It's working with Trinity v2.14.1
Anyone confirm that this is true, I tried last night and it was working.
hi guys.
i m using trinity 2.14.24 and not spend shards.but with the previous 2.14.23 was fine!
should i use the old again till fix the new version??
This was fixed in one of xzjv's commits after .31 went out.
In Coroutines/Gamble.cs:190, replace:
withCode:if (Trinity.Trinity.Player.ParticipatingInTieredLootRun)
Code:if (Trinity.Trinity.Player.IsInventoryLockedForGreaterRift)
Right, but it's still good news. Means they know what caused the problem if they could fix it.but this is for wizard... right?