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New Hunter CC - Need your input

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On further inspection of that, I will probably be able to use the spells in the CC. But HB does not enumerate the Pet spells/abilities. So it won't be able to automatically detect if your pet has a given spells. You will need to manually set the option in the CC. Eg... usePetLastStand = true.

My pet has Thunderstomp on automatic use and its working well. I don't see the need to that to the CC.

Yeah auto spells work fine, i myself have charge on auto and stuff.
But having last stand if available would be great.

Other trees i've browsed, only 3 or 4 possible "human activated" abilities you could possibly add if you were going to.

Carrion Feeder - http://www.wowhead.com/?spell=54044
Your pet can generate health and happiness by eating a corpse.

Bullheaded - http://www.wowhead.com/?spell=53490
Removes all movement impairing effects and all effects which cause loss of control of your pet, and reduces damage done to your pet by 20% for 12 sec.

Lick Your Wounds - http://www.wowhead.com/?spell=53426
Your pet heals itself for 100% of its total health over 5 sec while channeling.

Anything else can really be left on auto cast.

Suprised you can't detect the spells and abilities though, i think the ones your pet can use appear in your spellbook, under a pet tab.
But you know more than me on that one!
 
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Ok so this is what we have so far:

* Primary attack ranged weapon
* Melee spells used, but will always try to stay at range
* 100% pet support (feeding/happiness/healing etc)
* PVP
* Traps (of course)
* Potions / Lifeblood
* AoC / AoP via the use of a plug-in
* Feign Death and Shadowmeld are both supported but its a little buggy.
* ALL 3 TALENT TREES SUPPORTED

What I still need to do in the next day or two:

* Have the pet pickup adds where required
* Support racials
* Volly - AoE
* More use of traps

This sounds great! Too bad my hunter is 72 now and should be 80 this week =)

Nonetheless, I'd still be willing to test it out if you have a beta build you want to release. Cheers!
 
Lick Your Wounds - http://www.wowhead.com/?spell=53426
Your pet heals itself for 100% of its total health over 5 sec while channeling.

Pet autocasts. if on auto. (unless somethings changed over the past few patches,

I'll also post a BM Build and Tenacity Pet build when i get round for it if anyone wants it.

Edit: Build will be aimed more around AoE thou, not standard leveling. (Need to hit 40myself first thou so i can test it)
 
Hunter BETA CC - Actaeon by Fpsware

EDIT: Build 0.4 uploaded.
Troll racial. Dragonhawk vs Hawk buff issue *maybe* fixed. Multi-mob pulling + Volley spell (turned off by default). If you can figure out how to turn it on go for it :)


This CC is a complete rewrite from the ground up. There is some code from other developers such as Bobby (find talent trees) and Niko (find pet food) but its mostly a fresh CC.

Ok, here goes. If you want to use AoC then make sure you install the plugin. The plugin also provides much better support for calling the pet and rezzing the pet. Otherwise it does not try to call/rez until it gets into combat - nothing I can do about that. So use the plugin.

  • Automatic pet feeding has been added. It will search your bags for suitable food.
  • More support for spells / talents from all 3 trees.
  • If you get aggro while you pet is attacking a mob, your pet will pickup the loose mob. - this is still a bit buggy so be warned.
These are the only settings you need to change, if at all.

Code:
private double restHealth = 50; // Eat at X% health
private double restMana = 20; // Drink at X% mana
private double manaToUseAoV = 45; // If your mana is below X swap to Aspect of the Viper
private double restMana2 = 55; // Use this if AoV is not known yet
private int needHealHealth = 35; // Health % to use Healing Potion or racial
private const int healthToUseFeignDeath = 25; // Health % to use Feign Death or Shadowmeld
private bool useSmartSting = true; // Automatically select the most appropriate sting to apply - overrides useSting setting
private bool useSting = true; // Apply a sting or not.
private bool useTraps = true; // Use traps yes or no.
private bool useAggressivePet = false; // Puts your pet in AGGRESSIVE mode - USE WITH CAUTION!
private double healthToHealPet = 80; // Health at which to heal your pet
private uint petHappinessFeed = 80;
private bool usePremptiveLooting = true; // Move towards the mob when its HP is low in order to loot.
private int premptiveMobHP = 18; 
private bool useAutomaticCreatureTracking = true; // If you're Survival spec automatically track current type of creature - 6% more damage
private bool usePetDefender = true; // Send your pet to attack a mob if its aggroed on you.


If you can't be constructive and helpful when posting don't bother downloading this BETA CC.

If you have problems and do not post a effing log file then don't bother asking for help!
 
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Thank you. Please keep in mind this is still only a beta and there may be some bugs present. Though, having said that I have been using the CC on four hunters of varying levels for the last few days without too many exceptions.

Personally I consider it a release quality build but I need more testing from the general public before I officially release it. Because as is always the case it works perfectly fine for me but that does not necessarily mean it's going to work for anyone else. :)
 
Give it about 15 minutes and I'll upload a youtube video of the CC making multiple mob pulls, rounding them up and using Volley!

ITS FREAKING AMAZING TO WATCH!


Code:
ShouldPickupMoreMobs
(IsMyHealthAbove(50) && IsMyManaAbove(30) && Me.Pet.HealthPercent > 50 && Me.CurrentTarget.HealthPercent < 70 && useMultimobPickup && addCount <4);

The criteria for picking up multiple mobs is pretty basic. Previously I didn't have addCount < 4. What this did was pickup about 12 mobs and slowly kill them one at a time.

Once you have 4 mobs it will use Volley, I guess this could be set to any number you want, the higher you set it the more birds with one stone :)

EDIT: Here is the video. Excuse the poor quality it was shot on my iPhone.

[video=youtube;91n0QtX9ZO4]http://www.youtube.com/watch?v=91n0QtX9ZO4[/video]
 
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I love to PvP on my hunters, and to gather. So any PvP support would be awesome! Also very nice video, that volly looks amazing!
 
Thanks for releasing early fpsware.
This CC is amazing so far.
I tip my hat to you good sir.

Just out of interest, what have you set the criteria for it laying traps?
I've been watching mine and comparing it in my head to the other hunter cc here and your CC uses a lot less immolation traps 1v1.
Not that its a problem, im just interested how you've decided on trap use?
Disengage i havent noticed being used yet in pve either.

edit: Just seen it use a frost trap on a stray add.
Superb!

I'll make a little list and edit it upon future findings:

What i have seen it do:

* Primary attack ranged weapon - True
* Melee spells used, but will always try to stay at range - True
* 100% pet support (feeding/happiness/healing etc) - Very True
* Traps (of course) - True, But sparingly, as noted above.
* Beast Mastery Tree to Perfection - True thus far
* Potions / Lifeblood - True
* Concussive Shot on fleeing mobs - True
* AoC / AoP via the use of a plug-in - True
* Racials - Fixed quickly, thanks, now works fine

What it Has Not Done for Me:


* Disengage - Havent noticed it yet, just backs up.

Untested:

* Feign Death - Untested, need a few more levels
* PVP - Untested
* Volly AoE - Few more levels.

(Will add more to this edit as i test further)
 
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Currently trap support is rather limited, its one aspect I need to focus on before public release.

The logic thus far is:
2 or more mobs attacking us drop Freezing Trap. Use Multi-shot to pull something to the Frost Trap.
Freezing Trap on cooldown drop Immolate Trap

I'll be adding more support for Immolate & Exploding traps for all spec except Survival. Survival spec will use Black Arrow rather than a fire trap they share the same cooldown. Better support for Freezing Trap will be added; Drop freezing trap, target mob that the pet is not attack, cast Distracting Shot and pull to the trap.


Disengage will only be used if:
Survival spec = true
Mob is targeting me.
Mob is in melee range.
Mob has X% health left
Scatter Shot just used
Disengage.
Concussion Shot - to slow its approach
Ranged attack asap

During testing I found Disengage caused more problems than it fixed. So I've limited it to the most appropriate spec. Though, it will use Disengage extensively during PVP combat.
 
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Ahh i see.
Good stuff.. its working amazingly well so far.
Loving the run to mob when its gonna die thing especially.
Great work!

As we speak, my hunter just managed 7 mobs at once by accidental pull (the bug where pet and mob keep running away).
With use of freezing trap, pet gathering, a potion and mend pet, it survived.

How can you call this beta! lol
Beta things are suposed to be rubbish!
 
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...As we speak, my hunter just managed 7 mobs at once by accidental pull (the bug where pet and mob keep running away).
With use of freezing trap, pet gathering, a potion and mend pet, it survived.

How can you call this beta! lol
Beta things are suposed to be rubbish!

The best I've seen my hunter do is 7 same-level mobs in WPL. It used Lifeblood, healing potion, feign death, shadowmeld and by then everything had died :D Of cause, that was beast spec and its just god-like in BM.
 
The best I've seen my hunter do is 7 same-level mobs in WPL. It used Lifeblood, healing potion, feign death, shadowmeld and by then everything had died :D Of cause, that was beast spec and its just god-like in BM.

Haha thats imba.
I was mostly amazed due to the fact my hunter is a lowbie at the moment.
No feign death and no volly.
But your CC worked its magic, kept all the mobs on the pet apart from the one it trapped and picked them all off.
Also another little suprise you kept in there, you never mentioned anything about it slowing the runners with concussive shot.
 
He is trying to cast some buff. "more powerful spell is already active"
 

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