I can say, that I have been using another house scanner for a long while now, which does have a shorter scan delay than the shortest you have which is 500ms, and even then I have never gotten banned.
I'm perfectly fine with 500ms as that's fast enough for me, so I think people getting banned for scanning must be for some other reason, and are getting flagged for another reason.
Also, quick note, I don't know if it's random or a set bug but I've found the few times where it doesn't scan a 16x16 or 24x24 every time I go to said location it has it's front door open, so maybe that's somehow preventing a successful scan? Doing it manually for those works.
It happens with some other land if it's more than 7 days out, so perhaps that's intended.
Also, while doing auto scan I had a player attack me and it crashed hard, for a second it seemed to be controlling my character, dunno.
As follows:
Code:
Radar Thread threw exception while drawing.
Exception of type 'System.OutOfMemoryException' was thrown.
at System.IO.BinaryReader.ReadBytes(Int32 count)
at System.Windows.Baml2006.Baml2006Reader.Process_DeferableContentStart()
at System.Windows.Baml2006.Baml2006Reader.Process_OneBamlRecord()
at System.Windows.Baml2006.Baml2006Reader.Process_BamlRecords()
at System.Windows.Baml2006.B
Had this one a short time later:
Code:
Radar Thread threw exception while drawing.
Object reference not set to an instance of an object.
at mCore.Radar.RadarPlotter.UpdatePlayer() in c:\Users\Jason\Documents\GitHub\mRadar\mCore\Radar\RadarPlotter.cs:line 132
at mCore.Radar.RadarPlotter.Draw(List`1 doodads, List`1 creatures) in c:\Users\Jason\Documents\GitHub\mRadar\mCore\Radar\RadarPlotter.cs:line 101
at mCore.Radar.RadarW
This one makes no sense to me since it's not my username
