^
also seems the rotation is using dragons breath without any thought to distance checks. looks super bottish. Some type of TTD timer for Rune of Power would rock too but im not sure thats possible with hb api or not.
It does have distance checks for Dragon's Breath - the range is further than the animation. RoP has a TTD check. The TTD calculation is custom code, not API
It only uses LB if AOE-rotation is active. Using LB on Single target is DPS loss. But if u look 2-3 posts up u see my suggestion on how to use LB without AOE-rotation active.
Hopefully Millz figures something out.
LB should be used on >= 2 mobs - never on a single target. I'll be adjusting the rotation soon to fix this (and probably drop the 'full aoe value' setting).
Could you add support for fire mage legendaries? Such as a tick feature that can change the rotation (scorch below 25%) or fix range (25 added yards to fire breath).
On my to-do list.
Any idea why he's using Fire Blast 2 times sometimes?
Shouldn't be. Need a log for this.
Hi Millz:
what setting can i use in Living Bomb talent to use it? raiding purposes
It'll cast when units near target hit the full aoe setting value on the fire tab. I'll be changing this in the near future though.
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New build was approved early hours of this morning;
[23/Oct/2016 - Alpha]
- [Fire] Flame On is no longer used during trash pulls.
- [Fire] Further tuning to Fire Blast to pool charges for Combustion.
- [Fire] Tuning to casting Scorch while moving - to not cast if we can cast Ice Floes.
- [Fire] Added an aura time remains check to Kael'thas's Ultimate Ability.
- Ice Floes will now react faster to moving.
- Every man for Himself is now only looking for stun effects, instead of all crowd control effects.
- Blink random direction has been changed to Blink backwards, and is now more accurate at setting the facing direction.
- Blink/Shimmer should no longer double cast.
- Fixed an issue with running into melee range when movement enabled.