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mRadar

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So, fun story, my main account got unbanned. I don't think they have any positive proof of scanning. I think it's crashing and improper re-authentication that flags you.

That said, anything is possible. They could, at any day, change their code. I take as much precaution as I can, so my scanner only scans probable demolishing lots, and by default has a long delay and melee range limit.
 
I can say, that I have been using another house scanner for a long while now, which does have a shorter scan delay than the shortest you have which is 500ms, and even then I have never gotten banned.

I'm perfectly fine with 500ms as that's fast enough for me, so I think people getting banned for scanning must be for some other reason, and are getting flagged for another reason.

Also, quick note, I don't know if it's random or a set bug but I've found the few times where it doesn't scan a 16x16 or 24x24 every time I go to said location it has it's front door open, so maybe that's somehow preventing a successful scan? Doing it manually for those works.

It happens with some other land if it's more than 7 days out, so perhaps that's intended.

Also, while doing auto scan I had a player attack me and it crashed hard, for a second it seemed to be controlling my character, dunno.

As follows:

Code:
Radar Thread threw exception while drawing.
Exception of type 'System.OutOfMemoryException' was thrown.
   at System.IO.BinaryReader.ReadBytes(Int32 count)
   at System.Windows.Baml2006.Baml2006Reader.Process_DeferableContentStart()
   at System.Windows.Baml2006.Baml2006Reader.Process_OneBamlRecord()
   at System.Windows.Baml2006.Baml2006Reader.Process_BamlRecords()
   at System.Windows.Baml2006.B

Had this one a short time later:

Code:
Radar Thread threw exception while drawing.
Object reference not set to an instance of an object.
   at mCore.Radar.RadarPlotter.UpdatePlayer() in c:\Users\Jason\Documents\GitHub\mRadar\mCore\Radar\RadarPlotter.cs:line 132
   at mCore.Radar.RadarPlotter.Draw(List`1 doodads, List`1 creatures) in c:\Users\Jason\Documents\GitHub\mRadar\mCore\Radar\RadarPlotter.cs:line 101
   at mCore.Radar.RadarW

This one makes no sense to me since it's not my username :P
 
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Haha, I should start compiling the DLLs in release mode.

OutOfMemoryException is interesting. I've had issues in some cases with huge tree farms of too many vectors, but it led to a different error. I've watched the radar in task manager and haven't noticed any drastic memory leaks, but I will continue to do more testing. Efficiency and stability is a big concern for me since I've taken the additional overhead of drawing vectors.
 
Perhaps a way to automatically clear the house data for houses that don't expire? I know the area I was scanning was the large housing area in the northeastern part of Windscour.

Seemed as soon as I did that and moved a bit farther a few players loaded onto the screen and it crashed. I had one more error but I'm not on my desktop atm. I realize it could probably be fixed by clearing but doesn't that remove expiring land as well?

Also what the current functionality meant for predict tax status? I've unchecked it and I assumed it just prevents the yellow shading for houses? I'm probably lyrics way off the mark haha.
 
Used the free version and found a crapload of open farms I would have missed before. Donated!
 
Perhaps a way to automatically clear the house data for houses that don't expire? I know the area I was scanning was the large housing area in the northeastern part of Windscour.

Seemed as soon as I did that and moved a bit farther a few players loaded onto the screen and it crashed. I had one more error but I'm not on my desktop atm. I realize it could probably be fixed by clearing but doesn't that remove expiring land as well?

Yes clear would clear the plugin's cache of data. However the taxPayedTime info will still exist in the game's memory, so the scanner will pick up previous scans immediately.

Also what the current functionality meant for predict tax status? I've unchecked it and I assumed it just prevents the yellow shading for houses? I'm probably lyrics way off the mark haha.

It will always predict tax status and mark those yellow, but if the "Predict" checkbox is unchecked, it will include yellows in scans. Sometimes you have one or two dying plants or animals left on a farm, and those throw the prediction off. I find that it's best to just keep an eye out for those.
 
v0.95

- Ships! Clippers, Merchant ships, Cutters show up with their own graphics. The positioning of passengers however is buggy, due to some coordinate hackery within the game itself. They are grouped with Players in the settings panel.

- Fixed the color of stealthed players. Enemy = purple, friend = teal.

- Reduced the size of player icons to better handle large scale battles.

- Reduced memory and cpu consumption of scanning houses by about half. Removed the house icon from the houses, it's just a square now.

- Any thrown exception during runtime will cause Radar to shut down, to reduce risk of game crashing.

vrznXg8.jpg
 
omg 9.5 update looks awesome....... i will go download it and try it out :D
 
Not sure if it's already implemented, but have thunderstruck trees "always on top" of other things on radar, and perhaps in larger font?

Also, friend said it wasn't showing fortuna veins for mining (I can't confirm this personally!).
 
Thanks for sharing the radar with me. Very nicely made.

Not to sound like an ass, but i have a few suggestions.

1. Add distances
2. Make the windows resizable

I want to donate for the more advanced one, it is worth.
 
Also, friend said it wasn't showing fortuna veins for mining (I can't confirm this personally!).

I was mining with it the other day and when I had fortuna veins pop up after they were showing on the radar for me.

Dunno if related but I scanned all of Falcorth Plains housing and clicked the Forget button and it crashed Updater.exe, with error code 0xdeadc0de.

Hard to tell if it's a problem with the plugin or with ArcheBuddy.
 
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Thanks for the feedback guys, working to fix these bugs. Some like the Fortuna Vein is interesting. The game client hacks its own objects in ways that fool my optimization measures.

v0.97

- Fishing boats now show up.

- Fixed an issue where players would remain dead on radar after they respawn.

- Changed the house scanning prediction to reduce false positives.

- Fixed a possible crash when clicking Forget Houses

- Added "Sturgeon" to trade pack filter

- Added "Feeding Frenzy" to fish filter
 
Can u do a option to show only players from "Guild name Name"
 
Many thanks for access to your plug-in ... to the aforementioned wishes would add the following:
- Saving settings (location of the radar,opacity, etc.)
- Displays the distance to objects
- Display (can be optional) The name of the guild of players
- Display of the members of his guild in a different color ...

Thank you!
 
Radar isnt working since update today

Hi, I have not launched Archebuddy since the update. Will probably not for a few days to be safe.

What is the behavior of it not working? Are there any exception messages in the Log? Are things simply not showing up?

Thanks
 
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