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[N] Firelands Raw Gold Endless Farm

Code:
bad point
<RunTo X="-250.5062" Y="-231.5517" Z="53.00938" />
When the bot is running it, he often falls into the lava, I replaced it with a point
Code:
<RunTo X="-219.4159" Y="-215.9711" Z="54.39933" />
 
Last edited:
I Have tested this on my Arms warrior for about ten hours i have got 2 deaths and about 8k gold Its a decent gold farming profile. I am very pleased with this profile. Just wondering myself if Gathering Ore isnt a higher GPh. Im pleased tro say though 100% AFK on that ten hour run also got around 30 lockboxes have no idea what they hold though
 
Code:
bad point
<RunTo X="-250.5062" Y="-231.5517" Z="53.00938" />
When the bot is running it, he often falls into the lava, I replaced it with a point
Code:
<RunTo X="-219.4159" Y="-215.9711" Z="54.39933" />

maybe you got a outdated version ? i did replace all the RunTo with MoveTo
 
I Have tested this on my Arms warrior for about ten hours i have got 2 deaths and about 8k gold Its a decent gold farming profile. I am very pleased with this profile. Just wondering myself if Gathering Ore isnt a higher GPh. Im pleased tro say though 100% AFK on that ten hour run also got around 30 lockboxes have no idea what they hold though

the lockboxes contain about 30-40 gold and 1-2items for each lockbox
 
functioning a bit weird, i just ran this profile and there were so many mobs still left when my dk created his deathgate waited there a while and then went back. Can you possibly put in a health check so that the toon can start fighting as soon as it reaches say 50% my dk just died which is 730 ivl because he pulled too many mobs and kept running until he died.
 
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[Compiler Error]: C:\Users\Lais\Desktop\HB\Quest Behaviors\QuestBehaviorCore\Utility\Query_Database.cs(23,22) : error CS0234: The type or namespace name 'Database' does not exist in the namespace 'Styx.CommonBot' (are you missing an assembly reference?)
 
If you have the old honorbuddy, its still working, that is what I'm doing to continue running the profile
 
i will update it for hb3 anyway it will take some time. remember so far hb3 is just a test release. als long as hb2 is supported use it for the profile.


unfortunately*my accounts got banned yesterday so i will need some time untill i can go back to develop and testing. this means it will take some weeks until i can make a release
 
if you want, check out these mining methods while working on your profile :-)
i tried your profile its great, but the mining part with the InteractWith behavior gave me problems.

either
Code:
    <CustomBehavior File="CollectThings" 
                    MobId="53732" 
                    CollectUntil="NoTargetsInArea" 
                    CollectItemCount="1"
                    CollectItemId="53732" 
                    MobState="Dead" 
                    PostInteractDelay="1600" />
or
Code:
<!-- add this line ONCE at top of profile, after <Questorder> -->
<CustomBehavior File="RunCode" Type="Definition" Code="int miningCounter = 0;" />

<!-- add the following complete text everytime you want the bot to mine all mobs in area -->
<CustomBehavior File="RunCode" Code="miningCounter = 0" />
  <while Condition="miningCounter &lt; 4">
    <CustomBehavior File="TargetAndMoveToMob" MobId="53732"
                          TargetOnlyIfHealthPercentBelow="1"
                          MoveWithinMaxRangeOfMob="2"
                          WaitForNpcs="false"/>

  <while Condition="(Me.CurrentTarget != null) &amp;&amp; (Me.CurrentTarget.Entry == 53732)">
    <if Condition="!(Me.IsCasting)">
      <CustomBehavior File="InteractWith" MobId="53732" WaitTime="1600" MobState="Dead" KeepTargetSelected="true"/>
    </if>
    <CustomBehavior File="TargetAndMoveToMob" MobId="53732"
                        TargetOnlyIfHealthPercentBelow="1"
                        MoveWithinMaxRangeOfMob="3"
                        WaitForNpcs="false"/>

  </while>
  <CustomBehavior File="RunCode" Code="miningCounter++" />
</while>

the first code looks better, but i think the second one works better.

anyone with ideas on how to further improve the mining part please let me know.

edit: changed the second code a bit. but InteractWith is still having trouble with the new HB3, or is it the "pather" :confused:
 
Last edited:
Profile works with Hb3 but sometimes does not hit the mobs and they kill him, the farm is possible but a lot of times dies
 
I start the profile "normal with gbank" 30 minutes ago and no problem ATM...i will report after 1 or 2 hours...
 
if you want, check out these mining methods while working on your profile :-)
i tried your profile its great, but the mining part with the InteractWith behavior gave me problems.

either
Code:
    <CustomBehavior File="CollectThings" 
                    MobId="53732" 
                    CollectUntil="NoTargetsInArea" 
                    CollectItemCount="1"
                    CollectItemId="53732" 
                    MobState="Dead" 
                    PostInteractDelay="1600" />
or
Code:
        <CustomBehavior File="TargetAndMoveToMob" MobId="53732"
          TargetOnlyIfHealthPercentBelow="1"
          MoveWithinMaxRangeOfMob="2"
          WaitForNpcs="false"/>

        <while Condition="(Me.CurrentTarget != null) &amp;&amp; (Me.CurrentTarget.Entry == 53732)">
          <while Condition="(Me.CurrentTarget != null) &amp;&amp; (Me.CurrentTarget.Entry == 53732)">
            <if Condition="!(Me.IsCasting)">
              <CustomBehavior File="InteractWith" MobId="53732" WaitTime="1600" MobState="Dead" KeepTargetSelected="true"/>
            </if>
            <CustomBehavior File="TargetAndMoveToMob" MobId="53732"
                        TargetOnlyIfHealthPercentBelow="1"
                        MoveWithinMaxRangeOfMob="3"
                        WaitForNpcs="false"/>

          </while>

          <CustomBehavior File="TargetAndMoveToMob" MobId="53732"
                      TargetOnlyIfHealthPercentBelow="1"
                      MoveWithinMaxRangeOfMob="3"
                      WaitForNpcs="false"/>

        </while>

the first code looks better, but i think the second one works better.

anyone with ideas on how to further improve the mining part please let me know.

edit: the outer while loop is there to ensure the bot mines all mobs. without it , sometimes the bot targets the same mobs twice, it disappears (because mined) and the bot "thinks" there are no more mobs and continues profile without mining all. with the extra loop it allways mines all mobs in area

hey thanks for your cobtribution i really appriceate it. it looks really nice i will test it as soon when i am back running
 
Have run it on and off today. Reset instance by hand and attempted a number of other strategies - no dice.

Bot hangs out there and walks around - will respond to combat but doesn't exit the instance or reset.

On occasion wont respond to combat...great profile; dying for it to come back up again :P
 
Currently running this on a 650 rogue, doing pretty good in terms of no deaths. Allthough it seems to waste allot of time outside the entrance. It completes his route inside, heads for the exit and walks through the teleporter. After that he is just standing outside waiting for something?? After a couple of mins(5?) it resets firelands and goes back inside. Why is it waiting outside? And why is it waiting for so long? Can I change this timer?

Thanks for your response
 
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