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[N] The Everbloom Raw Gold Farm

Hi. I used the bot today and I've got a problem with the everbloom v1.6 and at half the run my character couldn't move anymore because we wants to drop the monster's items but the monster has none.
Here is the code i got on the bot :
[Singular] *Shear on Abomination distordue.88A8 @ 38.2% at 0.8 yds
[Singular] *Shear on Abomination distordue.88A8 @ 26.5% at 0.8 yds
[Singular] *Shear on Abomination distordue.88A8 @ 13.8% at 0.8 yds
[Singular] *Shear on Abomination distordue.88A8 @ 3.6% at 0.8 yds
[Singular] Switching to BotPoi: Pétaleffroi.88A8!
[Singular] /startattack on Pétaleffroi.88A8 @ 28.9% at 0.0 yds
[Singular] *Immolation Aura on Me @ 91.5%
Looting Pétaleffroi

Thanks is advance for your help!
 
Hi. I used the bot today and I've got a problem with the everbloom v1.6 and at half the run my character couldn't move anymore because we wants to drop the monster's items but the monster has none.
Here is the code i got on the bot :
[Singular] *Shear on Abomination distordue.88A8 @ 38.2% at 0.8 yds
[Singular] *Shear on Abomination distordue.88A8 @ 26.5% at 0.8 yds
[Singular] *Shear on Abomination distordue.88A8 @ 13.8% at 0.8 yds
[Singular] *Shear on Abomination distordue.88A8 @ 3.6% at 0.8 yds
[Singular] Switching to BotPoi: Pétaleffroi.88A8!
[Singular] /startattack on Pétaleffroi.88A8 @ 28.9% at 0.0 yds
[Singular] *Immolation Aura on Me @ 91.5%
Looting Pétaleffroi

Thanks is advance for your help!

Where in the dungeon did you get stuck? what profile did you use? If you press "info" instead of "log" in HB you can see which line of code the bot is currently executing, if you can tell me which line it would be much easier to identify the problem.
 
Where in the dungeon did you get stuck? what profile did you use? If you press "info" instead of "log" in HB you can see which line of code the bot is currently executing, if you can tell me which line it would be much easier to identify the problem.


Goal: Moving to <7117.57, 197.1, 145.211> [Ref: "MoveTo" @line 181] if he are dismonted they dont move, but if u click on manual mount he move to inside dungeon.
 
Goal: Moving to <7117.57, 197.1, 145.211> [Ref: "MoveTo" @line 181] if he are dismonted they dont move, but if u click on manual mount he move to inside dungeon.

Does this happen every time the bot is going outside to reset dungeon?
 
Does this happen every time the bot is going outside to reset dungeon?

No, its hapen on start , and left on mid, he dont use mount to go next spot and stay on same place. But if u click to any mount all time he go perfect.
 
There is no direct replacement. However, you can use Navigator.LookupPathInfo for path distances to objects.

<If Condition="Me.ZoneId != 7109">
<CustomBehavior File="Misc\RunLua" Lua="ResetInstances();" />
<If Condition="Me.Location.Distance(new WoWPoint(-7117.57, 197.1, 145.211)) &gt; 20" >
<RunTo X="7117.57" Y="197.1" Z="145.211" />
</If>
<CustomBehavior File="GoThruPortal" X="7100.673" Y="194.2674" Z="143.7517" />
<CustomBehavior File="WaitTimer" WaitTime="10000" TerminateWhen="Me.IsInInstance" />
 
There is no direct replacement. However, you can use Navigator.LookupPathInfo for path distances to objects.

<If Condition="Me.ZoneId != 7109">
<CustomBehavior File="Misc\RunLua" Lua="ResetInstances();" />
<If Condition="Me.Location.Distance(new WoWPoint(-7117.57, 197.1, 145.211)) > 20" >
<RunTo X="7117.57" Y="197.1" Z="145.211" />
</If>
<CustomBehavior File="GoThruPortal" X="7100.673" Y="194.2674" Z="143.7517" />
<CustomBehavior File="WaitTimer" WaitTime="10000" TerminateWhen="Me.IsInInstance" />

I have created a solution, I was just trying to find the patch notes for HB 3
 
Objectif: KillUntilComplete-KillUn: In Progress (no associated quest)
[Ref: "[Fandig2] Everbloom Farm" @line 269]
http://hpics.li/8db16d6

I'm a DH tank .

Are you stuck there? The bot should kill the big dudes and the long one that stuns. When the guy that uses stuns dies the line is complete. Have this happened once or several times? Is this normal profile or LITE?
 
Yes I'm stuck there, he didn't kill that kind of monster. The bug appears everytime in the 2 versions
 
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