What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

hahaha alright sounds good. I think it's juist the adamantite node because it gets swarmed like crazy every time - lots of people around = laggy perhaps?

Seems to work like a charm on chysahl.
 
hahaha alright sounds good. I think it's juist the adamantite node because it gets swarmed like crazy every time - lots of people around = laggy perhaps?

Seems to work like a charm on chysahl.

Yeah could be, I had to have my spelldelay at around 500 when he first started releasing his collectable gathertags.. Not that my net is bad, but EU -> Canada =/
 
Has anyone got an example of a tag iwth spelldelay? Just to meake sure I don't derp it with capital letters?
 
Has anyone got an example of a tag iwth spelldelay? Just to meake sure I don't derp it with capital letters?

[XmlAttribute("SpellDelay")]

<GatherCollectable loops="1" SpellDelay="xxx" spawnTimeout="200" cordialType="Cordial">
 
Noticed the bot dies when trying to get Blue Quartz and Red Alumen - I haven't observed it in the act, still trying to figure out specifics!
 
Noticed the bot dies when trying to get Blue Quartz and Red Alumen - I haven't observed it in the act, still trying to figure out specifics!
Thanks i'll try them again, to found wich node it was. 1 spawn per real hour it's hard =(
 
I was Wondering what was the big difference between Auto and IfNeeded ?

IfNeeded is basically just a before with a check to see if you can mine it before it disappears without taking the cordial. Auto will do before or after... I will have to triple check that, but that is what it should do.
 
I blame ExMatt ! :p

Like thishat said, i think it's because the bot try to cast speel too fast. Or if your net is a bit laggy, it'll look like the same :)


I think the best'll be to put BeforeGather everywhere but last time I tried, it wasn't working at all :(

The only way those spells would have failed in less than 3 seconds is that you didn't have enough GP (2 spell fails that cost gp btw), but I might need more info to confirm this is what happened. The timeout on casting spells is 3.5 seconds so I doubt it was my fault this time.
 
Thanks i'll try them again, to found wich node it was. 1 spawn per real hour it's hard =(

Ah ha! I think I figured out what's going on. Looks like it wasn't the Red Alumen in this case. The bot was harvesting Wattle Bark, and it is then switching from Botany to Miner, when it does the switch it has to ground itself from wherever it currently is located. This just so happens to be near an enemy location!
 
Last edited:
Ah ha! I think I figured out what's going on. Looks like it wasn't the Red Alumen in this case. The bot was harvesting Wattle Bark, and it is then switching from Botany to Miner, when it does the switch it has to ground itself from wherever it currently is located. This just so happens to be near an enemy location!
Hum the only way for him to do this is if after wattle bark the next thing enable is Adamantite, it'll not port cuz player's already on the map and then run switch job code x)

I think i'll add a "favorite map to wait" like home or remove "If notIsOnMap" tag idk yet, I worked on Baked today, still need few test (GrindArea + Fly does weird things). It should be released tomorrow. Then I could work again on this profile, I still need to add 51-55 unspoiled. :)

The only way those spells would have failed in less than 3 seconds is that you didn't have enough GP (2 spell fails that cost gp btw), but I might need more info to confirm this is what happened. The timeout on casting spells is 3.5 seconds so I doubt it was my fault this time.

Is it supposed to gather even if the player doesn't have the required gp ? You should make an overoverride, if no time left and not a chance to wait gp -> basic rotation (only add some yield rate) :p
 
Last edited:
The only way those spells would have failed in less than 3 seconds is that you didn't have enough GP (2 spell fails that cost gp btw), but I might need more info to confirm this is what happened. The timeout on casting spells is 3.5 seconds so I doubt it was my fault this time.

Hmm I observed it the second time around and it had one spell fail. Though I definitely had 600 GP that time...didn't bother logging it since it got to the required collectibility tho >< my bad!
 
Hmm I observed it the second time around and it had one spell fail. Though I definitely had 600 GP that time...didn't bother logging it since it got to the required collectibility tho >< my bad!

Well...maybe it is time to add cast attempts... I am trying to get away from the spelldelay, as I feel it shouldn't be needed.... I have some cleanup work to do also.
 
That would be what I am suggesting. Without the profile edits you made, i can't tell what time zones you are covered for in your config and what ones you are not.

I had selected the items i wanted in my original post. Any clue to what would cause the bot to not move? while having 1's in the profile?
 
I had selected the items i wanted in my original post. Any clue to what would cause the bot to not move? while having 1's in the profile?

Copy paste here your "Gather Settings" and tell me when (Eorzean Time) did you click on start plz
 
Last edited:
Hi can you post a log of copy paste your console like plz

Code:
[20:06:16.199 D] Replaced hook [ProfileOrderBehavior_Hook] 67ace698-a235-4a68-8503-70fc82c20679
[20:06:16.200 N] GatherCollectable: Node set -> Filon de minerai intact 0x457AB660
[20:06:16.263 N] GatherCollectable: GatherSpot set -> GatherSpot -> NodeLocation: <308.1687, 11.61312, -6.337274>, UseMesh: True
[20:06:16.264 N] GatherCollectable: Using rotation -> Unspoiled
[20:06:16.326 D] Requesting path on 145 from <328.7567, 11.53509, -10.93762> to <308.1687, 11.61312, -6.337274>
[20:06:16.485 D] Generated path to <308.1687, 11.61312, -6.337274> in 00:00:00.1596257 ms
[20:06:18.968 D] Moving to next hop: <306.6764, 10.23808, -8.389174> (Unspoiled Mineral Deposit) D: 2,153103
[20:06:19.217 D] [POI Set] Type: Gather, Name: Filon de minerai intact, ObjectId: 40000291, NpcId: 0, Location: <308.1687, 11.61312, -6.337274>
[20:06:19.217 V] Blacklisting 40000291 for 00:00:30 [Type: Interact] - Reason : Blacklisting node so that we don't retarget -> Filon de minerai intact 0x457AB660
[20:06:19.217 D] Interacting with Filon de minerai intact 0x457AB660
[20:06:20.915 N] GatherCollectable: Rotation Override -> Old: Unspoiled , New: SmartYield
[20:06:21.794 N] Gathering ItemName:Minerai d'or Chance:100 HqChance:15 Amount:3 RawItemId:5118
[20:06:24.985 D] DoAction Spell 241 0x1035B88E
[20:06:24.986 N] ExBuddy: Casted Ability -> King's Yield II
[20:06:26.487 N] Gathering ItemName:Minerai d'or Chance:100 HqChance:15 Amount:5 RawItemId:5118
[20:06:42.353 V] [Poi.Clear] Reason: Gather Complete, Node is gone!
[20:06:42.353 N] GatherCollectable: Rotation reset -> Unspoiled
[20:06:42.356 N] Using Cordial -> Waiting (sec): 5 CurrentGP: 125
[20:06:42.357 D] DoAction Item 6141 0x1035B88E

This one is what my bot is doing on Gold Ore node, so i need yours :)


EDIT : Also did you had something enable at 10 AM-PM ? If your "node rotation" enabled is something like 9 (chysalh) -> 10(something) -> 11(adamantite) i think u could had a GP issue.

Hey! This is what appears in RB
Code:
[11:16:18.432 N] Started Landing Task
[11:16:18.532 D] [POI Set] Type: Gather, Name: Unspoiled Lush Vegetation Patch, ObjectId: 4000028E, NpcId: 0, Location: <-693.3509, 100.4878, -589.7095>
[11:16:18.536 V] Blacklisting 4000028E for 00:00:36 [Type: Interact] - Reason : Blacklisting node so that we don't retarget -> Unspoiled Lush Vegetation Patch 0x12EB3A40
[11:16:18.539 D] DoAction General 23 0xE0000000
[11:16:18.582 N] Landing took 00:00:00.1499600 ms or less
[11:16:18.635 D] Interacting with Unspoiled Lush Vegetation Patch 0x12EB3A40
[11:16:20.681 D] DoAction Spell 4088 0x10057E52
[11:16:20.681 N] ExBuddy: Casted Aura -> Collector's Glove
[11:16:21.350 N] Gathering ItemName:Chysahl Greens Chance:94 HqChance:10 Amount:1 RawItemId:12900
[11:16:24.854 D] DoAction Spell 4092 0x10057E52
[11:16:24.854 N] ExBuddy: Casted Ability -> Discerning Eye
[11:16:26.019 D] DoAction Spell 4091 0x10057E52
[11:16:26.019 N] ExBuddy: Casted Ability -> Impulsive Appraisal
[11:16:28.718 D] DoAction Spell 4092 0x10057E52
[11:16:28.718 N] ExBuddy: Casted Ability -> Discerning Eye
[11:16:29.891 D] DoAction Spell 4091 0x10057E52
[11:16:29.891 N] ExBuddy: Casted Ability -> Impulsive Appraisal
[11:16:32.223 D] DoAction Spell 4098 0x10057E52
[11:16:32.223 N] ExBuddy: Casted Ability -> Single Mind
[11:16:33.033 D] DoAction Spell 4089 0x10057E52
[11:16:33.034 N] ExBuddy: Casted Ability -> Methodical Appraisal
[11:16:33.392 N] Clicked Collect
[11:16:38.953 N] Clicked Yes
[11:16:39.490 N] Clicked Collect
[11:16:45.048 N] Clicked Yes
[11:16:45.663 N] Clicked Collect
[11:16:51.733 V] [Poi.Clear] Reason: Gather Complete, Node is gone!
[11:16:51.917 N] GatherCollectable: Finished 1 of 1 loops.

It starts with 600 GP so I discard that is the problem.
 
Hey! This is what appears in RB
Code:
[11:16:20.681 N] ExBuddy: Casted Aura -> Collector's Glove
[11:16:21.350 N] Gathering ItemName:Chysahl Greens Chance:94 HqChance:10 Amount:1 RawItemId:12900
[11:16:24.854 D] DoAction Spell 4092 0x10057E52
[11:16:24.854 N] ExBuddy: Casted Ability -> Discerning Eye
[11:16:26.019 D] DoAction Spell 4091 0x10057E52
[11:16:26.019 N] ExBuddy: Casted Ability -> Impulsive Appraisal
[11:16:28.718 D] DoAction Spell 4092 0x10057E52
[11:16:28.718 N] ExBuddy: Casted Ability -> Discerning Eye
[11:16:29.891 D] DoAction Spell 4091 0x10057E52
[11:16:29.891 N] ExBuddy: Casted Ability -> Impulsive Appraisal
[11:16:32.223 D] DoAction Spell 4098 0x10057E52
[11:16:32.223 N] ExBuddy: Casted Ability -> Single Mind
[11:16:33.033 D] DoAction Spell 4089 0x10057E52
[11:16:33.034 N] ExBuddy: Casted Ability -> Methodical Appraisal
[11:16:33.392 N] Clicked Collect
[11:16:38.953 N] Clicked Yes
[11:16:39.490 N] Clicked Collect
[11:16:45.048 N] Clicked Yes
[11:16:45.663 N] Clicked Collect

[11:16:51.733 V] [Poi.Clear] Reason: Gather Complete, Node is gone!
[11:16:51.917 N] GatherCollectable: Finished 1 of 1 loops.

Nothing looks wrong in the rotation :

Code:
DE – Imp – (PROC -> SM / NO PROC -> DE ) – Imp – (PROC -> SM / NO PROC DE ) – Meth
Values should be like +151 +151 + 168 (at least)

Do you have 570+ Perception ? you should reach 470 collectability with 571 (already tested)

If you can't do at least +151 with DE + Impulsive / 168+ with DE + Methodical, you don't have enough perception.
 
Nothing looks wrong in the rotation :

Code:
DE – Imp – (PROC -> SM / NO PROC -> DE ) – Imp – (PROC -> SM / NO PROC DE ) – Meth
Values should be like +151 +151 + 168 (at least)

Do you have 570+ Perception ? you should reach 470 collectability with 571 (already tested)

If you can't do at least +151 with DE + Impulsive / 168+ with DE + Methodical, you don't have enough perception.

Yup. These are my stats
0ed9d1cea3.jpg
 
Yup. These are my stats
0ed9d1cea3.jpg

If indeed you can do 151+ / 168+ with De + Imp / Methodical it' shoud work.

I think the only way for it to fail it's if he casts Single Mind too fast while Imp didn't even proc. With this you lost DE on last Metho, ~50 collectability lost . It'll do ~420 so.. (you said "417+")

Can you tell me if when it cast single mind if it was on an Imp Proc or not ?
 
Back
Top