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Navigation Issues

Dravanian Hinterlands

Getting stuck trying to cross broken bridge to go from top left of zone top right of zone
XzHkY1T.jpg

p9wmWzd.jpg

Log:
View attachment NavIssueDravHinterlands2.txt
 
Running into wall when trying to move from lower right of zone to upper right of zone:
Getting stuck trying to cross broken bridge to go from top left of zone top right of zone
This may be due to recent changes to the Travel.cs file by dark wolf. This issue is likely limited to that specific zone. It's unlikely to be a navigation issue, but may need work on my end or dark wolf's.
 
This may be due to recent changes to the Travel.cs file by dark wolf. This issue is likely limited to that specific zone. It's unlikely to be a navigation issue, but may need work on my end or dark wolf's.

Since the issue is actually occurring when the Navigator is called with specific end coordinates, I would be surprised if it were due to the Travel tags. I guess I could make a dummy profile with nothing but a single MoveTo call to confirm it is the Navigator, and not the tags, but I think Mastahg has a much better way of physically looking at the mesh and seeing what those points in the mesh look like and quickly determine if they need to be updated or if the Navigator calls somehow are being done incorrectly.

First Navigator message when stuck:
[07:25:59.333 D] Navigation reached current destination. Within 621.3768

Second Navigator message when stuck:
[08:47:20.757 D] Navigation reached current destination. Within 64.29434

Both ranges are far beyond to default, which I think is between 2 and .08
 
Last edited:
Since the issue is actually occurring when the Navigator is called with specific end coordinates, I would be surprised if it were due to the Travel tags. I guess I could make a dummy profile with nothing but a single MoveTo call to confirm it is the Navigator, and not the tags, but I think Mastahg has a much better way of physically looking at the mesh and seeing what those points in the mesh look like and quickly determine if they need to be updated or if the Navigator calls somehow are being done incorrectly.

First Navigator message when stuck:
[07:25:59.333 D] Navigation reached current destination. Within 621.3768

Second Navigator message when stuck:
[08:47:20.757 D] Navigation reached current destination. Within 64.29434

Both ranges are far beyond to default, which I think is between 2 and .08
The only connection between the eastern and western part of the zone is through Idyllshire, I believe. So, if dark wolf made changes to the .cs file that I have not accounted for in the profile, you may end up in the western part of the zone when I originally intended you to be in the eastern part. Will look at it on my end of things this evening, hopefully; will post here with my findings so mastahg can look into it if it's not on my end - unless you figure something out before then.
 
The only connection between the eastern and western part of the zone is through Idyllshire, I believe. So, if dark wolf made changes to the .cs file that I have not accounted for in the profile, you may end up in the western part of the zone when I originally intended you to be in the eastern part. Will look at it on my end of things this evening, hopefully; will post here with my findings so mastahg can look into it if it's not on my end - unless you figure something out before then.

It is actually connected in the south, where you can run from one to the other. It may not be efficient, but you can technically take a giant U path to go all the way around the map to get to the other side.

Even if they weren't connected, the Navigator shouldn't think they are and that it can travel to them at the noted points; instead, it should be returning a 'No viable path' result like it does in all other zones which are disconnected and require transport nodes to travel across them.
 
It is actually connected in the south, where you can run from one to the other. It may not be efficient, but you can technically take a giant U path to go all the way around the map to get to the other side.
Are you sure you can run from one to the other and vice versa, or do you mean drop down off of a cliff after coming from the western part of the zone by going off-mesh to go into the eastern part of the zone? I don't believe there's a way, even by dropping down off of a ledge, to get from the eastern part of the zone to the western side without going through Idyllshire or by flying.

Even if they weren't connected, the Navigator shouldn't think they are and that it can travel to them at the noted points; instead, it should be returning a 'No viable path' result like it does in all other zones which are disconnected and require transport nodes to travel across them.
Is that how zones like The Sea of Clouds (Camp Cloudtop/Ok' Zundu) and Eastern La Noscea (Costa del Sol/Wineport) work, or do you simply run into the edge of one part of the map indefinitely? I don't believe I've ever tested it in that regard.
 
As far as I know the two pieces aren't connected anywhere, if they are give me cords. As for it not returning no path thats just not how it works all the time, each map is a unique case.
 
REPORT #1

ZoneName: Eastern La Noscea
ZoneId: 137
Client: Global

Code:
[04:10:16.019 D] Requesting path on 137 from <-107.2179, 44.66323, 549.8522> to <-143.0534, 68.1925, 586.1448>

Some visuals:

Not properly navigating up the rock facing (despite it appearing to be navigable and not requiring ClimbHill to be used):

Goq8Bto.jpg


The path it takes when trying to navigate to the quest NPC:

aNl6f2P.jpg


Where it ends up upon running the profile:

BRe8GW7.jpg



REPORT #2

ZoneName: Western La Noscea
ZoneId: 138
Client: Global

Code:
[05:02:58.825 D] Requesting path on 138 from <-145.6331, -25.58481, 35.78869> to <-168.2918, -21.5, 44.14429>

Some visuals:

Not properly navigating over the coral at this location:

o6L5qaD.jpg


The path it takes when trying to navigate to the quest object:

A XYZ: <-153.9202, -22.6591, 40.32901>
A' XYZ: <-155.5479, -21.86077, 40.78221>
B XYZ: <-154.7921, -22.71269, 38.53395>
B' XYZ: <-156.418, -21.96856, 39.41686>


ZkBf8Pu.jpg


Where it ends up upon running the profile:

002Vzz1.jpg



REPORT #3

ZoneName: South Shroud
ZoneId: 153
Client: Global

Code:
[17:13:11.450 D] Requesting path on 153 from <617.4005, 22.29626, 85.91483> to <193.8353, 7.863429, -57.72491>

Some visuals:

Not properly navigating away from Urth's Fount at this location:

6ZjGFsu.jpg


The path it takes when trying to navigate to the quest NPC (in Quarrymill):

96shOm4.jpg


Where it ends up upon running the profile:

Ypr5ywh.jpg



REPORT #4

ZoneName: Northern Thanalan
ZoneId: 147
Client: Global

Code:
[05:38:28.420 D] Requesting path on 147 from <212.5482, 24.38777, 77.04852> to <213.7025, 30.19751, 61.02075>

Some visuals:

Not properly navigating up the staircase at this location:

3T4CDfs.jpg


The path it takes when trying to navigate to the quest object:

A XYZ: <212.0427, 24.98928, 64.34357>
A' XYZ: <217.2824, 29.38419, 60.23957>
B XYZ: <212.7121, 24.93637, 65.1002>
B' XYZ: <217.6063, 29.38419, 60.86745>


E69mw8u.jpg


Where it ends up upon running the profile:

XMEYpwI.jpg
 
Last edited:
ZoneName: The Dravanian Hinterlands
ZoneId: 399
Client: Global

Code:
[04:20:39.945 D] Requesting path on 399 from <899.8669, 160.8482, 188.5417> to <852.7981, 152.7303, 181.1867>

Some visuals:

Not properly navigating through the archway at this location:

BmvSbnI.jpg


The path it takes when trying to navigate to the next HotSpot:

A XYZ: <873.5445, 156.0428, 187.4372>
A' XYZ: <866.4343, 154.9267, 186.9044>
B XYZ: <873.6721, 155.7222, 184.1402>
B' XYZ: <866.6381, 154.6521, 183.8162>
C XYZ: <873.8436, 155.6585, 181.4405>
C' XYZ: <866.9456, 154.634, 181.0293>


NvQQxlM.jpg


Where it ends up upon running the profile:

qjcavFc.jpg
 
ZoneName: Idyllshire
ZoneId: 478
Client: Global

There have been some changes to the zone for 3.1. The bot keeps running into the (new) wooden stand around the Collectible Apraiser/Scrip Exchange.
 
ZoneName: Idyllshire
ZoneId: 478
Client: Global

There have been some changes to the zone for 3.1. The bot keeps running into the (new) wooden stand around the Collectible Apraiser/Scrip Exchange.


I'm doing a full remesh now and after that I've got a few maps that need to be tweaked. Trying to get everything sorted before the weekend.
 
ZoneName: Lower La Noscea
ZoneId: 135
Client: Global

Code:
[07:03:46.016 D] Requesting path on 135 from <336.1857, 32.19236, 641.6545> to <225.3015, 14.09604, 620.9455>

Some visuals:

Not properly navigating through the doorway on the top of the wall at this location:

tqrvxOw.jpg


The path it takes when trying to navigate to the NPC down on the ground level:

A XYZ: <303.2343, 30.4394, 618.4885>
A' XYZ: <301.711, 30.49525, 617.3643>


IyMVhfj.jpg


Where it ends up upon running the profile:

YTr3Vu9.jpg
 
Last edited:
ZoneName: Coerthas Central Highlands
ZoneId: 155
Client: Global

Code:
[15:26:33.138 D] Requesting path on 155 from <-250.34, 272.2183, -119.3846> to <-229.4787, 272.511, -33.36882>

Some visuals:

Not properly navigating to higher ground at this location:

o6QhkGz.jpg


The path it takes when trying to navigate to the quest object:

ReTFBVG.jpg


Where it ends up upon running the profile:

sDz2DiD.jpg
 
ZoneName: Outer La Noscea
ZoneId: 180
Client: Global

Code:
[03:59:59.264 D] Requesting path on 180 from <-312.6587, 18.20614, -522.6568> to <-319.9131, 4.416262, -571.3744>

Some visuals:

Not properly navigating to the quest NPC (behind the building) at this location:

Xpjxf8v.jpg


The path it takes when trying to navigate to the quest object:

iEFFkJj.jpg


Where it ends up upon running the profile:

OVTBMJk.jpg
 
[01:57:03.055 D] Requesting path on 155 from <-416.324, 210.7882, -277.4219> to <-414.4503, 211.4575, -294.4839>

Starting point was right outside the door, it should go in the building and reach the destination to reach the NPC from MSQ
However the current mesh send it to go upstair and went in another room.
 
Character keeps running into a stone until user jumps manually over it. This happens during Trader's Favor use in Drav Hinterlands, using the FavorManager profile. If not noticed immediately, the Favor runs out.

Code:
[23:11:50.036 N] Gathering ItemName:Wind Crystal Chance:100 HqChance:-1 Amount:1 RawItemId:10
[23:12:01.835 V] [ExGather v3.2.5.1604040] Finished gathering from Mineral Deposit with 613 GP at 07:32 ET
[23:12:01.836 V] [Poi.Clear] Reason: Node is gone
[23:12:01.902 N] [ExGather v3.2.5.1604040] Node set -> Mineral Deposit 0x102F7260
[23:12:01.902 D] [POI Set] Type: Gather, Name: Mineral Deposit, ObjectId: 40000229, NpcId: 0, Location: <31.89844, 54.71996, 173.864>
[23:12:01.935 N] [ExGather v3.2.5.1604040] GatherSpot set -> GatherSpot: { NodeLocation: <31.89844, 54.71996, 173.864> }
[B][23:12:01.969 D] Requesting path on 399 from <67.452, 53.50208, 176.3919> to <31.89844, 54.71996, 173.864>
[23:12:02.109 D] Generated path to <31.89844, 54.71996, 173.864> in 00:00:00.1403154 ms[/B]
[23:12:02.169 N] Sprinting
[23:12:02.169 D] DoAction Spell 3 0xE0000000
[23:12:04.536 D] Moving to next hop: <52.01443, 55.06616, 166.5797> (Mineral Deposit) D: 1,614132
[23:12:04.569 D] Moving to next hop: <49.3644, 54.76614, 165.8797> (Mineral Deposit) D: 3,552526
[23:12:32.194 N] Sprinting
[23:12:32.194 D] DoAction Spell 3 0xE0000000
[23:13:02.218 N] Sprinting
[23:13:02.218 D] DoAction Spell 3 0xE0000000
[23:13:32.218 N] Sprinting
[23:13:32.218 D] DoAction Spell 3 0xE0000000
[23:14:02.235 N] Sprinting
[23:14:02.235 D] DoAction Spell 3 0xE0000000
[23:14:32.268 N] Sprinting
[23:14:32.268 D] DoAction Spell 3 0xE0000000
[23:15:02.285 N] Sprinting
[23:15:02.285 D] DoAction Spell 3 0xE0000000
[23:15:32.285 N] Sprinting
[23:15:32.285 D] DoAction Spell 3 0xE0000000
[23:16:02.302 N] Sprinting
[23:16:02.302 D] DoAction Spell 3 0xE0000000
[23:16:32.313 N] Sprinting
[23:16:32.313 D] DoAction Spell 3 0xE0000000
[23:16:34.572 N] Stopping the bot. Reason:Pushed the stop button.
 
ZoneName: The Dravanian Forelands
ZoneId: 398
Client: Global

Code:
[04:18:03.739 D] Requesting path on 398 from <213.6713, -24.20764, -483.7103> to <164.7276, -18.14656, -566.2358>

Some visuals:

Not properly navigating over the large, broken/eroded stairs at this location:

3fmdMvD.jpg


The path it takes when trying to navigate to the NPC beyond the stairs:

A XYZ: <172.468, -18.32792, -534.1154>
A' XYZ: <169.3717, -17.97997, -535.2358>


blwhGPC.jpg


Where it ends up upon running the profile:

FkYVBZd.jpg
 
Last edited:
This one appears to still be an issue. I'm not certain that connection is long/wide enough (goes up the stairs high enough) to get around the meshing issue, though.

ZoneName: The Sea of Clouds
ZoneId: 401
Client: Global

[00:00:53.841 D] Requesting path on 401 from <255.9957, 105.4359, 116.3882> to <239.5209, 127.7943, 121.1414>

Some visuals:

Not properly navigating the stairs at this location:

2rpx9y0.jpg


The path it takes when trying to navigate the stairs:

A XYZ: <240.4762, 121.227, 119.1882>
A' XYZ: <238.5644, 121.8764, 118.4467>


HVmpDw9.jpg


Where it ends up upon running the profile:

8MMZ0Zc.png


Possible unmeshed area:

HESIkQm.png
 
[17:28:19.362 N] [TurnInPlusTag] Turning in quest Three for Three(66425) from Portelaine at <169.4819, 223.0354, 366.2623>
[17:28:19.365 V] [Poi.Clear] Reason: Current behavior changed to TurnInPlusTag: RewardSlot: -1, ItemIds: System.Int32[], RequiresHq: System.Boolean[], IsDone: False, NpcId: 1006380, InteractDistance: 5, XYZ: <169.4819, 223.0354, 366.2623>, NPC: Portelaine 0x3F76B720, HighPriority: False, LineNumber: 8476, InCombat: False, QuestId: 66425, StepId: 0, PostCombatDelay: 0, QuestName: Three for Three, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[17:28:19.365 D] Replaced hook [ProfileOrderBehavior_Hook] e478503a-0b3a-4167-b4c6-4bf8198a128f
[17:28:19.420 D] Requesting path on 155 from <132.8056, 230.548, 397.5116> to <169.4819, 223.0354, 366.2623>
[17:28:19.809 D] Generated path to <169.4819, 223.0354, 366.2623> in 00:00:00.3889338 ms
[17:28:19.817 D] Moving to next hop: <132.8212, 230.5989, 397.4724> (TurnInPlusTag: Portelaine) D: 0.06609246
[17:28:19.840 D] Moving to next hop: <148.6712, 226.7989, 377.1224> (TurnInPlusTag: Portelaine) D: 26.09054
[17:28:22.775 D] Moving to next hop: <148.7211, 226.0989, 374.6224> (TurnInPlusTag: Portelaine) D: 3.211542
[17:28:23.078 D] Moving to next hop: <149.1211, 225.8989, 373.7224> (TurnInPlusTag: Portelaine) D: 1.414844
[17:28:23.177 D] Moving to next hop: <152.2211, 224.2989, 367.8224> (TurnInPlusTag: Portelaine) D: 7.337042
[17:28:23.906 D] Moving to next hop: <155.0713, 223.1989, 364.3225> (TurnInPlusTag: Portelaine) D: 5.260481
[17:28:24.406 D] Moving to next hop: <155.8213, 222.1989, 353.6725> (TurnInPlusTag: Portelaine) D: 11.24067
[17:28:25.585 D] Moving to next hop: <155.9713, 222.2989, 353.3224> (TurnInPlusTag: Portelaine) D: 0.9883665
[17:28:33.808 D] Finished checking gear in 00:00:00.0018914



when approaching the settlement from the Southwest and attempting to enter said settlement, character gets stuck behind the southern "open gate"
 
[17:34:05.365 N] [PickupQuestPlusTag] Picking up quest The Rose and the Unicorn(66426) from Carrilaut at <165.2094, 223, 367.7272>
[17:34:05.366 V] [Poi.Clear] Reason: Current behavior changed to PickupQuestPlusTag: IsDone: False, InteractDistance: 5, NpcId: 1006382, XYZ: <165.2094, 223, 367.7272>, HighPriority: False, LineNumber: 8484, InCombat: False, QuestId: 66426, StepId: 0, PostCombatDelay: 0, QuestName: The Rose and the Unicorn, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[17:34:05.366 D] Replaced hook [ProfileOrderBehavior_Hook] 93bb9102-9fa5-407b-b482-a8f7ee2245ed
[17:34:05.379 D] Interacting with Carrilaut 0x3F76A230
[17:34:06.697 V] [Poi.Clear] Reason: Current behavior changed to MoveToTag: XYZ: <209.308, 245.4055, 195.1171>, Name: Prairillot, Distance: 3, UseMesh: True, IsDone: False, HighPriority: False, LineNumber: 8491, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[17:34:06.697 D] Replaced hook [ProfileOrderBehavior_Hook] 0cc742c0-8523-40b1-bfea-50ae6d6ee361
[17:34:06.702 D] DoAction Mount 49 0xE0000000
[17:34:08.277 D] Requesting path on 155 from <168.202, 223.0354, 367.6059> to <209.308, 245.4055, 195.1171>
[17:34:08.555 D] Generated path to <209.308, 245.4055, 195.1171> in 00:00:00.2773316 ms
[17:34:08.755 D] Moving to next hop: <169.5711, 223.0989, 367.6224> (Prairillot) D: 0.899226
[17:34:08.780 D] Moving to next hop: <169.9711, 223.0989, 367.4224> (Prairillot) D: 1.186225
[17:34:08.855 D] Moving to next hop: <170.6711, 223.0989, 366.8724> (Prairillot) D: 1.550817
[17:34:08.980 D] Moving to next hop: <171.0211, 223.0989, 366.3224> (Prairillot) D: 1.295091
[17:34:09.055 D] Moving to next hop: <171.3711, 223.0989, 365.4724> (Prairillot) D: 1.553077
[17:34:09.155 D] Moving to next hop: <174.2711, 222.9989, 357.9225> (Prairillot) D: 8.7522
[17:34:10.083 D] Moving to next hop: <175.7212, 222.8989, 356.3224> (Prairillot) D: 2.542417
[17:34:10.181 D] Finished checking gear in 00:00:00.0013197
[17:34:10.283 D] Moving to next hop: <180.6712, 222.5989, 351.5224> (Prairillot) D: 7.62833
[17:34:11.086 D] Moving to next hop: <218.0211, 222.0989, 334.6224> (Prairillot) D: 41.40294
[17:34:15.599 D] Moving to next hop: <219.6213, 222.1989, 332.3224> (Prairillot) D: 3.492108
[17:34:25.206 D] Finished checking gear in 00:00:00.0011093
[17:34:40.232 D] Finished checking gear in 00:00:00.0017375
[17:34:55.281 D] Finished checking gear in 00:00:00.0011636
[17:35:10.308 D] Finished checking gear in 00:00:00.0010075
[17:35:25.335 D] Finished checking gear in 00:00:00.0012064


Character gets stuck on the corner of the building when trying to turn it
 
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