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Monk Addon - Switch to high dps 1h weapon prior to casting sweeping winds

Weird... shouldn't do that.
I set it to prioritize the switch back :\

yet to see that happen so im having a hard time helping on the matter :(
 
Well, dunno why but I'm actually running for .... 1 hour or so, and don't have any problems, check if you installed everything... :(
 
also running fine for me for 2 hours *thumbs up*
... with the latest version...

for me the question ist:

which stats should remain on the two 1handers?

life on hit? -> check
life leech? -> check
at least 700+ dps so life leech makes sense? -> check
socket? -> dunno
crit-dam? -> dunno
dex? -> dunno


it seems i have made the best experience with my old weapons... because i think the bug damage sometimes runs out.
i think it doesn't work well with really low dps weapons
 
life on hit? -> check
life leech? -> check Doesn't work on tornados - it's included in the snapshot.
at least 700+ dps so life leech makes sense? -> check
socket? -> dunno Good for more LoH
crit-dam? -> dunno Doesn't work on sweeping wind \ tornados
dex? -> dunno doesnt work on sweeping/tornados

i can do mp6 with 2x50dps weapons all you need is speed and loh
 
ok, was testing MP 7 also but i would need 50k+ life and maybe 1k+ res to have fun :)

actually running on MP 5

my goal is MP7+ , just curios what's needed for it.
 
I did mp6 with ~1dph, had 700AR, 4700armor, 55khp and like 1400LoH

if you have life steal you mainly need alot of dmg from tornados
 
I did mp6 with ~1dph, had 700AR, 4700armor, 55khp and like 1400LoH

if you have life steal you mainly need alot of dmg from tornados

well, i could be wrong, but i tested it with 2 weapons that provide ll, good life on hit, stun-effect and ~200 weapon dps.

It felt like it was SLOWER and more dangerous compared to my old weapons with ~850 dps each (also some ll, but no stun and no life on hit)

So i assume this "snapshot" doesn't work 100% the way i thought it would work.

I think it is still helpfull do have good weapon-dps AFTER the skorn-switch.
 
I have the feeling after the newest update, BF is casted before weapon swap...=(
 
Wow! Now this works like a charm for me! :D :D
What I'd really appreciate (and I bet a big part of the community would, too) is if you are willing to make a custom-code for Tempest Rush! :D
I mean for the tempest-rush build with SoJ, Innas Reach + Spirit Reg etc., where you can spam it all the time and only use sss on elites etc. .. everyone should know the common build ;D. I'm pritty sure, that for monks with the right gear this will be a Farmspeed-Boost of 50%+!
A good Skorn, about 12-13 Spirit Regeneration and there you go :P Insane killspeed up to Mp2-3

I guess it's not hard to implement, but as a non-developer there is some knowledge missing ^^
 
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I have some ideas i will try and implement in the following days, like:
1. automatic after 2seconds switch back to dual wield.
2. after join game check if you are dual wielding or not and fix the situation (to fix dc during swaps).
 
Wow! Not this works like a charm for me! :D :D
What I'd really appreciate (and I bet a big part of the community would, too) is if you are willing to make a custom-code for Tempest Rush! :D
I mean for the tempest-rush build with SoJ, Innas Reach + Spirit Reg etc., where you can spam it all the time and only use sss on elites etc. .. everyone should know the common build ;D. I'm pritty sure, that for monks with the right gear this will be a Farmspeed-Boost of 50%+!
A good Skorn, about 12-13 Spirit Regeneration and there you go :P Insane killspeed up to Mp2-3

I guess it's not hard to implement, but as a non-developer there is some knowledge missing ^^

i have no idea how most of the code in trinity works.. so fixing tempest rush is way out of my league..
i would make a request on the official thread if i were you.
 
I have some ideas i will try and implement in the following days, like:
1. automatic after 2seconds switch back to dual wield.
2. after join game check if you are dual wielding or not and fix the situation (to fix dc during swaps).

We should move the weaponSwap (back to the two 1h's) into somewhere near the top of HandleTarget (in Behaviors.cs). This will make it so that it does this in rapid succession:

1) Swaps Weapons
2) Casts Sweeping Wind
3) on the next "tick" - it will swap back to dual wield.
 
We should move the weaponSwap (back to the two 1h's) into somewhere near the top of HandleTarget (in Behaviors.cs). This will make it so that it does this in rapid succession:

1) Swaps Weapons
2) Casts Sweeping Wind
3) on the next "tick" - it will swap back to dual wield.

Thing is I prefer that it will have a slight delay like it has now otherwise if it swaps rapidly it looks too fishy.
like now it looks more like a macro which is somewhat ok :o
 
I have the feeling after the newest update, BF is casted before weapon swap...=(
I observed the bot a bit and I feel like you.. it looks to me like it first activates BF and then swap... hm

EDIT:
I've took a look on the WeaponSwap.cs and I've seen this part:
Code:
	/*Equip(InventorySlot.PlayerHands, "dexcrit");
	Equip(InventorySlot.PlayerNeck, "dexcrit");
	Equip(InventorySlot.PlayerLeftFinger, "dexcrit");
	Equip(InventorySlot.PlayerRightFinger, "dexcrit");
        Equip(InventorySlot.PlayerLeftHand, "dps");*/

As I see it's commented out and compared with the other code only activating them will cause huge problems ^^
Is it much work to show us here how we can implement other Items too? :D
I'd like to add 2 rings, an amulet, gloves, my witching hour and maybe wrists (all items with maxed dex + critdmg!)
Because as we know IAS and CC are not snapshotted by SW ;D
Would be a HUGE DPS-Increase to ignore vit/resistances/ias/cc and focus on max base-dmg.
The Items I've listed would take only 3-4 Inventory slots but compared with the huge dps-increase this will still boost the runs for a huge amount, especially on mp3+ for champion-farming-only, cause you will slain the mobs like hell. ;D
Everyone, who is paragon 70+ will only loot 63+ items for sure (I'm doing so), so it doesn't hurts that much, if there are 3-4 more slots "occupied"...

As I've seen the "swapping-speed" is that huge, that swapping some items for max dmg and min survivability won't hurt that much infight. ;) But it'd bet that it's possible to increase the cyclone-dmg by 50%, if not even more.
 
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rrrix, i need help from you to understand how to use a skill from within the Behavior.cs

what i want to do:
1. Once it starts swapping for the snapshot - this is top priority
2. Once it enters a new world, check if you got sweeping winds and if not auto swap and activate
3. Once it enters town, check if it has DPS gear on and swap back to normal gear (should never happen but just in case)DONE

I'm having a hard time understanding what i can do with trinity and what i can't, so if you can give me a heads up on how to do it i'll implement it and give you the complete code.
:)

Task #3 done (edit plugin.cs)
Code:
public void OnPulse()
{ 
	if (playerStatus.IsInTown && weaponSwap.DpsGearOn())
			weaponSwap.SwapGear();
}
 
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offhand stashed twice, has this happened to anyone else?
 
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Cannot seem to get it to work, tried fresh installs various trinity's ect ect. It will switch to skorn always at start of new zone 1 time then will rarely switch untill i enter a new zone ? anyone have any ideas please ?
 
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