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Mark II - User Controlled PvE & PvP Hunter Routine

New version in the DEV SVN with all the new features and fixes for you guys to test. If it doesn't compile, MAKE SURE TO REMOVE ALL MARK I SETTING FILES FROM THE SETTINGS FOLDER IN YOUR HB DIRECTORY.

Anyway, if you guys find any bugs let me know asap so I can still fix them tomorrow. If not, I'll be back thursday.
 
I'm uploading a new version to pub and dev SVN.

Version 1.8.2
- Fixes scanning for targets (It didin't include players before)
- Optimizes and cleans the code a bit. (Seperates Survival and BM Composites)
- Fixes UseItems using BM settings only.
- Other small fixes.

I'll leave in a few hours but I'll be back thursday so let me know if you find any bugs and I'll try to fix em.
 
Last edited:
Lovley! works like a charm! but one thing, is there possible to make it use Arcane shot more often?, to make the dmg output higher?
Keep up the good work!


This CC:

Explosive Shot 91256002 25.6 %
Serpent Sting 53111414 14.9 %
Auto Shot 52382099 14.7 %
Arcane Shot 32968307 9.3 %



Should look like:

Explosive Shot 8031682 23.3 %
Arcane Shot 6630368 19.2 %
Auto Shot 5389624 15.6 %
Serpent Sting 4215084 12.2 %
 
Last edited:
Lovley! works like a charm! but one thing, is there possible to make it use Arcane shot more often?, to make the dmg output higher?
Keep up the good work!

It's a little issue with the Focus detection. Visually it shows enough but the the hb api doesn't update that fast so it reports the "old/lower" value.
 
It's a little issue with the Focus detection. Visually it shows enough but the the hb api doesn't update that fast so it reports the "old/lower" value.
Hope it help :D

Code:
private static double PredicFocus()
        {
            if (Me.IsCasting)
            {
                if (Me.CastingSpell.Name == "Steady Shot" || Me.CastingSpell.Name == "Cobra Shot")
                {
                    return PlayerFocus + 25;
                }

                if (Me.CastingSpell.Name == "Aimed Shot")
                {
                    return PlayerFocus - 40;
                }
            }
            return PlayerFocus;
        }
 
Hope it help :D

Code:
private static double PredicFocus()
        {
            if (Me.IsCasting)
            {
                if (Me.CastingSpell.Name == "Steady Shot" || Me.CastingSpell.Name == "Cobra Shot")
                {
                    return PlayerFocus + 25;
                }

                if (Me.CastingSpell.Name == "Aimed Shot")
                {
                    return PlayerFocus - 40;
                }
            }
            return PlayerFocus;
        }

Thankyou, We used a similar method some time ago but removed it recently.
I took Ur code and slightly edited it for our own use, so I thought I'd show share with u aswell.

Code:
        /// <summary>
        /// Credits to TuanHa & Edited by Mirabis
        /// </summary>
        /// <returns>The current *Predicted* Focus amount </returns>
        private static double PredicFocus()
        {
            if (Me.IsCasting)
            {
                switch (Me.CastingSpell.Id)
                {
                    case 77767:
                        return Lua.PlayerPower + 25;
                    case 56641:
                        return Lua.PlayerPower + 25;
                    case 19434:
                        return Lua.PlayerPower - 40;
                }
            }
            return Lua.PlayerPower;
        }
 
Last edited:
Lovley! works like a charm! but one thing, is there possible to make it use Arcane shot more often?, to make the dmg output higher?
Keep up the good work!


This CC:

Explosive Shot 91256002 25.6 %
Serpent Sting 53111414 14.9 %
Auto Shot 52382099 14.7 %
Arcane Shot 32968307 9.3 %



Should look like:

Explosive Shot 8031682 23.3 %
Arcane Shot 6630368 19.2 %
Auto Shot 5389624 15.6 %
Serpent Sting 4215084 12.2 %

Could u try again on the latest dev svn, updated it with Predict Cost / Predict Focus ?
 
Change Log

Developer Update 1.8.3 | Cast Enhancement

  • Player Focus has been changed to Predict our current focus # TuanHA
  • Power Cost has been changed to be more dynamic upon auras.
  • Arcane shot should be used more frequently
  • Above changes are good for a 3% DPS increase vs v 1.8.2
 
Last edited:
Im trying out the DEV on a dummy with Raidbot, (since i get the highest dps with is usually) it just auto attacks.

Will try Tyrael, Lazyraider and report back.

Tyrael on Dummy - Only auto attack.

Lazyraider on Dummy - Only auto attack.

Attacking creeps - Only auto attack.

Have i done something wrong? :S

To be continued...
 
Last edited:
Im trying out the DEV on a dummy with Raidbot, (since i get the highest dps with is usually) it just auto attacks.

Will try Tyrael, Lazyraider and report back.

Tyrael on Dummy - Only auto attack.

Lazyraider on Dummy - Only auto attack.

Attacking creeps - Only auto attack.

Have i done something wrong? :S

To be continued...

Hmm odd, do u have a log ?
I tried it myself and worked fine.
 
Developer Update 1.8.3 | Cast Enhancement

  • Player Focus has been changed to Predict our current focus # TuanHA
  • Power Cost has been changed to be more dynamic upon auras.
  • Arcane shot should be used more frequently
  • Above changes are good for a 3% DPS increase vs v 1.8.2
Just tried 1.8.3 on HB Beta while fighting Garalon and trash packs before, it kept locking HB up, so I had to close HB and choose another routine.
 

Attachments

Just tried 1.8.3 on HB Beta while fighting Garalon and trash packs before, it kept locking HB up, so I had to close HB and choose another routine.

Code:
  System.Collections.Generic.KeyNotFoundException: The specified spell could not be found: Kill Command

Log is spammed with this hmm..
 
Ahh yes sorry

it continued spamming the same for 9mb so i deleted to be able to send it.
Just tried 1.8.3 on HB Beta while fighting Garalon and trash packs before, it kept locking HB up, so I had to close HB and choose another routine.
Code:
  System.Collections.Generic.KeyNotFoundException: The specified spell could not be found: Kill Command

Log is spammed with this hmm..

Guessing both of u tried to use the Survival part of this cc?
 
Code:
  System.Collections.Generic.KeyNotFoundException: The specified spell could not be found: Kill Command

Log is spammed with this hmm..
Isn't Kill Command a Beast Mastery skill? I was Survival spec while using this. Maybe someone put Kill Command in the wrong rotation?
 
Isn't Kill Command a Beast Mastery skill? I was Survival spec while using this. Maybe someone put Kill Command in the wrong rotation?

Nah my fault, I changed the Cast method to use it for cost prediction.
Gotta seperate it give me 2 min.
 
Just tried 1.8.3 on HB Beta while fighting Garalon and trash packs before, it kept locking HB up, so I had to close HB and choose another routine.
Code:
  System.Collections.Generic.KeyNotFoundException: The specified spell could not be found: Kill Command

Log is spammed with this hmm..
Guessing both of u tried to use the Survival part of this cc?
Isn't Kill Command a Beast Mastery skill? I was Survival spec while using this. Maybe someone put Kill Command in the wrong rotation?
Nah my fault, I changed the Cast method to use it for cost prediction.
Gotta seperate it give me 2 min.

Fixed.
 
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