life on hit? -> check
life leech? -> check Doesn't work on tornados - it's included in the snapshot.
at least 700+ dps so life leech makes sense? -> check
socket? -> dunno Good for more LoH
crit-dam? -> dunno Doesn't work on sweeping wind \ tornados
dex? -> dunno doesnt work on sweeping/tornados
Not working US server?...
I did mp6 with ~1dph, had 700AR, 4700armor, 55khp and like 1400LoH
if you have life steal you mainly need alot of dmg from tornados
Wow! Not this works like a charm for me!![]()
What I'd really appreciate (and I bet a big part of the community would, too) is if you are willing to make a custom-code for Tempest Rush!
I mean for the tempest-rush build with SoJ, Innas Reach + Spirit Reg etc., where you can spam it all the time and only use sss on elites etc. .. everyone should know the common build ;D. I'm pritty sure, that for monks with the right gear this will be a Farmspeed-Boost of 50%+!
A good Skorn, about 12-13 Spirit Regeneration and there you goInsane killspeed up to Mp2-3
I guess it's not hard to implement, but as a non-developer there is some knowledge missing ^^
I have some ideas i will try and implement in the following days, like:
1. automatic after 2seconds switch back to dual wield.
2. after join game check if you are dual wielding or not and fix the situation (to fix dc during swaps).
We should move the weaponSwap (back to the two 1h's) into somewhere near the top of HandleTarget (in Behaviors.cs). This will make it so that it does this in rapid succession:
1) Swaps Weapons
2) Casts Sweeping Wind
3) on the next "tick" - it will swap back to dual wield.
I observed the bot a bit and I feel like you.. it looks to me like it first activates BF and then swap... hmI have the feeling after the newest update, BF is casted before weapon swap...=(
/*Equip(InventorySlot.PlayerHands, "dexcrit");
Equip(InventorySlot.PlayerNeck, "dexcrit");
Equip(InventorySlot.PlayerLeftFinger, "dexcrit");
Equip(InventorySlot.PlayerRightFinger, "dexcrit");
Equip(InventorySlot.PlayerLeftHand, "dps");*/
public void OnPulse()
{
if (playerStatus.IsInTown && weaponSwap.DpsGearOn())
weaponSwap.SwapGear();
}