I am unsure if it is a HB issue, or the CC issue (
I have only noticed it with this CC however):
- The toon will engage a NPC, kill it, de-select the NPC and run toward to loot.
- After looting, the (dead) NPC stays selected and the toon shuffle walks (like a constant stutter, or gyration, while remaining upright) till it de-selects the recent target or targets anew.
- If the NPC is manually de-sellected, the shutter stops and the toon regains a normal run toward its objective.
- Additionally, if the previously looted NPC is still selected and the toon runs toward an object, to interact with it, it will create a circular ping-pong effect.
- The toon runs to the object and then several "feet" away and returns again.
- When the NPC is de-sellected, the toon will move toward the object and successfully interact with it.
Details:
- Sticky targeting is disabled
- The Botbase is questing running kick's profiles
- The Routine is Portal premium (with the quick load 'questing' setup loaded)
- Casual-monitor every 40 minutes or so for sticks.
The shutter-movement happens between
every distanced NPC interaction. Looting has temporarily been disabled, within HB settings, as result.
Temp fix doesn't always work - the quest profile forces loot of needed items which yields the, mentioned above, shutter effect.
Laymen proposed fix: forcing the CC to de-sellect NPCs after looting, or un-lootable targets.