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Stuck at Mother of the Sheave in Churning Mists, between the pillars at X9 Y34

[02:35:01.146 D] Generating path on 400 from <-694.288, 175.313, 515.0541> to <-598.0869, 189.7023, 776.8986>
[02:35:01.149 N] Angle of deviation: 18.72483
[02:35:01.150 N] Angle of deviation: 24.01764
[02:35:01.154 N] Angle of deviation: 36.0223
[02:35:01.165 D] Generated path to <-598.0869, 189.7023, 776.8986> using 73 hops in 00:00:00.0191792 ms
[02:35:01.670 D] Moving to next hop: <-691.6158, 175.7127, 522.3275> D: 4.042914
[02:35:01.893 D] Moving to next hop: <-690.2797, 175.9125, 525.9643> D: 3.893409
[02:35:02.062 D] Moving to next hop: <-688.9435, 176.1124, 529.601> D: 4.393467
[02:35:02.287 D] Moving to next hop: <-687.6074, 176.3122, 533.2377> D: 3.792498
[02:35:02.453 D] Moving to next hop: <-686.2712, 176.5121, 536.8745> D: 4.332736
[02:35:02.677 D] Moving to next hop: <-684.9351, 176.7119, 540.5112> D: 3.730451
[02:35:02.848 D] Moving to next hop: <-683.599, 176.9118, 544.1479> D: 4.210436
[02:35:03.072 D] Moving to next hop: <-670.851, 181.1606, 551.8472> *D* D: 15.28202
[02:35:03.809 D] Moving to next hop: <-667.4647, 188.2544, 562.3203> *D* D: 13.49254
[02:35:04.484 D] Moving to next hop: <-665.2967, 190.1497, 569.0259> D: 7.327931
[02:35:04.822 D] Moving to next hop: <-664.2126, 189.8458, 572.3787> D: 4.075187
[02:35:04.991 D] Moving to next hop: <-663.1286, 188.3449, 575.7314> D: 4.486836
[02:35:05.220 D] Moving to next hop: <-662.0446, 188.4639, 579.0842> D: 3.476028
[02:35:05.388 D] Moving to next hop: <-660.9606, 188.4452, 582.437> D: 3.598353
[02:35:05.557 D] Moving to next hop: <-659.8765, 188.4266, 585.7898> D: 3.7424
[02:35:05.726 D] Moving to next hop: <-658.7925, 188.4354, 589.1426> D: 3.886114
[02:35:05.893 D] Moving to next hop: <-657.7085, 188.458, 592.4954> D: 4.04947
[02:35:06.062 D] Moving to next hop: <-656.6245, 188.4806, 595.8481> D: 4.212374
[02:35:06.287 D] Moving to next hop: <-655.5404, 188.5033, 599.201> D: 3.256377
[02:35:06.456 D] Moving to next hop: <-654.4564, 188.5259, 602.5538> D: 3.379486
[02:35:06.624 D] Moving to next hop: <-653.3724, 188.5485, 605.9066> D: 3.543807
[02:35:06.792 D] Moving to next hop: <-652.132, 188.6164, 616.6154> *D* D: 10.96039
[02:35:07.073 D] Collision detected! Generating new path!
[02:35:07.128 D] Generating path on 400 from <-653.1054, 188.5898, 612.0585> to <-598.0869, 189.7023, 776.8986>
[02:35:07.129 N] Angle of deviation: 5.452461
[02:35:07.140 D] Generated path to <-598.0869, 189.7023, 776.8986> using 47 hops in 00:00:00.0119286 ms
[03:24:10.418 N] Stopping the bot. Reason:Pushed the stop button.
[03:24:10.440 D] CurrentBot.Stop()
[03:24:10.440 D] TreeHooks.Instance.ClearAll()
[03:24:10.440 N] Clearing all hooks.
[03:24:10.440 D] Added new hook [TreeStart] 217be0fb-91a5-425d-8811-c3718110ce40
[03:24:10.440 D] Replaced hook [PreCombatBuff] 1dde53a9-575c-4010-b480-056fd0e4517f
[03:24:10.440 D] Replaced hook [Heal] 6662c02b-01f9-4c6c-b5b4-915a9807b4ae
[03:24:10.440 D] Replaced hook [Pull] 6dfc8059-f474-4a78-b175-6b21bca46e47
[03:24:10.440 D] Replaced hook [CombatBuff] 273d7949-9b5c-4a13-93e4-d4c54f5f6110
[03:24:10.440 D] Replaced hook [Combat] 1acedc0b-5ee8-4920-a42d-843e5b82224e
[03:24:10.440 D] Replaced hook [Rest] 22aec9cb-1eb0-476e-96c7-32e828ca3766
[03:24:10.440 D] Navigator.Clear()
[03:24:10.548 V] [Poi.Clear] Reason: Bot stopped
[03:24:10.548 D] OnStop event
[03:24:10.548 D] OnStop Event Invoking
[03:24:10.548 D] ProfileOrderManager.OnBotStop. Resetting caches.
[03:24:10.548 N] Stopped Flight Navigator.
[03:24:10.548 D] Putting original Navigator back!
[03:24:10.548 N] Disposing the GaiaNavigator

Happens every time.

Zenith teleports... I usually do this.... use a range in between those... i didn't want to give my exact spots as I keep running into people using the same nodes as me.

Code:
<If Condition="not IsOnMap(400)">
    <TeleportTo Name="Zenith" AetheryteId="79" />
    <If Condition="Core.Me.CurrentJob != ClassJobType.Miner">
        <RunCode Name="MIN"/>
    </If>
    <MoveTo XYZ="-520-550, 155-180, 340-370" Distance="5" Name="Node1" />
    <MoveTo XYZ="-80-100, 140-150, 240-270" Distance="20" Name="Node2" />
</If>
 
By the way ExMatt, I got collect 570 to work without doing anything... so I'm chalking it up to randomness.
 
By the way ExMatt, I got collect 570 to work without doing anything... so I'm chalking it up to randomness.

I don't know the situation in which it wasn't working for you... but as I probably said before, just need to set the value of the collectable to 570 or higher, or set the rotation as the default and then disableRotationOverride="true".

Sounds good though!, gotta get those new items.
 
For sure, and appreciate all the work you put into this. Really looking forward to a Favor profile at some point!
 
For sure, and appreciate all the work you put into this. Really looking forward to a Favor profile at some point!

I'm not really the profile guy, but i'm sure people have been using this for favors too. I haven't even tried to collect favors yet..just got upgraded gathering gear so far.
 
Entrax, would really appreciate a favor farm. In fact, I'd donate money for one :)
I should start it this afternoon, I have some ideas about how to make it, I hope they'll work :)

I'm not really the profile guy, but i'm sure people have been using this for favors too. I haven't even tried to collect favors yet..just got upgraded gathering gear so far.
You can't use it for favor, favor are on regular 60 node.
 
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I should start it this afternoon, I have some ideas about how to make it, I hope they'll work :)


You can't use it for favor, favor are on regular 60 node.

By this, i actually meant the Tag.. sorry =(.
 
Sorry for the wall of text... but if anyone wants to customize the tag... here is the options, and how I use it on one of my temporarily private profiles.

Code:
	<!--
	CrpDelineation
        BsmDelineation
        ArmDelineation
        GsmDelineation
        LtwDelineation
        WvrDelineation
        AlcDelineation
        CulDelineation
        RedCrafterToken
        RedGatherToken
        HiCordial
        BlueToken
        BruteLeech
        CraneFly
        KukuruPowder
        BouillonCube
        BeanSauce
        BeanPaste
	-->
	<!ENTITY ShopPurchase1 "HiCordial">
	<!ENTITY ShopPurchase1_Count "198">
	<!ENTITY ShopPurchase2 "RedGatherToken">
	<!ENTITY ShopPurchase2_Count "99">
	<!ENTITY ShopPurchase3 "BruteLeech">
	<!ENTITY ShopPurchase3_Count "147">

and then

Code:
					<TurnInCollectables>
						<ShopPurchases>
							<ShopPurchase shopItem="&ShopPurchase1;" maxCount="&ShopPurchase1_Count;"/>
							<ShopPurchase shopItem="&ShopPurchase2;" maxCount="&ShopPurchase2_Count;"/>
							<ShopPurchase shopItem="&ShopPurchase3;" maxCount="&ShopPurchase3_Count;"/>
						</ShopPurchases>
					</TurnInCollectables>

you can also do

Code:
				<TurnInCollectables>
					<Collectables>
						<CollectableTurnIn name="Cuprite" value="450" />
						<CollectableTurnIn name="Morel" value="450" />
						<CollectableTurnIn name="Illuminati Perch" value="826" />
					</Collectables>
					<ShopPurchases>
						<ShopPurchase shopItem="&ShopPurchase1;" maxCount="&ShopPurchase1_Count;"/>
						<ShopPurchase shopItem="&ShopPurchase2;" maxCount="&ShopPurchase2_Count;"/>
						<ShopPurchase shopItem="&ShopPurchase3;" maxCount="&ShopPurchase3_Count;"/>
					</ShopPurchases>
				</TurnInCollectables>


EDIT: and finally... you can add another attribute for MaxValueForTurnIn, in case you have items above a certain level you want to save for the other turn in purpose.

Turnin fixed with your last update :) Thank you ;)
 
I had to disable the flightpathto in line 1149 in order to collect chives right after chysahl. Otherwise, the bot is spazzing out, I think trying to land while flying to the chives node.

Code:
[10:21:07.116 D] Teleporting to Falcon's Nest
[10:21:14.443 N] Set default value for flying to false until we can determine if we can fly in this zone.
[10:21:18.199 V] [Poi.Clear] Reason: Current behavior changed to MoveToTag: LineNumber: 956, XYZ: <458.6684, 212.5399, 692.8544>, Name: null, Distance: 3, UseMesh: True, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[10:21:18.199 D] Replaced hook [ProfileOrderBehavior_Hook] 8852f972-bbd9-49f5-b835-eb89cd22f95c
[10:21:18.200 D] Requesting path on 397 from <468.1898, 212.5399, 721.5374> to <458.6684, 212.5399, 692.8544>
[10:21:19.093 D] Generated path to <458.6684, 212.5399, 692.8544> in 00:00:00.8926663 ms
[10:21:24.820 V] [Poi.Clear] Reason: Current behavior changed to FlightPathTo: IsDone: False, Target: <-684.4172, 130.6977, -600.1046>, UseStraightPath: True, Radius: 3, InverseParabolicMagnitude: 10, Smoothing: 0, MountId: 1, ForcedAltitude: 0, ForceLanding: False, LogWaypoints: False, HighPriority: False, LineNumber: 963, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[10:21:24.820 D] Replaced hook [ProfileOrderBehavior_Hook] 8c836a76-e490-4cfb-b12f-82d9072db8cc
[10:21:24.863 N] FlightPathTo: Created 144 waypoints to fly a distance of 1730.247
[10:21:24.863 D] DoAction Mount 1 0xE0000000
[10:22:54.589 D] Added new hook [PoiAction] 30bd642f-a900-4c20-a817-ca89b9900457
[10:22:54.590 V] [Poi.Clear] Reason: Current behavior changed to GatherCollectableTag: IsDone: False, AdjustedWaitForGp: 0, AlwaysGather: True, CordialTime: Auto, CordialType: Cordial, DiscoverUnknowns: True, FreeRange: False, FreeRangeCondition: Condition.TrueFor(1, TimeSpan.FromHours(1)), GatheringSkillOrder: null, Slot: -1, GatherObject: null, GatherObjects: System.Collections.Generic.List`1[System.String], DisableRotationOverride: False, GatherRotation: Collect470, GatherSpots: null, GatherIncrease: Auto, GatherStrategy: GatherOrCollect, HotSpots: Clio.Utilities.IndexedList`1[ff14bot.Navigation.HotSpot], Collectables: System.Collections.Generic.List`1[ExBuddy.OrderBotTags.Common.Collectable], ItemNames: null, Distance: 3,1, SkipWindowDelay: 0, SpellDelay: 400, WindowDelay: 2000, Loops: 1, SpawnTimeout: 25, While: True, DefaultGatherSpotType: GatherSpot, Radius: 3, InverseParabolicMagnitude: 10, Smoothing: 0, MountId: 0, ForcedAltitude: 0, ForceLanding: False, LogWaypoints: False, HighPriority: False, LineNumber: 969, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[10:22:54.590 D] Replaced hook [ProfileOrderBehavior_Hook] 7f863ae4-047c-465b-903c-da4ef714e441
[10:22:54.681 N] GatherCollectable: Node set -> Unspoiled Lush Vegetation Patch 0x2A3494E0
[10:22:54.681 D] [POI Set] Type: Gather, Name: Unspoiled Lush Vegetation Patch, ObjectId: 4000028F, NpcId: 0, Location: <-711.907, 103.8554, -633.6237>
[10:22:54.694 N] GatherCollectable: GatherSpot set -> GatherSpot -> NodeLocation: <-711.907, 103.8554, -633.6237>, UseMesh: True
[10:22:54.711 N] GatherCollectable: Using rotation -> Collect470
[10:22:54.732 D] Generating path on 397 from <-682.8757, 131.2308, -598.3588> to <-711.907, 103.8554, -633.6237>
[10:22:54.743 N] Angle of deviation: 57,71336
[10:22:54.743 D] Generated path to <-711.907, 103.8554, -633.6237> using 17 hops in 00:00:00.0108663 ms
[10:22:55.149 D] Moving to next hop: <-686.2911, 128.0101, -602.5076> (Unspoiled Lush Vegetation Patch) D: 3,699463
[10:22:55.347 D] Moving to next hop: <-687.9988, 126.3998, -604.582> (Unspoiled Lush Vegetation Patch) D: 3,874951
[10:22:55.515 D] Moving to next hop: <-689.7065, 124.7895, -606.6564> (Unspoiled Lush Vegetation Patch) D: 3,72719
[10:22:55.687 D] Moving to next hop: <-691.4143, 123.1792, -608.7308> (Unspoiled Lush Vegetation Patch) D: 3,341663
[10:22:55.831 D] Moving to next hop: <-693.122, 121.5689, -610.8052> (Unspoiled Lush Vegetation Patch) D: 3,67789
[10:22:55.981 D] Moving to next hop: <-694.8297, 119.9586, -612.8796> (Unspoiled Lush Vegetation Patch) D: 3,808062
[10:22:56.147 D] Moving to next hop: <-696.5375, 118.3482, -614.954> (Unspoiled Lush Vegetation Patch) D: 3,568281
[10:22:56.313 D] Moving to next hop: <-698.2452, 116.7379, -617.0285> (Unspoiled Lush Vegetation Patch) D: 3,344242
[10:22:56.451 D] Moving to next hop: <-699.9529, 115.1276, -619.1029> (Unspoiled Lush Vegetation Patch) D: 3,754721
[10:22:56.628 D] Moving to next hop: <-701.6606, 113.5173, -621.1773> (Unspoiled Lush Vegetation Patch) D: 3,395618
[10:22:56.763 D] Moving to next hop: <-703.3683, 111.907, -623.2517> (Unspoiled Lush Vegetation Patch) D: 3,801491
[10:22:56.930 D] Moving to next hop: <-705.0761, 110.2967, -625.3261> (Unspoiled Lush Vegetation Patch) D: 3,591477
[10:22:57.080 D] Moving to next hop: <-706.7838, 108.6863, -627.4005> (Unspoiled Lush Vegetation Patch) D: 3,742547
[10:22:57.263 D] Moving to next hop: <-708.4915, 107.076, -629.4749> (Unspoiled Lush Vegetation Patch) D: 3,214231
[10:22:57.396 D] Moving to next hop: <-710.1993, 105.4657, -631.5493> (Unspoiled Lush Vegetation Patch) D: 3,663767
[10:22:57.566 D] Moving to next hop: <-711.907, 104.1, -633.6237> (Unspoiled Lush Vegetation Patch) D: 3,354452
[10:22:57.618 N] Started Landing Task
[10:22:57.618 V] Blacklisting 4000028F for 00:00:36 [Type: Interact] - Reason : Blacklisting node so that we don't retarget -> Unspoiled Lush Vegetation Patch 0x2A3494E0
[10:22:57.618 D] DoAction General 23 0xE0000000
[10:22:57.722 D] Interacting with Unspoiled Lush Vegetation Patch 0x2A3494E0
[10:22:57.752 N] Landing took 00:00:00.1339376 ms or less
[10:22:59.364 D] DoAction Spell 4088 0x101D60D7
[10:22:59.364 N] ExBuddy: Casted Aura -> Collector's Glove
[10:23:00.396 N] Gathering ItemName:Chysahl Greens Chance:95 HqChance:11 Amount:1 RawItemId:12900
[10:23:04.198 D] DoAction Spell 4092 0x101D60D7
[10:23:04.198 N] ExBuddy: Casted Ability -> Discerning Eye
[10:23:06.603 D] DoAction Spell 4091 0x101D60D7
[10:23:06.604 N] ExBuddy: Casted Ability -> Impulsive Appraisal
[10:23:09.763 D] DoAction Spell 4098 0x101D60D7
[10:23:09.764 N] ExBuddy: Casted Ability -> Single Mind
[10:23:11.630 D] DoAction Spell 4091 0x101D60D7
[10:23:11.631 N] ExBuddy: Casted Ability -> Impulsive Appraisal
[10:23:14.796 D] DoAction Spell 4092 0x101D60D7
[10:23:14.796 N] ExBuddy: Casted Ability -> Discerning Eye
[10:23:16.597 D] DoAction Spell 4089 0x101D60D7
[10:23:16.597 N] ExBuddy: Casted Ability -> Methodical Appraisal
[10:23:22.030 N] GatherCollectable: Collected item: Chysahl Greens, value: 491 at 05/01/2910 21:43:32 ET
[10:23:25.964 N] GatherCollectable: Collected item: Chysahl Greens, value: 485 at 05/01/2910 21:44:34 ET
[10:23:29.762 N] GatherCollectable: Collected item: Chysahl Greens, value: 488 at 05/01/2910 21:45:56 ET
[10:23:30.131 N] Using Cordial -> Waiting (sec): 5 CurrentGP: 15
[10:23:32.096 D] DoAction Item 6141 0x101D60D7
[10:23:32.097 N] Using Cordial
[10:23:32.097 V] [Poi.Clear] Reason: Node is gone
[10:23:32.164 D] Removed hook [PoiAction] 30bd642f-a900-4c20-a817-ca89b9900457
[10:23:32.164 V] [Poi.Clear] Reason: Current behavior changed to TeleportTo: LineNumber: 1011, ZoneId: 0, AetheryteId: 8, Name: Waiting Aetheryte, Force: False, Aetheryte: null, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[10:23:32.164 D] Replaced hook [ProfileOrderBehavior_Hook] 77f5d633-3491-44ed-913a-99ecf31dfab6
[10:23:32.431 D] Teleporting to Limsa Lominsa Lower Decks
[10:23:45.355 N] Set default value for flying to false until we can determine if we can fly in this zone.
[10:23:51.030 V] [Poi.Clear] Reason: Current behavior changed to TeleportTo: LineNumber: 1141, ZoneId: 0, AetheryteId: 71, Name: Falcons Nest, Force: False, Aetheryte: null, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[10:23:51.030 D] Replaced hook [ProfileOrderBehavior_Hook] 957dbb5b-64b8-4aca-ac7d-b876b66ac5d1
[10:23:51.270 D] Teleporting to Falcon's Nest
[10:23:59.218 N] Set default value for flying to false until we can determine if we can fly in this zone.
[10:24:02.439 V] [Poi.Clear] Reason: Current behavior changed to FlightPathTo: IsDone: False, Target: <435.329, 231.1133, 718.7801>, UseStraightPath: True, Radius: 3, InverseParabolicMagnitude: 10, Smoothing: 0, MountId: 1, ForcedAltitude: 0, ForceLanding: False, LogWaypoints: False, HighPriority: False, LineNumber: 1142, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[10:24:02.439 D] Replaced hook [ProfileOrderBehavior_Hook] 1b0133ff-ae1d-428d-999e-4c4056372534
[10:24:02.443 N] FlightPathTo: Created 11 waypoints to fly a distance of 40.01358
[10:24:02.443 D] DoAction Mount 1 0xE0000000
[10:24:12.112 N] Started Landing Task
[10:24:12.112 V] [Poi.Clear] Reason: Current behavior changed to FlightPathTo: IsDone: False, Target: <469.7218, 186.0902, -220.3065>, UseStraightPath: True, Radius: 3, InverseParabolicMagnitude: 10, Smoothing: 0, MountId: 1, ForcedAltitude: 0, ForceLanding: False, LogWaypoints: False, HighPriority: False, LineNumber: 1149, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.ActionRunCoroutine, .
[10:24:12.112 D] Replaced hook [ProfileOrderBehavior_Hook] 6f170747-dc46-44fc-b91d-d050c010836e
[10:24:12.217 N] FlightPathTo: Created 95 waypoints to fly a distance of 940.7717
[10:24:14.159 D] ExBuddy: Adding Random Direction2D.  from <439.2299, 230.5618, 688.9417> to <441.6004, 230.5618, 690.1825>
[10:24:14.231 N] Created new Landing Unstuck Coroutine, moving to <441.6004, 216.5415, 690.1825>
[10:24:14.231 N] Resumed Landing Unstuck Coroutine
[10:24:34.234 N] Resumed Landing Unstuck Coroutine
[10:24:54.343 N] Resumed Landing Unstuck Coroutine
[10:25:14.495 N] Resumed Landing Unstuck Coroutine
[10:25:34.567 N] Resumed Landing Unstuck Coroutine
[10:25:45.787 N] Stopping the bot. Reason:Pushed the stop button.
 
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Aurum regis working fine now.,..it must have just been a hiccup on my end. On the other hand I'm not having much love with the new collectible turnins:

13:12:10.213 N] Turned in Heavens Lemon at 05/04/2910 07:35:59 ET
[13:12:11.984 N] The item has become null between the time we resolved it and tried to turn it in...
[13:12:13.400 N] Turned in Heavens Lemon at 05/04/2910 07:37:01 ET
[13:12:15.118 N] The item has become null between the time we resolved it and tried to turn it in...
[13:12:16.536 N] Turned in Heavens Lemon at 05/04/2910 07:38:03 ET
[13:12:24.297 N] An error has occured while turning in the item
[13:12:24.297 V] Blacklisting 125CCCD0 for 00:03:00 [Type: Loot] - Reason : Don't turn in this item for 3 minutes, most likely it isn't a turn in option today.
[13:12:31.969 N] An error has occured while turning in the item
[13:12:31.969 V] Blacklisting 125CCD50 for 00:03:00 [Type: Loot] - Reason : Don't turn in this item for 3 minutes, most likely it isn't a turn in option today.
[13:12:32.081 D] Targeting Collectable Appraiser 0x59BD6B 0x12642D60
[13:12:32.081 D] Interacting with Collectable Appraiser 0x12642D60
[13:12:34.648 N] Turned in Adamantite Ore at 05/04/2910 07:44:13 ET
[13:12:36.360 N] The item has become null between the time we resolved it and tried to turn it in...
[13:12:37.773 N] Turned in Adamantite Ore at 05/04/2910 07:45:15 ET
[13:12:39.476 N] The item has become null between the time we resolved it and tried to turn it in...
[13:13:04.994 N] Too many attempts

Having quite a few of these and it appears to just time out after trying 3-4 times.
\
 
Last edited:
Okay.. I think I get everything working (except turnin), I'm doing a last 12hours run to be sure and I'll post new version.
 
hi, i dont know if its a mistake or not, you have just two of three hotspots for porcini. So sometime, your script tp on the area, wait the spawn and teleport to the next without porcini.

same way for your baked pipira pika's script.
 
V2.2
- Fixed bugs with some WaitTime
- Change "Wait Time until XX hours" to "WaitTime until gp >= 500" for Young Cieldalaes Spinach / Black Truffle / Volcanic Rock Salt / Virgin Basilisk Egg to gather them directly when we can instead of waiting for a specific hour.
- Fixex Aurum Regis navigation.
- Clipped<!ENTITY TurnInAfterLoop "0"> in two separate to not turnin twice a day (you can still if you enable both) :
Code:
	<!ENTITY TurnInAfterLoop_7AM "0">
	<!ENTITY TurnInAfterLoop_7PM "0">
- Resolved "Resumed Landing Unstuck Coroutine" on Chives by adding an other FlightPathTo before going to Chives node. (It should be okay !)


Sry if it take longer than what I said.
 
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V2.2
- Fixed bugs with some WaitTime
- Change "Wait Time untill XX hours" to "WaitTime untille gp >= 500" for Young Cieldalaes Spinach / Black Truffle / Volcanic Rock Salt / Virgin Basilisk Egg to gather them directly when we can instead of waiting for a specific hour.
- Fixex Aurum Regis navigation.
- Clipped<!ENTITY TurnInAfterLoop "0"> in two separate to not turnin twice a day (you can still if you enable both) :
Code:
	<!ENTITY TurnInAfterLoop_7AM "0">
	<!ENTITY TurnInAfterLoop_7PM "0">
- Resolved "Resumed Landing Unstuck Coroutine" on Chives by adding an other FlightPathTo before going to Chives node. (It should be okay !)


Sry if it take longer than what I said.

Thank you :)

edit: working great
 
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How do I turn off turnins? The bot gets stuck trying to do turn ins and doesnt go back to mining. I tried just changing 1 to 0 in the code below but it still goes to turn things in.

</If>

<If condition="&TurnInAfterLoop; != 0">
<TurnInCollectables />
</If>

<WaitWhile Condition ="IsTimeBetween(18,20)" />

</If>

<If condition="&TurnInAfterLoop; != 0">
<TurnInCollectables />
</If>

<WaitWhile Condition ="IsTimeBetween(18,20)" />

</If>
 
How do I turn off turnins? The bot gets stuck trying to do turn ins and doesnt go back to mining. I tried just changing 1 to 0 in the code below but it still goes to turn things in.

</If>

<If condition="&TurnInAfterLoop; != 0">
<TurnInCollectables />
</If>

<WaitWhile Condition ="IsTimeBetween(18,20)" />

</If>

<If condition="&TurnInAfterLoop; != 0">
<TurnInCollectables />
</If>

<WaitWhile Condition ="IsTimeBetween(18,20)" />

</If>

Got some new fixes coming to turn ins, hopefully solves some of the weirdness. Will post again when it is up on git.

Edit: pushed
 
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Quick fix for anyone who gets stuck in Idyllshire on their way to the Goodly Adventurer, add in:

Code:
<MoveTo XYZ="63.6445, 207.29, -1.626427"/>

above each instance of:

Code:
<UseTransport InteractDistance="3.0" NpcId="1015570" XYZ="63.6445, 207.29, -1.626427" />

so that it looks like:

Code:
<MoveTo XYZ="63.6445, 207.29, -1.626427"/>
<UseTransport InteractDistance="3.0" NpcId="1015570" XYZ="63.6445, 207.29, -1.626427" />

Don't know if anyone else is having that issue, but, there it is.

DISCLOSURE!!! THE FOLLOWING IS A MODIFIED VERSION OF ENTRAX'S ORIGINAL WORK!!!

Also, If anyone is having issues with the rotations not having enough oomph to get that 470+, I have included my slightly modified version of this (which includes the fix above) profile. It simply sets all value="0" and for those 470+ nodes, it sets the PlusPlus value to 1, or 2 depending on how much Gathering/Percep you have.

This setup allows me with 543G/547P/600GP to Gather 1-2 Adamantite, Morel, and Chysahl Greens, 2-3 Cuprite, Abalathian Mistletoe, and 6-15 Crawler Cocoons, and Volcanic Rock Salts per half hour run.
I do have both 7 O'clock turnins enabled, and have suffered no issues thus far after my edit to the Goodly Adventurer.

As a final note, watch your logs every now and again. If you get a message telling you to use the rotation One++ or Two++, simply set PlusPlus="1" or PlusPlus="2" for that item.

Let me know how this works out for you!

Thank you!

NOTE: If you would prefer me to take this down, Entrax, please, feel feel to let me know. I am selfish, and would like to show off what my rotation can do. ;) Thanks!
 

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