole Exbuddy folder again from SVN, delete your old one. Create a new folder in your Plugins, name it Exbuddy, and SVN check out it with ExMatt's svn link so that it look like mine

Well, idk what his looks like right now, but you shouldn't be pulling in multiple branches, likely you want to pull specifically the Exbuddy project in the trunk (or master if git). If I ever make branches it will cause havoc as it will compile duplicates for everything.
 
Well, idk what his looks like right now, but you shouldn't be pulling in multiple branches, likely you want to pull specifically the Exbuddy project in the trunk (or master if git). If I ever make branches it will cause havoc as it will compile duplicates for everything.
well that is weird, mine work perfectly fine as is, and i just pull directly from here https://github.com/MGramolini/ExBuddy/tree/master/ExBuddy
I create a new folder in plugins, check out with the link above and those are what i got in my ExBuddy folder banches, and trunk, and it works perfectly fine, should I delete it and do it like you said?
 
well that is weird, mine work perfectly fine as is, and i just pull directly from here https://github.com/MGramolini/ExBuddy/tree/master/ExBuddy
I create a new folder in plugins, check out with the link above and those are what i got in my ExBuddy folder banches, and trunk, and it works perfectly fine, should I delete it and do it like you said?

"If I ever make branches"
EDIT; oh and yes that link is the right place...but it doesn't look like what you said above.
 
Getting the following error using this the 2.4 collectibles profile.

Using RebornBuddy 1.0.356.0

I have done a fresh install of Rebornbuddy including ExBuddy
as well and I have the latest version of Exbuddy as well that still
does not fix this problem.

View attachment 8476 2015-11-16 13.51.txt


Code:
[22:00:16.430 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at ff14bot.NeoProfiles.Tags.UseTransport.<CreateBehavior>b__12(Object ret) in d:\Program Files (x86)\RB\Quest Behaviors\UseTransport.cs:line 165
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Sequence.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.<Execute>d__12.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.Behavior.HookExecutor.Run(Object context)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.Behavior.HookExecutor.Run(Object context)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.<Execute>d__12.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.TreeRoot.()
 
Getting the following error using this the 2.4 collectibles profile.

Using RebornBuddy 1.0.356.0

I have done a fresh install of Rebornbuddy including ExBuddy
as well and I have the latest version of Exbuddy as well that still
does not fix this problem.

View attachment 192643


Code:
[22:00:16.430 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at ff14bot.NeoProfiles.Tags.UseTransport.<CreateBehavior>b__12(Object ret) in d:\Program Files (x86)\RB\Quest Behaviors\UseTransport.cs:line 165
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Sequence.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.<Execute>d__12.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.Behavior.HookExecutor.Run(Object context)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.Behavior.HookExecutor.Run(Object context)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.<Execute>d__12.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.TreeRoot.()

Does anyone have a fixed version of the 2.4 profile or is everyone just using Gathering Manager now?

Entrax is now hosting profiles on a public github. You can always get his up to date profiles from svn/git.

Here is the svn link https://github.com/Entrax643/EntraxBuddy.git/trunk/EntraxBuddy

I can't guarantee changes in the game are always fixed immediately, as is the issue with patches and bots in general. Hopefully someone else who uses entrax's profiles more often can help you if he hasn't updated the public ones yet.
 
Does anyone have a fixed version of the 2.4 profile or is everyone just using Gathering Manager now?
Gathering Manager can already do the same as 2.4 and even more... i don't know why i didn't removed it x)
 
Does anyone have a fixed version of the 2.4 profile or is everyone just using Gathering Manager now?

Entrax is now hosting profiles on a public github. You can always get his up to date profiles from svn/git.

Here is the svn link https://github.com/Entrax643/EntraxBuddy.git/trunk/EntraxBuddy

I can't guarantee changes in the game are always fixed immediately, as is the issue with patches and bots in general. Hopefully someone else who uses entrax's profiles more often can help you if he hasn't updated the public ones yet.


https://github.com/Entrax643/EntraxBuddy/tree/master/EntraxBuddy for those who dont svn and just want to manually download
 
Gathering Manager can already do the same as 2.4 and even more... i don't know why i didn't removed it x)

Well will you fix the other collection profile? It definitely has some issues now since 3.1 was released as I already
posted.
 
Well will you fix the other collection profile? It definitely has some issues now since 3.1 was released as I already
posted.
I don't really understand why should i fix something that i already made a huge update and fix too with gathering manager.
You can still collect everything you want as collectable like 2.4 did and you can also farm regular stuff or even ephemeral instead of waiting for an unspoiled (if you don't need any unspoiled you can also just farm regular/ephemeral ofc)
 
I don't really understand why should i fix something that i already made a huge update and fix too with gathering manager.
You can still collect everything you want as collectable like 2.4 did and you can also farm regular stuff or even ephemeral instead of waiting for an unspoiled (if you don't need any unspoiled you can also just farm regular/ephemeral ofc)

Well then if it is outdated and not to be used can you please remove it then because people will still download it and there
are issues with it currently.

I have your GatherManager script going I am will let you know if I find anything with that any errors etc.
 
Any reason why when it lands it will use Stealth, then just stand there and then un-stealth mount up and fly right to the node and not stealth again? Its like it can't find a path from where it landed.
 

Attachments

Any reason why when it lands it will use Stealth, then just stand there and then un-stealth mount up and fly right to the node and not stealth again? Its like it can't find a path from where it landed.

I can't tell what is causing it to not move into place. I found one place where code might not be executing as i expect, but this would only be an issue if it was still flying..so it shouldn't fix this.
 
If you could add Spruce Logs as they're used a lot for FC workshop materials, that'd be amazing, entrax! Darksteel Ore is already super helpful when doing the rounds :D
 
If you could add Spruce Logs as they're used a lot for FC workshop materials, that'd be amazing, entrax! Darksteel Ore is already super helpful when doing the rounds :D
Spruce log are already in :

Code:
<!-- 9.00 AM & PM - 9.55 AM & PM You can pick Gold Ore and Chysahl, the bot'll gather Gold Ore at 9AM and Chysahl at 9PM -->
<!ENTITY SpruceLog "0">
<!-- -->
<!ENTITY PricklyPineapple "0">
<!-- -->
 
Spruce log are already in :

Code:
<!-- 9.00 AM & PM - 9.55 AM & PM You can pick Gold Ore and Chysahl, the bot'll gather Gold Ore at 9AM and Chysahl at 9PM -->
<!ENTITY SpruceLog "0">
<!-- -->
<!ENTITY PricklyPineapple "0">
<!-- -->

...I don't know how I've missed that all this time. I'm sorry, Monsieur entrax. I fucked up :(
 
Do I need collectors glove on before I start this? It hasn't been getting collectibles for me.
 
Do I need collectors glove on before I start this? It hasn't been getting collectibles for me.

You don't need it, but did you set both entity to 1 ?

Here is an exemple with adamantite :
This will not gather anything :
Code:
<!ENTITY Adamantite "0">
<!ENTITY Collect_Adamantite "0">
This will gather nothing too :
Code:
<!ENTITY Adamantite "0">
<!ENTITY Collect_Adamantite "1">
This will gather it but not as collectable :
Code:
<!ENTITY Adamantite "1">
<!ENTITY Collect_Adamantite "0">
This will gather it as collectable :
Code:
<!ENTITY Adamantite "1">
<!ENTITY Collect_Adamantite "1">
 
You don't need it, but did you set both entity to 1 ?

Here is an exemple with adamantite :
This will not gather anything :
Code:
<!ENTITY Adamantite "0">
<!ENTITY Collect_Adamantite "0">
This will gather nothing too :
Code:
<!ENTITY Adamantite "0">
<!ENTITY Collect_Adamantite "1">
This will gather it but not as collectable :
Code:
<!ENTITY Adamantite "1">
<!ENTITY Collect_Adamantite "0">
This will gather it as collectable :
Code:
<!ENTITY Adamantite "1">
<!ENTITY Collect_Adamantite "1">
The exact clip is
Code:
<!ENTITY OldWorldFig "1">
<!ENTITY Collect_OldWorldFig "1">
 
New little update

- Idyllshire Aetheryte fixed : You MUST be attuned with both !
Attached Files Attached Files
File Type: xml [O][BTN][MIN] GatheringManager.xml (513.2 KB, 60 views)

Is this one the updated one or the one in first page ? ( or is it the same ? ) thanks.
 
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