Anyway to stop Warrior from using the Maim rotation at lower levels, there isnt any point since the Butcher's Block does more damage and is more useful, I know there is a key for the Butcher's Block rotation but holding it in the entire dungeon hurts my finger :/ and there is an error spamming like crazy in the log,
View attachment 1300 2014-06-24 11.57.txt more of this errors in the log I just linked.
Edit: Or make it so it is a toggle key instead of a holding key or something, I dont know but its hurting my finger holding it in haha
[11:17:12.567 N] [Magitek] Casting Skull Sunder
[11:17:12.567 D] DoAction Spell 35 0x4004D590
[11:17:12.568 D] System.NullReferenceException: Object reference not set to an instance of an object.
at Magitek.Helpers.Casting.<>c__DisplayClass3.<Cast>b__1(Object ret) in c:\Users\Sparkie\Documents\Reborn\Routines\Magitek\Helpers\Casting.cs:line 85
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at ..()
[11:17:15.066 N] [Magitek] Casting Butcher's Block