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MapBot Guide/Support/Discussion

is there a setting in Mapbot or some where else that will stop running the map after x amount of deaths, i find some times ill run into mobs or a boss that just destroys me and i will lose an entire xp bar continuously dying
 
There is no such option, primarily because every map naturally has only 6 attempts.
You can chicken from any unique monster on sight using corresponding plugin. For bossroom maps you can use IB (Ignore Bossroom) checkbox in Map Settings.
 
There is no such option, primarily because every map naturally has only 6 attempts.
You can chicken from any unique monster on sight using corresponding plugin. For bossroom maps you can use IB (Ignore Bossroom) checkbox in Map Settings.
6 attempts is enough to put you back to stage one at 90+ if you run up against an unlucky combination of mods on a tough boss or something. It'd be nice to have an option to just abandon a map after dying in it. Would probably make 100 way easier.
 
Can we get proper avoidance integrated? While there are mover plugins and such non of them have proper avoidance for ground effects such as Ice/Storm/Fire Bearer's and quite frankly without it the bot is a pile of shit for people who just want to use it to level as once you reach 94+ it becomes impossible to get levels with the bot as it keeps dying to bearers all the time.
 
Can we get proper avoidance integrated? While there are mover plugins and such non of them have proper avoidance for ground effects such as Ice/Storm/Fire Bearer's and quite frankly without it the bot is a pile of shit for people who just want to use it to level as once you reach 94+ it becomes impossible to get levels with the bot as it keeps dying to bearers all the time.
Have you tried using a good build?
 
Not a single one if you actually want to reach lv 100 this bot can not do it. As soon as you hit 97 it'll just be endless grind from there as bot will keep dying 3-4 times a day to bearers which doesn't sound like a lot but it is enough to never reach 98 let alone 100... its fucking annoying like avoidance should be a very basic thing to be in there.
 
Any plans to update Mapbot for the new Burial Chambers layout? It is much easier now!
 
Any plans to update Mapbot for the new Burial Chambers layout? It is much easier now!
It was changed from complex layout to multilevel. I will edit map type in settings, but it will not speed up the exploration really.
 
Just a quick suggestion, it would be nice to have an option to farm Elder when the Guardians spawn, I like to run maps on Shaper influence until Elder spawns, but after it spawns there's no point in keeping farming Shaper influence.
Not sure if something like this is possible but It would be cool, something like "Swap Priority on Guardian Spawn".
 
okay gotta post here too. just bought the bot, dled and installed it, but when i run it mapbot is grayed out and i cant enable it?? also cant disable quest bot for some reason..
 
Under the Bot base you need to select Map Bot. After that go to bots official and make sure mapbot is check mark
 
yea figured that out too, tho forgot to delete this thread, thanks anyway :)
 
Hello. Just read whole thread and havent find an answer.
In some maps with few areas (Burial chambers) monsters can spawn near the exit, and every time bot cast and w8 tp sometimes there is enough time for him to die. Is there a way to:
1. Make bot open portal before entering
or
2. Make bot clear nearby monsters and take priority if in radius theres is monsters, than it will kill and only after open a tp.

I olny found in MapBot.cs http://prntscr.com/j4qeyz disabling any portal after changing area, but this is not efficient and smart.
And also, why mapbot says i cant ignore bossroom for burial chambers? Saying: "Only for bossroom maps"

Second question: how to make bot enter boss room as soon as he find it, while Fast transition doesnt work in some maps like Arid Lake - sometimes bot doing alot of backtracking
 
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- Setting openPortals to false might be the best solution for you, if you do not want to go much into coding. But, generally, I'd suggest you to make a better build, if your character dies from mobs while opening portals (1-2 sec) thats not ok.
- You cannot ignore bossroom in Burial Chambers because its not a bossroom map. Read about map types in the tutorial on the first page.
- Bot backtracks because it must reach exploration percent or kill tracked monsters. Your options are: lower the exploration percent and/or disable monster tracking.
 
should I just let the bot farm randomly, or would it be more profitable to make it farm one specific map and set it up or something?
 
If you have the ''map stash tab'' does the bot search the map on it? or you have put the map in a stash?
 
couldn't find a thread to the default autoflask, but it's not working with blood of karui unique flask
 
couldn't find a thread to the default autoflask, but it's not working with blood of karui unique flask

Open up 3rdParty > Default > Autoflask > Flask.cs

This will show you the names of each flask.


Now open up 3rdParty > Default > Autoflask > Settings.cs


Look for
Code:
private static List<FlaskEntry> GetDefaultUniqueFlaskList()

You will notice several unique flasks are missing from this list, thus you can not set options for using them. I believe the flasks that are missing from this list are suppose to work with just hp / mp values instead of more specific settings. But you can just add the flask name to that settings list and you restart the bot. Now you should be able to set up flask usage like all the other unique flasks.
 
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