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Mephiles - A Mage Custom Class.

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testing on 49fire mage, it supports Hot Streak right? what about fiery payback?

edit1: it doesnt support pulling.... =_="... it just follows the target, i have to pull it.

edit2: i really like the scorch spamming though, saves me a lot of mana. gotta get scorch glyph...

you need to make sure, you go into the CC config options, and uncheck the all but the one spell you wanna pull with. its not as automatic as project e was, but im hoping the ends will justify the means.
 
when i click the CC Configuration it loads a blank screen that says Form1 :|
 
when i click the CC Configuration it loads a blank screen that says Form1 :|
you need to make sure when you install it, you copy over the whole Mephiles folder to your CC folder, or it wont work.
 
redownloaded it and it works fine now, the only problem now are the arcane and fire tabs....

and escape artest to artist
 
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redownloaded it and it works fine now, the only problem now are the arcane and fire tabs....

and escape "artest". :D
yea, i havent implemented anything there in thoese tabs yet, also, i havent done the racials.
 
sorry if this is a dumb question, but does this work for pvp?

oh and also, what version of HB is this for?
 
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Once, I notice that my level 35 mage tried to pull with a Frost Nova.

Code:
Activity: Moving to hotspot
Activity: Setting Starving Bonepaw at 27 yards as your target
Stop and dismount...
Activity: Pulling Starving Bonepaw now.
Casting Frost Nova
Casting Frostbolt
Activity: Combat
Casting Frost Nova
Casting Frostbolt
Activity: Looting Starving Bonepaw.
And I saw this issue in Project E. But seems to be more of an issue in the new release. When there is multiple attackers, it will sheep one, attack, sheep another, attack, sheep again and so on.

Is there a way for the code to tell if it has already cast sheep and not do it again for x secs maybe?

Code:
Activity: Combat
Warning: there are 4 attackers.
Casting Frost Nova
Warning: there are 4 attackers.
Casting Fire Blast
Warning: there are 4 attackers.
Casting Frostbolt
Warning: there are 4 attackers.
Casting Frostbolt
Warning: there are 4 attackers.
Casting Frostbolt
Warning: there are 3 attackers.
Casting Frostbolt
Warning: there are 3 attackers.
Casting Frostbolt
Warning: there are 3 attackers.
Casting Frost Nova
Warning: there are 2 attackers.
Activity: Releasing from corpse
I died.

And it doesn't seem to know when or how to use Evocation.

Thanks
 
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Once, I notice that my level 35 mage tried to pull with a Frost Nova.

Code:
Activity: Moving to hotspot
Activity: Setting Starving Bonepaw at 27 yards as your target
Stop and dismount...
Activity: Pulling Starving Bonepaw now.
Casting Frost Nova
Casting Frostbolt
Activity: Combat
Casting Frost Nova
Casting Frostbolt
Activity: Looting Starving Bonepaw.
And I saw this issue in Project E. But seems to be more of an issue in the new release. When there is multiple attackers, it will sheep one, attack, sheep another, attack, sheep again and so on.

Is there a way for the code to tell if it has already cast sheep and not do it again for x secs maybe?

Code:
Activity: Combat
Warning: there are 4 attackers.
Casting Frost Nova
Warning: there are 4 attackers.
Casting Fire Blast
Warning: there are 4 attackers.
Casting Frostbolt
Warning: there are 4 attackers.
Casting Frostbolt
Warning: there are 4 attackers.
Casting Frostbolt
Warning: there are 3 attackers.
Casting Frostbolt
Warning: there are 3 attackers.
Casting Frostbolt
Warning: there are 3 attackers.
Casting Frost Nova
Warning: there are 2 attackers.
Activity: Releasing from corpse
I died.

And it doesn't seem to know when or how to use Evocation.

Thanks

im looking at the code and im not exactly sure what happend during the pull stage, or why it would force out a frost nova, not once but twice, make sure your using the latest version. and evocation is set to go of when resting, when you have full health, IE over the resting value for eating, and just your mana is low. i figured there was no sense in wasting it if it was just going to sit and eat anyway.
 
new idea for configuration: on the common tab set a % hp that you want to cast mana shield at, exp would go up if you rest with 50 / 50 hp / mp rather than 100 / 0 hp / mp

edit1: Pyroblast is being casted even when the enemy is already attacking you
edit2: Pyroblast is being used to pull even after i deselected pyro and selected fireball
edit3: Mana Shield is being casted Over and over and over.... and over. (it was actually 7 times)
im not exactly sure why pyroblast was going off, its not in the fire rotation at all, its sometimes normal during Pull, where it will cast, then cast again, because your not in combat yet, but thats not the case. again, make sure your using the latest version.
the only time pyroblast should go off is when. SpellManager.CanCastSpell("Pyroblast") && Me.Buffs.ContainsKey("Hot Streak") maybe the buff detection is failing, not exactly sure why though.
 
Hello Codename G

tried it on my lvl 80 frost mage .. was not as good as thought ...

he jumps alot ... goes very near to the target ?! maybe because my movement keys are changed ... also tries over 9thousend :D times to cast deep freeze...

attached log
 

Attachments

Hello Codename G

tried it on my lvl 80 frost mage .. was not as good as thought ...

he jumps alot ... goes very near to the target ?! maybe because my movement keys are changed ... also tries over 9thousend :D times to cast deep freeze...

attached log
since my mage isnt frost anymore, refresh my memory when exactly do you want to cast deepfreeze?
 
Me.CurrentTarget.Buffs.ContainsKey("Frostbite") || Me.CurrentTarget.Buffs.ContainsKey("Frost Nova") || Me.CurrentTarget.Buffs.ContainsKey("Freeze") || Me.ActiveBuffs.ContainsKey("Fingers of Frost")

so maybe it needs to be taken down some. but in the mean time, just uncheck deep freeze to prevent it from being used. its a little my failt too now that im looking at it, ill put out a new release fixing it.
 
make sure your using the latest version. and evocation is set to go of when resting, when you have full health, IE over the resting value for eating, and just your mana is low. i figured there was no sense in wasting it if it was just going to sit and eat anyway.


Normailly this would be true. But for leveling I am using the Evocation glyph. The one that gives back both health and Mana. I would like it to use it when every its available. As far as version. I am using the current one (just down loaded it last night for the first time).
 
having a fresh set of problems at the mo

I'm currently using a Arcane build and the toon keeps intrupting him self on casting Arcane blast gets half way through casting then either starts spaming the button and interupting its self or spaming manashield all it seems to achive is to use all its mana without doing any damage.

edit: this is with hb beta 4 was working ok with privious hb
 

Attachments

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Doesn't really do much.. casts 1 frostbolt everytime then stands there waiting to frost nova and then casts cone of cold and ... staves. I give up.
 
Doesn't really do much.. casts 1 frostbolt everytime then stands there waiting to frost nova and then casts cone of cold and ... staves. I give up.
chances are you didnt go into the config and setup the options correctly.
 
I definately did, thats why I was so shocked at the results. I don't seem to be able to find a decent mage CC - and when I say decent I mean on par with a Priests - but I do understand it's ALOT more difficult; I still use youe PE one but even then its annoying it dies alot, mainly due to my profile though.

One other thing I've noticed with both mage cc's - howcome when they sheep they stand there for the duration until it repops?

And when the pet is fighting something, the mage will stand and let it fight it 1on1 until the pets dead before joining in.
 
One other thing I've noticed with both mage cc's - howcome when they sheep they stand there for the duration until it repops?

And when the pet is fighting something, the mage will stand and let it fight it 1on1 until the pets dead before joining in.

As I understand it, this is a HB problem. Not a CC issue. I could be wrong. But that is what I have read in other threads.
 
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