Hey man, just grabbed the trial version.
Hey!
Thanks a lot for detailed feedback.
Mind telling us what classes you are using? Any heirlooms etc? :3
1-10 Grind:
- Alts Jumped a lot during combat. Didn't rest when low health(May be HB Issue or possibly a setting I didn't check)
Resting problem might be due to "KillUntilComplete" behavior I use at 1-10 levels. It is very 'aggressive' behavior and can skip loot/rest behaviors when going for new target.
Going to check anyways to make sure I've enabled rest behavior and checking if I should adjust Jumper.
Razorfen Kraul
- Booster failed to kill one of the early spawns resulting in death of alts(Only happened once. Fluke perhaps?)
Yeah if it just happened couple of times at max.
The Blood Furnace
- Occasionally Booster got stuck at final boss(Waiting for party members to res) even though they hadn't died. Is it possible to have the script do a check before each major encounter in dungeon? For some reason if the noobs die before the dungeon resets it carries over to the next instance and causes the bot to think they need to res before final boss.
Hmm..
Gotta check this, no idea why script would return some of the nubs to be 'dead' if they are alive.
Waittimer is capped at 2min so it wont get stuck in here, just unnecessary delays.
Blackrock Caverns
- Shortly after defeating the second boss(Corla) it idles in place being attacked from a distance by a single enemy. I have to manually move Booster and attack the enemy before it resumes the path.
- The idle does not occur every time. Seems the Booster runs into the middle of the mob and if the enemy is outside the AoE spell then he doesnt finish him off and continues along. It is worth mentioning that it only happens when a Ranged enemy is left because it doesn't aggro and chase after the Booster.
Gonna investigate. Post log from booster if possible, would help a lot :d
Suggestions
- I like the jumper idea as it does simulate a more human like behavior(Not sure how you have it setup to know when to jump. RandomNumberGenerator or setTimer? During the 1->10 leveling its very aggresive and jumps during combat. Can you implement a areWeInCombat method so it doesn't jump during fights?
- Possible option to set that toons are RAF so they dont attempt to run to instance while Booster travels there.
- If followers do need to run to instance is it possible to implement comat detection? noticed between instances that if my follower was attacked it would ignore it and sometimes die.
1. Jumper is easy fix, gonna stop it jumping while we are killing stuff
2. You mean so they would only use RAF Summon? Not easy to do because from nub perspective we have no idea whether booster / other nub is able to summon us (he might have cd for 30min still etc...).
3. This is intended, nubs are usually underlevel & undergeared for zones they travel through. And allowing them to fight back mobs might cause infinite death loops. If they die many times on same zone I can add fixes for it.
(Gonna update this post as you update yours)