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[NERFED] BigBen - Manglemaw farm

===== Item PICKUP Statistics =====
Items:
Total items picked up: 627 [78.1900024414063 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Magic: 3 [0.370000004768372 per hour] {0.479999989271164 %}
- Rare: 597 [74.4499969482422 per hour] {95.2200012207031 %}
- Legendary: 27 [3.36999988555908 per hour] {4.30999994277954 %}
 
Alternative profile isnt fixing this issue. 1/3 games end in me tping to town and making a new game...

Using .18 trinity. Is this a common issue with .18? Which version of trinity runs flawlessly?

Thanks!

using .15 running good
 
I would love to see a plugin that will drop down legendaries from my 2nd wizard bags during town runs, and let my main wizard loot them
 
===== Item PICKUP Statistics =====
Items:
Total items picked up: 627 [78.1900024414063 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Magic: 3 [0.370000004768372 per hour] {0.479999989271164 %}
- Rare: 597 [74.4499969482422 per hour] {95.2200012207031 %}
- Legendary: 27 [3.36999988555908 per hour] {4.30999994277954 %}

How long did you run it, how many runs per hour, what difficulty?
 
Still kicking ass! T6 Barbarian

===== Misc Statistics =====
Total tracking time: 21h 31m 22s
Total deaths: 0 [0 per hour]
Total games (approx): 1292 [60.03 per hour]
Total XP gained: 1262038.29 million [58637.13 million per hour]
Total Gold gained: 26115.24 Thousand [1213.37 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 4621 [214.7 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 131 [6.09 per hour] {2.83 %}
- Magic: 2495 [115.92 per hour] {53.99 %}
- Rare: 1923 [89.35 per hour] {41.61 %}
- Legendary: 72 [3.35 per hour] {1.56 %}
 
Bro LordTekk can i know which torment u playing and is it US for your 72 legs? Thank you
 
Hello Kevin,

Could you please adjust the waypoint where the char is waiting the boss? The knockback is making us loosing lots of time.
Can we spawn and don't move that Mangle knockback us in the wall?
 
Fixed in EU? less xp, less gold, less loot.. for me

Dont think so

===== Misc Statistics =====
Total tracking time: 3h 19m 22s
Total deaths: 0 [0 per hour]
Total games (approx): 225 [67,71 per hour]
Total XP gained: 455411,5 million [137050,4 million per hour]
Total Gold gained: 2208,47 Thousand [664,61 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 812 [244,36 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 26 [7,82 per hour] {3,2 %}
- Magic: 450 [135,42 per hour] {55,42 %}
- Rare: 320 [96,3 per hour] {39,41 %}
- Legendary: 16 [4,81 per hour] {1,97 %}
 
@Kevin Spacey

What profile or yours would you recommend with xp as primary goal?
The manglemaw i find it is mostly for items and gold, but i really need a good xp profile.
And since Cota runs have been nerfed heavily Im asking what you would recommend.. :)

Thx for making such good profiles! :)
 
Thanks for the profile. Here's my mini contribution. I'm running a Custer Arrow DH build.

Original code
Code:
	   <If condition="CurrentLevelAreaId == 60601">
	     <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="50" />
		 <!--MoveToActor questId="72221" stepId="37" actorId="116099" x="21" y="151" z="-1" /-->
		 <MoveTo questId="1" x="45.8" y="144.9" z="0.5" pathPrecision="8" />
		 <WaitTimer questId="72221" stepId="37" waitTime="5000" />
		 <TrinityTownPortal questId="72221" stepId="37"/>
	   </If>

I changed this line.
Code:
<MoveTo questId="1"[COLOR="#B22222"] x="75.8" y="164.9"[/COLOR] z="0.5" pathPrecision="8" />

It re position my DH further away from Manglemaw, letting me deal more damage while my follower is tanking him. It makes the run smoother because Manglemaw takes longer to get to you.
Originally my guy was standing way too close to Manglemaw. Hope this helps anyone with a range character! Cheers, thanks again.
 
Thanks for the profile. Here's my mini contribution. I'm running a Custer Arrow DH build.

Original code
Code:
	   <If condition="CurrentLevelAreaId == 60601">
	     <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="50" />
		 <!--MoveToActor questId="72221" stepId="37" actorId="116099" x="21" y="151" z="-1" /-->
		 <MoveTo questId="1" x="45.8" y="144.9" z="0.5" pathPrecision="8" />
		 <WaitTimer questId="72221" stepId="37" waitTime="5000" />
		 <TrinityTownPortal questId="72221" stepId="37"/>
	   </If>

I changed this line.
Code:
<MoveTo questId="1"[COLOR="#B22222"] x="75.8" y="164.9"[/COLOR] z="0.5" pathPrecision="8" />

It re position my DH further away from Manglemaw, letting me deal more damage while my follower is tanking him. It makes the run smoother because Manglemaw takes longer to get to you.
Originally my guy was standing way too close to Manglemaw. Hope this helps anyone with a range character! Cheers, thanks again.

the same as you did already exist in the Alternate version
 
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