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this cant be used in koreareborn buddy? cause saved the file in plugin Exbuddy exactly but when i run the buddy it doesnt appear in plugin what should i do? please help!

I took a look at what you had posted before deleting it...and it seems that quite a bit of RB core functions are not compiled into the KR RB client. If they are added in the future in a way that I will be able to support KR or other clients I will attempt to comply and make it compatible.
 
I took a look at what you had posted before deleting it...and it seems that quite a bit of RB core functions are not compiled into the KR RB client. If they are added in the future in a way that I will be able to support KR or other clients I will attempt to comply and make it compatible.
so then is no other way to use this files until they add the functions u said? if is when u think they gonna add the functions? or i have to send a support to buddyservice
anyways thanks for helping me!
 
If you were good with code, you could possibly strip individual pieces out, but it looks like KR RB does not include the GatheringManager yet...which is a big part of this project. Yes, you will have to request them be added in the support forums or "buddyservice" < not sure if that would be considered the same thing as the support forums.

Good luck.
 
After running the seafood stew profile for about 15 hours, I have yet to collect a single tomato. I have collected all the other mats (albeit painfully slowly for the paprika and oysters). I checked online about the tomatos, and didn't see any special requirements to enable them. I have seen it try to gather the unspoiled node for the tomato, but it has only gathered dark matter and unaspected crystals. What am I possibly missing here?
 
After running the seafood stew profile for about 15 hours, I have yet to collect a single tomato. I have collected all the other mats (albeit painfully slowly for the paprika and oysters). I checked online about the tomatos, and didn't see any special requirements to enable them. I have seen it try to gather the unspoiled node for the tomato, but it has only gathered dark matter and unaspected crystals. What am I possibly missing here?
because you suppose to gather them yourself so the bot will know where it is to gather, if you don't gather yourself the first time yet, it will just keeping on gatering dark matter and unaspected crystals :) cheers
 
Entrax when you have the time could you please also recheck the landing hotspot in sea of cloud abalathian mistletoe? the bot will either keep failing at landing or stuck and gathering table and do nothing, when the node despawn, the bot will go crazy and jump around like a maniac lol. thank you very much.
Btw i usually run 2 bots together when gathering, is there are any way that i can avoid the bots to cluster up next to each other everytime they waiting for the node to spawn? appreciated
 
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Entrax when you have the time could you please also recheck the landing hotspot in sea of cloud abalathian mistletoe? the bot will either keep failing at landing or stuck and gathering table and do nothing, when the node despawn, the bot will go crazy and jump around like a maniac lol. thank you very much.
Btw i usually run 2 bots together when gathering, is there are any way that i can avoid the bots to cluster up next to each other everytime they waiting for the node to spawn? appreciated

Fixing your own hotspots should sort of be good practise anyways so you don't sit on top of other people who cba doing it, probably even more so when you're running more than one bot yourself.
 
Fixing your own hotspots should sort of be good practise anyways so you don't sit on top of other people who cba doing it, probably even more so when you're running more than one bot yourself.
could you help me indicate which line i should edit and how i should edit it in the profile? I don't want to mess up. Thank you very much
 
could you help me indicate which line i should edit and how i should edit it in the profile? I don't want to mess up. Thank you very much

Yeah, of course =) I'll use adamantite as an example, I think this is from the default download.

Code:
                <If Condition="&Adamantite; == 0">
                    <TeleportTo Name="Waiting Aetheryte" AetheryteId="&Waiting_AetheryteId;" />
                    <If Condition="&Use_Food; != 0">
                        <While Condition="not Core.Player.HasAura(48)"> 
                            <RunCode Name="FOOD"/>
                        </While>
                    </If>
                    <WaitWhile Condition="IsTimeBetween(9,11) or IsTimeBetween(21,23)" />
                </If>
					
                <If Condition="&Adamantite; != 0">
                    <If Condition="&Use_Food; != 0">
                        <While Condition="not Core.Player.HasAura(48)"> 
                            <RunCode Name="FOOD"/>
                        </While>
                    </If>
                    <WaitWhile Condition="IsTimeBetween(9,10) or IsTimeBetween(21,22)" />
                </If>
				
            </If>
               
            <!-- Mining: 11AM-PM - Adamantite Ore -->
            <If Condition="IsTimeBetween(10,11) or IsTimeBetween(22,23)">
                
                <!--If Adamantite -->
                <If Condition="&Adamantite; != 0">
                
                    <If Condition="not IsOnMap(402)">
                        <TeleportTo name="Helix" aetheryteId="74" />
                        <If Condition="Core.Me.CurrentJob != ClassJobType.Miner">
                            <RunCode Name="MIN"/>
                        </If>        
                        <MoveTo XYZ="-716.1138, -186.9606, -584.3765"/>
                    </If>
                    <If Condition="Core.Me.CurrentJob != ClassJobType.Miner">
                        <RunCode Name="MIN"/>
                    </If>
                    <ExFlyTo XYZ="-643.3391, -133.3573, -660.6969" Radius="3.0" />
                    [B]<ExFlyTo XYZ="36.61375, 38.95147, -851.7602" Radius="3.0" />[/B] <<-- you want to change that because this is where you hover over the island and wait for the spawn
                    <WaitWhile Condition ="IsTimeBetween(10,11) or IsTimeBetween(22,23)" />
                        
                    <!--If Collectable-->
                    <If Condition="&Collect_Adamantite; != 0">
                        <ExGather loops="1" spawnTimeout="&IsTimeBetween_tick;" CordialType="&Cordial_Type_50_60_Collectale;" CordialTime="&Cordial_Time_50_60_Collectale;" DiscoverUnknowns="true">
                            <GatherObjects>
                                <GatherObject>Unspoiled Mineral Deposit</GatherObject>
                            </GatherObjects>
                            <Collectables>
                                <Collectable Name="Adamantite Ore" Value="&Collectability_Adamantite;" PlusPlus="&PlusPlus;" />
                            </Collectables>
                            <GatherRotation>&Rotation_C;</GatherRotation>
                            <GatherSpots>
                                <IndirectApproachGatherSpot ReturnToApproachLocation="false" ApproachLocation="70.86564, -0.4920825, -858.0936" nodeLocation="72.07767, 0.7522836, -854.5031"/>
                                <IndirectApproachGatherSpot ReturnToApproachLocation="false" ApproachLocation="23.2373, -0.3478457, -833.407" nodeLocation="25.29292, 0.5668808, -833.7905"/>
                                <StealthApproachGatherSpot ReturnToStealthLocation="false" stealthLocation="87.43224, -0.9560863, -795.0317" nodeLocation="79.63015, 0.5219008, -804.5839"/>
                            </GatherSpots>
                            <HotSpots>
                                <[B]HotSpot Radius="90" XYZ="41.74664, 16.07355, -843.0107"/>[/B] << This is where it will return to to check for spawns, so you might want to change that too
                            </HotSpots>
                        </ExGather>
                    </If>

The indirect approach locations is where it'll fly, dismount and possibly stealth, if you don't want to land on top of other ppl that haven't changed those, you'll want to change those as well.
So if whatever you want to gather has some flight coords before it gets to a node, those should be changed so you don't hang on top of your other bot.
And your hotspot locations because it might return and check those coords.
 
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Yeah, of course =) I'll use adamantite as an example, I think this is from the default download.

Code:
                <If Condition="&Adamantite; == 0">
                    <TeleportTo Name="Waiting Aetheryte" AetheryteId="&Waiting_AetheryteId;" />
                    <If Condition="&Use_Food; != 0">
                        <While Condition="not Core.Player.HasAura(48)"> 
                            <RunCode Name="FOOD"/>
                        </While>
                    </If>
                    <WaitWhile Condition="IsTimeBetween(9,11) or IsTimeBetween(21,23)" />
                </If>
					
                <If Condition="&Adamantite; != 0">
                    <If Condition="&Use_Food; != 0">
                        <While Condition="not Core.Player.HasAura(48)"> 
                            <RunCode Name="FOOD"/>
                        </While>
                    </If>
                    <WaitWhile Condition="IsTimeBetween(9,10) or IsTimeBetween(21,22)" />
                </If>
				
            </If>
               
            <!-- Mining: 11AM-PM - Adamantite Ore -->
            <If Condition="IsTimeBetween(10,11) or IsTimeBetween(22,23)">
                
                <!--If Adamantite -->
                <If Condition="&Adamantite; != 0">
                
                    <If Condition="not IsOnMap(402)">
                        <TeleportTo name="Helix" aetheryteId="74" />
                        <If Condition="Core.Me.CurrentJob != ClassJobType.Miner">
                            <RunCode Name="MIN"/>
                        </If>        
                        <MoveTo XYZ="-716.1138, -186.9606, -584.3765"/>
                    </If>
                    <If Condition="Core.Me.CurrentJob != ClassJobType.Miner">
                        <RunCode Name="MIN"/>
                    </If>
                    <ExFlyTo XYZ="-643.3391, -133.3573, -660.6969" Radius="3.0" />
                    [B]<ExFlyTo XYZ="36.61375, 38.95147, -851.7602" Radius="3.0" />[/B] <<-- you want to change that because this is where you hover over the island and wait for the spawn
                    <WaitWhile Condition ="IsTimeBetween(10,11) or IsTimeBetween(22,23)" />
                        
                    <!--If Collectable-->
                    <If Condition="&Collect_Adamantite; != 0">
                        <ExGather loops="1" spawnTimeout="&IsTimeBetween_tick;" CordialType="&Cordial_Type_50_60_Collectale;" CordialTime="&Cordial_Time_50_60_Collectale;" DiscoverUnknowns="true">
                            <GatherObjects>
                                <GatherObject>Unspoiled Mineral Deposit</GatherObject>
                            </GatherObjects>
                            <Collectables>
                                <Collectable Name="Adamantite Ore" Value="&Collectability_Adamantite;" PlusPlus="&PlusPlus;" />
                            </Collectables>
                            <GatherRotation>&Rotation_C;</GatherRotation>
                            <GatherSpots>
                                <IndirectApproachGatherSpot ReturnToApproachLocation="false" ApproachLocation="70.86564, -0.4920825, -858.0936" nodeLocation="72.07767, 0.7522836, -854.5031"/>
                                <IndirectApproachGatherSpot ReturnToApproachLocation="false" ApproachLocation="23.2373, -0.3478457, -833.407" nodeLocation="25.29292, 0.5668808, -833.7905"/>
                                <StealthApproachGatherSpot ReturnToStealthLocation="false" stealthLocation="87.43224, -0.9560863, -795.0317" nodeLocation="79.63015, 0.5219008, -804.5839"/>
                            </GatherSpots>
                            <HotSpots>
                                <[B]HotSpot Radius="90" XYZ="41.74664, 16.07355, -843.0107"/>[/B] << This is where it will return to to check for spawns, so you might want to change that too
                            </HotSpots>
                        </ExGather>
                    </If>

The indirect approach locations is where it'll fly, dismount and possibly stealth, if you don't want to land on top of other ppl that haven't changed those, you'll want to change those as well.
So if whatever you want to gather has some flight coords before it gets to a node, those should be changed so you don't hang on top of your other bot.
And your hotspot locations because it might return and check those coords.
thank you very much ill try it out
 
Yeah, of course =) I'll use adamantite as an example, I think this is from the default download.

Code:
                <If Condition="&Adamantite; == 0">
                    <TeleportTo Name="Waiting Aetheryte" AetheryteId="&Waiting_AetheryteId;" />
                    <If Condition="&Use_Food; != 0">
                        <While Condition="not Core.Player.HasAura(48)"> 
                            <RunCode Name="FOOD"/>
                        </While>
                    </If>
                    <WaitWhile Condition="IsTimeBetween(9,11) or IsTimeBetween(21,23)" />
                </If>
					
                <If Condition="&Adamantite; != 0">
                    <If Condition="&Use_Food; != 0">
                        <While Condition="not Core.Player.HasAura(48)"> 
                            <RunCode Name="FOOD"/>
                        </While>
                    </If>
                    <WaitWhile Condition="IsTimeBetween(9,10) or IsTimeBetween(21,22)" />
                </If>
				
            </If>
               
            <!-- Mining: 11AM-PM - Adamantite Ore -->
            <If Condition="IsTimeBetween(10,11) or IsTimeBetween(22,23)">
                
                <!--If Adamantite -->
                <If Condition="&Adamantite; != 0">
                
                    <If Condition="not IsOnMap(402)">
                        <TeleportTo name="Helix" aetheryteId="74" />
                        <If Condition="Core.Me.CurrentJob != ClassJobType.Miner">
                            <RunCode Name="MIN"/>
                        </If>        
                        <MoveTo XYZ="-716.1138, -186.9606, -584.3765"/>
                    </If>
                    <If Condition="Core.Me.CurrentJob != ClassJobType.Miner">
                        <RunCode Name="MIN"/>
                    </If>
                    <ExFlyTo XYZ="-643.3391, -133.3573, -660.6969" Radius="3.0" />
                    [B]<ExFlyTo XYZ="36.61375, 38.95147, -851.7602" Radius="3.0" />[/B] <<-- you want to change that because this is where you hover over the island and wait for the spawn
                    <WaitWhile Condition ="IsTimeBetween(10,11) or IsTimeBetween(22,23)" />
                        
                    <!--If Collectable-->
                    <If Condition="&Collect_Adamantite; != 0">
                        <ExGather loops="1" spawnTimeout="&IsTimeBetween_tick;" CordialType="&Cordial_Type_50_60_Collectale;" CordialTime="&Cordial_Time_50_60_Collectale;" DiscoverUnknowns="true">
                            <GatherObjects>
                                <GatherObject>Unspoiled Mineral Deposit</GatherObject>
                            </GatherObjects>
                            <Collectables>
                                <Collectable Name="Adamantite Ore" Value="&Collectability_Adamantite;" PlusPlus="&PlusPlus;" />
                            </Collectables>
                            <GatherRotation>&Rotation_C;</GatherRotation>
                            <GatherSpots>
                                <IndirectApproachGatherSpot ReturnToApproachLocation="false" ApproachLocation="70.86564, -0.4920825, -858.0936" nodeLocation="72.07767, 0.7522836, -854.5031"/>
                                <IndirectApproachGatherSpot ReturnToApproachLocation="false" ApproachLocation="23.2373, -0.3478457, -833.407" nodeLocation="25.29292, 0.5668808, -833.7905"/>
                                <StealthApproachGatherSpot ReturnToStealthLocation="false" stealthLocation="87.43224, -0.9560863, -795.0317" nodeLocation="79.63015, 0.5219008, -804.5839"/>
                            </GatherSpots>
                            <HotSpots>
                                <[B]HotSpot Radius="90" XYZ="41.74664, 16.07355, -843.0107"/>[/B] << This is where it will return to to check for spawns, so you might want to change that too
                            </HotSpots>
                        </ExGather>
                    </If>

The indirect approach locations is where it'll fly, dismount and possibly stealth, if you don't want to land on top of other ppl that haven't changed those, you'll want to change those as well.
So if whatever you want to gather has some flight coords before it gets to a node, those should be changed so you don't hang on top of your other bot.
And your hotspot locations because it might return and check those coords.

Doing this he will still have to have 2 profiles (1 for each bot).

I created ExMoveTo which has randomization options, and RandomApproachGatherSpot. I don't have the time to explain all the features, but someone else could or you can try to figure them out on your own if you like.
 
Doing this he will still have to have 2 profiles (1 for each bot).

I created ExMoveTo which has randomization options, and RandomApproachGatherSpot. I don't have the time to explain all the features, but someone else could or you can try to figure them out on your own if you like.

Just wanted to add... this could be bad news in Sea of clouds near the mistletoe if you are not extremely careful and test all spots (and I suggest not using random point within here, but just lots of exact spots to choose from).
 
that's awesome, I didn't know those had randomizes >< you're always so sneaky.. I'm starting to think I need to write me a ***** sheet for your tags
 
that's awesome, I didn't know those had randomizes >< you're always so sneaky.. I'm starting to think I need to write me a ***** sheet for your tags
^^^^ Interesting feature huh, the ***** stuff ...

Edit: Apparently whitespace is trimmed.
 
^^^^ Interesting feature huh, the ***** stuff ...

Edit: Apparently whitespace is trimmed.

I lol'd.. I'm on a bot forum and I can't write c heat XD

But yeah.. raondomizing is pretty cool, I have to look into that.. that'll save a ton of work.. Guess I'll only have to add those and edit the rotations if he releases an updated. loving it!

EDIT: Oh hmm.. scratch that.. I just looked at the random thing XD (Still less work than redoing all the coords though)
 
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hello i have a problem with the OldWorldFig, he always agro something (i'm level 51) and never use stealth even if there are many mobs on the spot

is there any way to force Stealth just after he dismount for this spot ?
 
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