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Magitek - All in One

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I'm playing as a Lancer and the routine seems to try to attack from a long range. I'll mess with it and see if I can get it to work. If not I'll post a log.

I think I know what'a wrong, i'll have a fix soon. Thanks.
 
Update pushed with kaga's implementation of Items.cs and also a fix for basic classes ability range.
 
Is there any way to have a list of mobs to not do anything on? The list would not be very long, but on top of it would be Renauds in turn 7, as well as the Ooze things in phase 3 of turn 6. The latter probably shouldn't be targeted to begin with, but with the former sometimes you want to target them without using abilities especially if you're the kiter.
 
Is there any way to have a list of mobs to not do anything on? The list would not be very long, but on top of it would be Renauds in turn 7, as well as the Ooze things in phase 3 of turn 6. The latter probably shouldn't be targeted to begin with, but with the former sometimes you want to target them without using abilities especially if you're the kiter.

You can pause with Combat Assist.
 
Yeah, I know, but with the amount the kiter has to tab back and forth from the Renauds it greatly decreases the effectiveness of combat assist for that fight, especially considering that one missed pause is potentially catastrophic.
I get that this would only be useful in very limited circumstances; I'm just wondering if its something that would be easy to implement.
 
I can add that to Ex Combat Assist when I get a chance, an editable list where if it's your target nothing happens.
 
That would be awesome, thanks. No rush, I get that there's other, vastly more useful things you can do first.
 
As White Mage, if someone is out of range and low on health, it still uses the cooldowns, and sometimes neglects to heal other targets as (I assume) it's trying to heal someone that's out of range. Also it sometimes elects to raise someone mid combat, despite having Swiftcast Raise disabled. Separate option for that maybe?
 
As White Mage, if someone is out of range and low on health, it still uses the cooldowns, and sometimes neglects to heal other targets as (I assume) it's trying to heal someone that's out of range. Also it sometimes elects to raise someone mid combat, despite having Swiftcast Raise disabled. Separate option for that maybe?

Made updates to the partymanager where it shouldn't select a character to heal unless you're able to cast Cure or Physick on them, I also added the same check to cooldowns. I found an error relating to raises in combat, let me know if it solved you problem. Thanks for the reports!
 
Made updates to the partymanager where it shouldn't select a character to heal unless you're able to cast Cure or Physick on them, I also added the same check to cooldowns. I found an error relating to raises in combat, let me know if it solved you problem. Thanks for the reports!
Seems to have fixed it, as far as I can tell anyway!

Is there any way to get the routine to heal players/NPCs that aren't in the party? For example those magic pots in Crystal Tower.
 
Hey Ex maybe it's just me, but when I'm on a melee class, specifically Paladin or Warrior, Magitek seems to have a problem with large mobs like Svara, Ifrit, Titan. For lack of better description, I have to be right up in their crotch for skills to fire. It doesn't seem to acknowledge that I'm within distance of the mobs "circle". This has made tanking embarrassing at times cause I didn't notice immediately that skills aren't firing and so I've lost agro, usually at the beginning of a fight when I'm trying to position the mob. Additionally, if I'm playing with a Chocobo and I have to be that close to a mob, the mob will back up continuously due to it not wanting to overlap with the chocobo. I don't seem to have this problem using Kupo so I'm presuming it concerns how Magitek dictates "attack range".

On an unrelated note, can you change the frequency that Magitek trys to resummon our chocobo? It's very suspicious to suddenly see a character rapidly spamming a green orb around their body from a failed chocobo summon. Maybe, if possible, add a check to see if, before it tries to summon, the chocobo is still in the party (dead or not).
 
I've added a new version of Magitek and Combat Assist, can you try them to see if they solve the problem please? This has been going on for a while now, I thought it had been fixed.
 
Seems to have fixed it, as far as I can tell anyway!

Is there any way to get the routine to heal players/NPCs that aren't in the party? For example those magic pots in Crystal Tower.

Still casting Raise when I'd rather it didn't.
 
Is there any way it would be possible for the routine to use potions or other defensive options? I keep dying because my character doesn't use any defensives.
 
Does anybody know a good list I need to Dispel as White Mage, would be really grateful (Thumbs up )
 
Is there any way it would be possible for the routine to use potions or other defensive options? I keep dying because my character doesn't use any defensives.

The routine is supposed to use defensive, what's your class? Have you even looked through the options?
 
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