What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Monk Addon - Switch to high dps 1h weapon prior to casting sweeping winds

62k hp and 2.99 attack per second with my dual wields. Well i dont think this is going to help =\ What is percent of damage reduce at 780 AR? i got about 58% AR damage reduce.

Over 70%...

BTW im currently working on a permanent fix that should solve all the problems everyone has had until now.
I have also experienced a problematic swap back to dual wield, so now i saw it happen - i found the source :)
expect an update in a day or two.
 
the only thing that helps vs reflect damage is either getting more life steal / life on hit, or getting more armor/all resist. dodge, hp, aps (without LoH), whatever wont help, just armor/allres
 
btw if anyone knows how often item DynamicId is reset then tell me thx.
 
Compiler Error: c:\Users\DemonbuddyBases\DemonbuddyBETA\Plugins\GilesTrinity\GilesTrinity.cs(225,13) : error CS0103: The name 'bGilesForcedVendoring' does not exist in the current context
using it with 1.7.1.3.
tried 1.7.1.2, still cannot be compiled
 
Compiler Error: c:\Users\DemonbuddyBases\DemonbuddyBETA\Plugins\GilesTrinity\GilesTrinity.cs(225,13) : error CS0103: The name 'bGilesForcedVendoring' does not exist in the current context
using it with 1.7.1.3.
tried 1.7.1.2, still cannot be compiled
Maybe I uploaded a wrong file, I'll fix it l8r
 
To anyone that wants to help test:
https://www.dropbox.com/s/fwnn7eq9ofle60g/rrrix.rar

Monk.cs + WeaponSwap.cs -> DB/Plugins/GilesTrinity/Abilities
Abilities.cs + GilesTrinity.cs -> DB/Plugins/GilesTrinity

Report any anomalies.
Should be working perfectly. on version 1.2
Does this work with inna set bonus ? the reduce spirit one so it swaps all the time? :)
Nvm: It works perfectly :) Thanks.
Update: It stashes my 2h :( Whats up with that?
Yet again im fast to talk: There's a protected bag slot option in demonbuddy :)
Thanks for everything
 
Last edited:
alfesi this version is broken, wait a day or two ill release a working version.
 
Ok this should be working properly - please help test :)
https://www.dropbox.com/s/m3c9uprj3478xqy/WeaponSwap-Fixed.zip

Should be working with v1.7.1.2 (not yet migrated to 1.3), though i believe it will work with 1.3 also.
GilesTrinity.cs isn't relevant so you can just ignore that file.

Monk.cs, WeaponSwap.cs -> GilesTrinity/Abilities/
Abilities.cs -> GilesTrinity/

You should set bottom right corner 2 slots (for offhand) as protected (even though it will work properly even when it isn't set like that); and don't forget the top left corner 2boxes too
 
Ok this should be working properly - please help test :)
https://www.dropbox.com/s/m3c9uprj3478xqy/WeaponSwap-Fixed.zip

Should be working with v1.7.1.2 (not yet migrated to 1.3), though i believe it will work with 1.3 also.
GilesTrinity.cs isn't relevant so you can just ignore that file.

Monk.cs, WeaponSwap.cs -> GilesTrinity/Abilities/
Abilities.cs -> GilesTrinity/

You should set bottom right corner 2 slots (for offhand) as protected (even though it will work properly even when it isn't set like that); and don't forget the top left corner 2boxes too
I ignored Gilestrinity.cs and got a compiler error.
Then I didn't ignore it and it worked :)
 
Could you please show me the way how do i add the other items such as boots or rings? I could do it default version of gilestrinity 1712 but now it looks like imposible for me. thx
 
Could you please show me the way how do i add the other items such as boots or rings? I could do it default version of gilestrinity 1712 but now it looks like imposible for me. thx

yeah, I also want to know that. By the way, I think there are two point to keep sweepingwind which will also reduce the frequency of changing weapon. Setting the datetime betweent 4000-4500s which I think is more reasonable and using the sweepingwind skill before going through waypoint and after arriving another waypoint. (I don't know how to do that)
 
I'll look into before and after waypoints tomorrow.

As for eq other stuff i'll post the overall code but i won't be supporting this as it will change per player.

Possible equipped slots:

Code:
InventorySlot.PlayerNeck
InventorySlot.PlayerRightFinger
InventorySlot.PlayerLeftFinger
InventorySlot.PlayerHead
InventorySlot.PlayerShoulders
InventorySlot.PlayerTorso
InventorySlot.PlayerBracers
InventorySlot.PlayerHands
InventorySlot.PlayerWaist
InventorySlot.PlayerLegs
InventorySlot.PlayerFeet
InventorySlot.PlayerRightHand
InventorySlot.PlayerLeftHand

Example for gloves swap:

Code:
row = 0; column = 2;
myItem = ZetaDia.Me.Inventory.Backpack.Where(i => i.InventoryColumn == column && i.InventoryRow == row).FirstOrDefault();
ZetaDia.Me.Inventory.EquipItem(myItem.DynamicId, InventorySlot.PlayerHands);

Now it appears twice, once on the equip DPS and once on the equip dual wield \ unequip DPS.
Look at my code on how i swapped the Skorn with the Main hand and carry on from there.
Don't forget to protect the slots.
 
I'll look into before and after waypoints tomorrow.

As for eq other stuff i'll post the overall code but i won't be supporting this as it will change per player.

Possible equipped slots:

It works! Many thanks!!
 
I have noticed a bug that sometimes the bot after swapping to my Skorn just stands there and does nothing and dies since it doesn't succeed in casting sweeping winds because there isn't enough Spirit. I think that occasionally it manages to cast something else in between that consumes the Spirit hence it ends up in this situation, but that's just a theory since I tried to raise the mana checking value in the Monk.cs but it didn't help much.

Any ideas?
 
Still have questions: I found it doesn't refresh the sweepingwind even the buff goes to the end very often, why? And how to reduce the frequency to use mantra of conviction because it refresh quite often and spend too much spirit. Why not just refresh it for elite monster. It's not a big deal if I can keep the wind buff, but I lose the buff quite often and need too many spirit to rebuild high dps sweepingwind. Looking for your reply. Thanks!
 
Perhaps it hasn't got anything to do with this addon and has to do with how DB was updated lately do disable movement while casting a town portal.
It seems to me that the combat routine is disabled for a few seconds after the start of casting a town portal.
 
Back
Top