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MRogue CC

Thx for the updates.

Btw, is there anyway you can make it so you target a mob, rather than the mob's pet?
 
should change
Code:
SpellManager.CastSpell("Cloak of Shadows");
to
Code:
SpellManager.CastSpell("Cloak of Shadows",true);
since cloak is off GCD, otherwise cc will wait 1.5 sec before casting vanish.
 
Seems to cheapshot then think the mob is bugged. No clue why. If you want the whole log then just say.

Activity: Moving to hotspot
Activity: Setting Trapdoor Crawler at 30 yards as your target
Activity: Moving to hotspot
Activity: Setting Trapdoor Crawler at 26 yards as your target
Activity: Moving to hotspot
Activity: Setting Trapdoor Crawler at 26 yards as your target
Activity: Moving to hotspot
Activity: Setting Trapdoor Crawler at 26 yards as your target
Activity: Moving to hotspot
Activity: Setting Trapdoor Crawler at 29 yards as your target
Activity: Pulling Trapdoor Crawler now.
Killing Trapdoor Crawler is 30 yards away.
Cheap Shot.
Pull done.
Activity: Combat
Sinister Strike.
This Trapdoor Crawler is a bugged mob. Combat blacklisting for 1 hour.
 
Here is my distract method in case you want to add it.
Code:
// Distract
        void Distract ()
        {
            if (Me.GotTarget && SpellManager.CanCastSpell("Distract") && !Me.CurrentTarget.Combat && Me.CurrentTarget.Distance <= 30-4)
            {
                WoWPoint distractPoint = WoWMovement.CalculatePointFrom(Me.CurrentTarget.Location, -4.0f); 
                SpellManager.CastSpell("Distract",true);
                SpellManager.ClickRemoteLocation (distractPoint);
                slog("Distracting.");
            }
        }
and then I added it in the Pull() method like this so it uses distract while its moving in towards target
Code:
            if (!Me.Combat && targetDistance > 5 &&
                targetDistance < Styx.Logic.Targeting.PullDistance + 10)
            {
                Distract();
                Navigator.MoveTo(attackPoint);
                return;
            }
 
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Same vanish bug in 1.0.6
Used vanish, walks for some seconds backwards and still stands there afk....
 
Seems to cheapshot then think the mob is bugged. No clue why. If you want the whole log then just say.
[/SIZE]
It's put mob to blacklist because combat timer is expired. Try to fix it.
 
Anybody can open wowhead? Need all heal potion's ids and all bandage's ids...
 
There in the protected items template somewhere around here, all the credit goes to him, but, here they are.

<!--Bandage-->
<Item>1251</Item> <!-- Linen Bandage -->
<Item>2581</Item> <!-- Heavy Linen Bandage -->
<Item>3530</Item> <!-- Wool Bandage -->
<Item>3531</Item> <!-- Heavy Wool Bandage -->
<Item>6450</Item> <!-- Silk Bandage -->
<Item>6451</Item> <!-- Heavy Silk Bandage -->
<Item>8544</Item> <!-- Mageweave Bandage -->
<Item>8545</Item> <!-- Heavy Mageweave Bandage -->
<Item>14529</Item> <!-- Runecloth Bandage -->
<Item>14530</Item> <!-- Heavy Runecloth Bandage -->
<Item>21990</Item> <!-- Netherweave Bandage -->
<Item>21991</Item> <!-- Heavy Netherweave Bandage -->
<Item>34721</Item> <!-- Frostweave Bandage -->
<Item>34722</Item> <!-- Heavy Frostweave Bandage -->

and the heal potions.


<!--Healing Potion-->
<Item>118</Item> <!-- Minor Healing Potion -->
<Item>858</Item> <!-- Lesser Healing Potion -->
<Item>4596</Item> <!-- Discolored Healing Potion -->
<Item>929</Item> <!-- Healing Potion -->
<Item>1710</Item> <!-- Greater Healing Potion -->
<Item>3928</Item> <!-- Superior Healing Potion -->
<Item>13446</Item> <!-- Major Healing Potion -->
<Item>17348</Item> <!-- Major Healing Draught PvP -->
<Item>28100</Item> <!-- Volatile Healing Potion -->
<Item>33934</Item> <!-- Crystal Healing Potion -->
<Item>22829</Item> <!-- Super Healing Potion -->
<Item>17349</Item> <!-- Super Healing Draught -->
<Item>32947</Item> <!-- Auchenai Healing Potion -->
<Item>33092</Item> <!-- Healing Potion Injector -->
<Item>18839</Item> <!-- Combat Healing Potion -->
<Item>31839</Item> <!-- Major Combat Healing Potion -->
<Item>31852</Item> <!-- Major Combat Healing Potion -->
<Item>31853</Item> <!-- Major Combat Healing Potion -->
<Item>31838</Item> <!-- Major Combat Healing Potion -->
<Item>39671</Item> <!-- Resurgent Healing Potion -->
<Item>33447</Item> <!-- Runic Healing Potion -->
<Item>41166</Item> <!-- Runic Healing Injector -->
<Item>43531</Item> <!-- Argent Healing Potion -->

now the thread they we're in... "http://www.buddyforum.de/showthread.php?2414-An-ProtectedItems-amp-ForceMail-template&highlight=protected+items+template"

I take no credit for looking up any of the information, I just knew where it was.
 
I have deadly Poison VII in my pack but he doesnt seem to want to apply it. Other than that seems to be working super.
 
I have deadly Poison VII in my pack but he doesnt seem to want to apply it. Other than that seems to be working super.
It is strange because deadly Poison VII added to list of poisons. Please, post log.
 
now it?s working really smooth and nice! Potions works also flawless...
have to test it more... running on a lv 37 Rouge.
 
I would suggest to move Distract(); up a little in Pull(); directly above the line with Navigator.MoveTo(WoWMovement.CalculatePointFrom(ObjectManager.Me.CurrentTarget.Location, 2f));
and under WoWMovement.Face(); that way it uses distract as its moving towards target and has time to regen energy for the opener.

Also 10% health threshhold is pretty low for vanish as the HP precent in HB doesn't seem to update that fast. I would suggest setting it anywhere from 25-35.
 
Whenever my character has two mobs on him, he keeps switching his current target between the two every attack.
 
I would suggest to move Distract(); up a little in Pull(); directly above the line with Navigator.MoveTo(WoWMovement.CalculatePointFrom(ObjectManager.Me.CurrentTarget.Location, 2f));
and under WoWMovement.Face(); that way it uses distract as its moving towards target and has time to regen energy for the opener.

Also 10% health threshhold is pretty low for vanish as the HP precent in HB doesn't seem to update that fast. I would suggest setting it anywhere from 25-35.

Updated.

Whenever my character has two mobs on him, he keeps switching his current target between the two every attack.

Post logs, please.

Need to test bandaging and combat with adds.
 
Mordor, one Question, do you always use the Target Plugin from Apoc?
I used it yesterday for better targeting and sometimes the Rouge can handle 3 Adds very smooth (with blind etc.) but sometimes he just smashes one mob down, target the second, smashes second down and the third killed the Rouge.
Know what i mean?
 
Well, i use it and it?s compatible...
He updated just yesterday the Plugin.

if (Assembly.GetCallingAssembly().GetName().Version < new Version(1, 9, 3, 1))

This only get active if the Version is smaller then 1.9.3.1
 
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Ok. For now MRogue support only 2 add with blind and gouge. I don't think that this spell help you if you have 3+ mobs. If adds > 2 class don't using gouge and blind, only aoe skill.
 
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