What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[PAID] [Mage] Portal - An Advanced Honorbuddy Mage Routine [PvE/PvP]

I was banned a couple months ago, it was my main account. Of course I knew it was a risk. I had premium demonic and portal - loved em both. I have my 2nd account up and running (same battle.net address) and i'm skittish about using the bot with portal on the 2nd account. BTW I am not suggesting I was banned originally for using HB and portal / demonic. I think it was due to using a grinding profile. My question is - isn't there a way for the rotation to be less than perfect and therefore look more human? Seems like it would be easy for blizzard to detect perfect rotation over and over again in a long fight, during a raid for example. i have read they can go investigate your account and pull up things like that. Anyone have comments to make on that?
No such thing as a perfect rotation. The grinding profile was more the issue for you I suspect. The mantra for any botter should be to bot safe and never bot a account you are not willing to loose.
I never have had any issues with just using a routine. The biggest give away with any routine is if you are letting the bot control the movement of are afking it thats kinda a no no.
Bot safe and you will be fine. there are plenty of posts on guidelines regarding safer botting I suggest you use the forum search tool and have a read through.

Regards
 
Hey Millz


Arcane is really nice now!
Have you had a chance to look at the pause on none movement key issue. As you know i use the mouse for movement so i had a idea dont know if it's any easier but maybe you could set up the pause for movement to allow us to set out own movement keys so i could macro a key to my right mouse button would solve a lot of the facing away issues when moving away from boss. I tried it using keys for movement and cast blink ect and worked like a charm.
Just a idea.

Thx

Nah still haven't looked at it yet - I can make the routine detect mouse clicks etc - I just haven't gotten around to doing it yet.

heres the log for the not mounting up sorry i fell asleep haha

View attachment 115794

Update from SVN ;) - Outdated version.
 
How long does it take to get the premium version of this CR? I purchased it a while ago now and still waiting for my email to arrive? Is that normal?
 
A while ago as in days or as in hours.......think millz has to sleep soemtime and he manually fulfills orders
 
Okay, was only asking you guys for an approx time. I didn't realise he done it all manually. The reason I was confused was because it said on my account on his website that the order was complete but I didn't receive no email. It's okay now though he got back to me today. I have tested it briefly on a Fully Tyranical Mage and it owns everything!! It's a must buy if you are serious in Arena's!
 
I bought the premium version for now my mage is in the process of leveling.
I think for PvE I did not worry me to do (all Spe)
By against hope that I would not be disappointed for PvP
 
The CR is not attacking hunter pets in arena. Even when I have them as my direct target.
I was in combat because the pet was attacking me.

Haggy
 
so one small thing that i have noticed recently as well is the casting of RoP is a little odd. it wont cast if you are 30-40 yrds away or so but if you are closer it will. any chance you could take a look at that for me millz?
 
The CR is not attacking hunter pets in arena. Even when I have them as my direct target.
I was in combat because the pet was attacking me.

Haggy

Uhh, not sure. Have you got a log file you can post?

If targeting is enabled, then it classes pets as 'bad' targets (unless it's the only target in range... and as I type this I realise it's not counting LoS in the checks. I'll fix it). Log file may still help though :)

so one small thing that i have noticed recently as well is the casting of RoP is a little odd. it wont cast if you are 30-40 yrds away or so but if you are closer it will. any chance you could take a look at that for me millz?

30-40 yards from the target or the previous RoP ?

Any easy steps you can describe to help me re-create the issue? Will make it easier to fix.

Thanks
 
[01/Jan/2014]
- Minor changes to targeting logic to accept our current target when it's the only one in LoS.
- Switching language now works again.
 
30-40 yards from the target or the previous RoP ?

Any easy steps you can describe to help me re-create the issue? Will make it easier to fix.

Thanks

ok sorry for the bad explanation. what i meant to say was RoP is not casting until sub 30-25 yrds from target. here is a picture explanation for you to help make it a bit clearer


Skull is 40 yrds from Moon(target) but RoP would not cast until i was standing next to X.

its not a major issue but there are some fights where if you stand at full max range it greatly reduces the movement needed. it should honestly be... IF A). have target AND B). within 40 yrds from A. then cast ROP.
imgur: the simple image sharer
 
ok sorry for the bad explanation. what i meant to say was RoP is not casting until sub 30-25 yrds from target. here is a picture explanation for you to help make it a bit clearer


Skull is 40 yrds from Moon(target) but RoP would not cast until i was standing next to X.

its not a major issue but there are some fights where if you stand at full max range it greatly reduces the movement needed. it should honestly be... IF A). have target AND B). within 40 yrds from A. then cast ROP.
imgur: the simple image sharer

Thanks - Honorbuddy is returning that it's out of range to cast - not sure why. I've just disabled the range checks on it.


[02/Jan/2014]
- Chinese GUI updates.
- Stop casting logic (i.e. for Thok) now waits for 0.3s after the cast ends, rather than 1s.
- Removed range checks from Rune of Power.
 
Millz, I ranked again this week on 25 man normal Galakras. This week, I ranked 53rd best frost mage in the world :) I LOVE YOU MAN!!!
 
I am unsure if it is a HB issue, or the CC issue (I have only noticed it with this CC however):

  • The toon will engage a NPC, kill it, de-select the NPC and run toward to loot.
  • After looting, the (dead) NPC stays selected and the toon shuffle walks (like a constant stutter, or gyration, while remaining upright) till it de-selects the recent target or targets anew.
  • If the NPC is manually de-sellected, the shutter stops and the toon regains a normal run toward its objective.
  • Additionally, if the previously looted NPC is still selected and the toon runs toward an object, to interact with it, it will create a circular ping-pong effect.
  • The toon runs to the object and then several "feet" away and returns again.
  • When the NPC is de-sellected, the toon will move toward the object and successfully interact with it.
Details:
  • Sticky targeting is disabled
  • The Botbase is questing running kick's profiles
  • The Routine is Portal premium (with the quick load 'questing' setup loaded)
  • Casual-monitor every 40 minutes or so for sticks.
The shutter-movement happens between every distanced NPC interaction. Looting has temporarily been disabled, within HB settings, as result.
Temp fix doesn't always work - the quest profile forces loot of needed items which yields the, mentioned above, shutter effect.

Laymen proposed fix: forcing the CC to de-sellect NPCs after looting, or un-lootable targets.

---

A side note:
  • When self buffing - Arcane Brilliance - it doesn't check to see if it is casting on itself and merely casts the skill without a target (which is interpreted as self).
  • If, by chance, the toon has a quest giver, or friendly target, selected it will spam cast the buff (as it is unable to cast it upon itself), remaining in the same spot and casting till eventual MP withdrawal.

Laymen proposed fix: actually targeting self, me, prior to buff cast.
 
Millz,

I just noticed something. I didn't search the thread so if it's been reported I'm sorry. So in the hotkey section, I have slowfall everyone set to Shift S. When typing in any chat, If I try to type a capital S it slowfalls me :) Maybe you could put a check to verify if one of the chat panes is open and to ignore hotkeys ?

Regards,

Hey - Just change which key is assigned for it. Can't check the chat pane.

Millz, I ranked again this week on 25 man normal Galakras. This week, I ranked 53rd best frost mage in the world :) I LOVE YOU MAN!!!

Woot, good stuff :D

I am unsure if it is a HB issue, or the CC issue (I have only noticed it with this CC however):

  • The toon will engage a NPC, kill it, de-select the NPC and run toward to loot.
  • After looting, the (dead) NPC stays selected and the toon shuffle walks (like a constant stutter, or gyration, while remaining upright) till it de-selects the recent target or targets anew.
  • If the NPC is manually de-sellected, the shutter stops and the toon regains a normal run toward its objective.

  • Additionally, if the previously looted NPC is still selected and the toon runs toward an object, to interact with it, it will create a circular ping-pong effect.
  • The toon runs to the object and then several "feet" away and returns again.
  • When the NPC is de-sellected, the toon will move toward the object and successfully interact with it.
Details:
  • Sticky targeting is disabled
  • The Botbase is questing running kick's profiles
  • The Routine is Portal premium (with the quick load 'questing' setup loaded)
  • Casual-monitor every 40 minutes or so for sticks.
The shutter-movement happens between every distanced NPC interaction. Looting has temporarily been disabled, within HB settings, as result.
Temp fix doesn't always work - the quest profile forces loot of needed items which yields the, mentioned above, shutter effect.

Laymen proposed fix: forcing the CC to de-sellect NPCs after looting, or un-lootable targets.

---

A side note:
  • When self buffing - Arcane Brilliance - it doesn't check to see if it is casting on itself and merely casts the skill without a target (which is interpreted as self).
  • If, by chance, the toon has a quest giver, or friendly target, selected it will spam cast the buff (as it is unable to cast it upon itself), remaining in the same spot and casting till eventual MP withdrawal.

Laymen proposed fix: actually targeting self, me, prior to buff cast.

Hey - Thanks for the details. Do you have log files (for both issues) please?

It'll help to find out what the issue is.

Thanks!
 
If I were overlooking the self-botting hiccups - the routine, as a rotation/reaction suite, eats face, takes names, and spits out "bad guys" (be they human or generated) like a nail gun on rapid fire. You have done a remarkable job with the actual rotation and mechanics of the class.

Moving on to the self-questing issues mentioned previously, and an additional point noticed today while creating this log.
Per request, please see the attached file.

Summoning Issue:
Additionally to the stutter effect, ping-pong object effect and self buffing (mentioned before), upon dismounting there are times it takes a moment for the pet, Frost Elemental, to "appear" and in this instant the toon re-summons it.

This isn't that large of an issue however, to an on-looker it can appear strange (more so if there is a lot of mounting/dismounting occurring either through quest or through issue). You will note the multiple, and many, re-summons of the pet in the log.
 

Attachments

Back
Top