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hi guys
just test it and everything working excellent.
ty for the developers assistance everything is perfect now :)
 
Doesn't seem to work anymore. I'm using Trinity 2.14.26 from the SVN. I guess I will have to revert it back to something earlier.
 
hi guys.
i m using trinity 2.14.24 and not spend shards.but with the previous 2.14.23 was fine!
should i use the old again till fix the new version??
 
hi guys.
i m using trinity 2.14.24 and not spend shards.but with the previous 2.14.23 was fine!
should i use the old again till fix the new version??

Demonbuddy incorrectly detecting the shard count at the moment so your trinity version doesn't matter as far as I know.
 
Not only detecting incorrect shard count, the option in menu to ignore blood shards also not working.
 
This was fixed in one of xzjv's commits after .31 went out.

In Coroutines/Gamble.cs:190, replace:

Code:
if (Trinity.Trinity.Player.ParticipatingInTieredLootRun)
with
Code:
if (Trinity.Trinity.Player.IsInventoryLockedForGreaterRift)


I replaced "if (Trinity.Trinity.Player.IsInventoryLockedForGreaterRift)" with "if (Trinity.Trinity.Player.ParticipatingInTieredLootRun)" and it worked. Under Coroutines/gamble
 
Don't know if it's a fix but my bot recognized full shards and went to Kadala when I turned it on using this.
 
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