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[PAID] [Mage] Portal - An Advanced Honorbuddy Mage Routine [PvE/PvP]

How you guys perform with Mythic+ currently? *Piep* isn't well on Mythic+ however it is stronger on Bosses :X

So I looking for a alternate for Mythic+
 
So last update really fucked up the dps. Could you reroll it or fix it somehow?

Also, can you add an if statement to check if Combustion is active for Ice Barrier. I don't think anyone wants the cr to use Ice Barrier during Combustion no matter what. Currently it is set to use Ice Barrier at x% hp if that matters.
 
So last update really fucked up the dps. Could you reroll it or fix it somehow?

Also, can you add an if statement to check if Combustion is active for Ice Barrier. I don't think anyone wants the cr to use Ice Barrier during Combustion no matter what. Currently it is set to use Ice Barrier at x% hp if that matters.

Hi,friend

You can change the option to Low hp

And set 30%hp

That's good for raid.
 
I would like to see an option for using living bomb on single target without having to switch AOE abilities to 1. I dont want the rotation to use flamestrike ona single target, only living bomb. If this is already possible please let me know.

That's a DPS loss. There's almost no reason to use LB single target.

hello, my mage casts Pyroblast twice (no hotstreak) after getting the legendary wrist buff instead of casting it only once. is there anyway around this?

Should be fixed as of the 5th Oct update.

hey Millz

i would like to ask if there is some deep shatter logic implemented and other pvp talents supportet? i want to buy a routine now for pvp but gs sometimes sheep my target and do other stupid stuff atm cant use that

Haven't got around to PvP stuff yet. No support for PvP talents atm.

hey guys . I want to know is this a way to pause/unpause this CRa by hotkeys? I dont wanna pull in the raid as a mage

Use the hotkeys in Enyo/Raidbot etc to pause the CR.
 
Hi, so I bought your routine as I said.
But I don't understand why rune of power is not on brust hotkey anymore.
We have to move A LOT in raid, rune of power should be cast by humain (with burst hotkey it was fine for me).
Now my toon can cast it juste before a boss move away (Elerethe Renferal) or juste before going inside the tree (Il'gynoth) where we need to burst, or before a dragon's breath or phase 2 (Nythendra), or when we are about to stop dps Cenarius and waiting the pop of the add.... And the list is very long, lot of thing that a humain can anticipate.
And I don't speak about casting it in dungeon, when a trash pack is almoste dead, juste one mob left with no pv --> casting rune of power --> and... he's dead.

So I'm not concern in first place about the loss of dps, I'm more concern about to not look like a noob who's casting rune of power with an inapropirate timing.

I'm playing with quite serious people, I can't do stuff like that in front of them.

That's fine if now there is always a charge for combustion but the other charge can't be on cooldown only.

You should be using the cooldowns hotkey to toggle holding cooldowns like RoP and combustion. When cooldowns are disabled it wont use them - i.e. maybe the last trash pull before a boss for instance you'd disable them, and re-enable at boss.

I've made a few RoP changes for the next build though;

- [All] Rune of Power will now cast on trash pulls, but only when we have (nearly) 2 charges, and there will be a unit alive for at least 15 seconds.
- Will no longer cast RoP when moving (i.e. when Ice Floes active).

Hey Millz the latest build (with rune of power being locked to the routine) often has rune being cast far to early. Idealy it should be the spell cast immediatly preceeding combustion. often combustion only gets like 1-2 seconds of rune of power. This is not all the time but often enough to be annoying.

Post a log file please. The last build has a sequence cast to ensure we cast RoP -> Combustion for max uptime.

Remove RoP from hard code
allow interrupt timer as current pvp stle interrupt is not good for raids
Noticeable dps decrease this update 852 fire mage with lvl 23 artifact - approx 20-30k depending on fight - used to be top 3 now top 10

RoP having no conditions other than on cooldown or on bosses makes tuning the rest of the rotation around it very difficult - because it's impossible to make it pool for other cooldowns like combustion. You can toggle when to hold RoP using the cooldown hotkey.

I'll be allowing more configurable options for interrupts in future, but it's fine as it is at the moment. It's been this way for years.

hey the title kinda says it all. Went to join my raid this evening to find out the Portal seems to have decided I needed some old skool play time lol. Basically it only seems to pop some cooldowns like combustion and RoP at the beginning of the pull then pretty much just sits there doing precious little else. I tried with Enyo, Combat Bot and Questing and still no joy. Even tried disabling all but the few things I needed/wanted in the store. Cant get any life out of it :(. Hopefully this log can help but me in my novice wisdom cant see very much of use in it as it doesn't seem to show any real errors :(

View attachment 213874

I'd maybe try disabling manual cast pause - and disable plugin pulsing option in Enyo.
 
A new public build has been pushed to the store, and is currently awaiting approval from the Bossland GmbH staff. This can take up to 3 business days.

[11/Oct/2016 - Alpha]
- Will no longer cast RoP when moving (i.e. when Ice Floes active).
- [Fire] Will now use Flame On during trash pulls - outside of the Combustion cycle.
- [Fire] Flame On will forcefully be used when burst mode enabled.
- [Fire] Further tuning to Rune of Power usage.
- [All] Rune of Power will now cast on trash pulls, but only when we have (nearly) 2 charges, and there will be a unit alive for at least 15 seconds.
- Will now only use conjured food to recover instead of any food in the bags.
 
I just bought your CR, it took about 30 minutes for it to recognize that I bought it and it wouldn't show up in my choices for CR. Just wanted to give a heads up to anyone who has this issue. Don't freak out, it just takes time for your accounts to sync. :D
 
Hi,
the new release it's up and i tested the new one on raid dummy in class hall. With the last release i did 174k over 5 min, now i am down to 158k. This is verry disapointing. This is a loss of 16k. Former KingWoW was the lower routine with about 8k less (166k) but now it makes about 12k more (170k).

My second test up to 100m damage was:

Portal: 157K
KWoW: 169,5K
 
Last edited:
Hi,
the new release it's up and i tested the new one on raid dummy in class hall. With the last release i did 174k over 5 min, now i am down to 158k. This is verry disapointing. This is a loss of 16k. Former KingWoW was the lower routine with about 8k less (166k) but now it makes about 12k more (170k).

My second test up to 100m damage was:

Portal: 157K
KWoW: 169,5K

I experienced similar issues in raid last night but the most "latest" update has not been pushed out to users yet from the store.

We are waiting on
[11/Oct/2016 - Alpha]
[h=5]not Version: [05/Oct/2016 - Alpha] (10/6/2016 6:00:24 AM)[/h]
 
My changelog tells me:

[11/Oct/2016 - Alpha]
- Will no longer cast RoP when moving (i.e. when Ice Floes active).
- [Fire] Will now use Flame On during trash pulls - outside of the Combustion cycle.
- [Fire] Flame On will forcefully be used when burst mode enabled.
- [Fire] Further tuning to Rune of Power usage.
- [All] Rune of Power will now cast on trash pulls, but only when we have (nearly) 2 charges, and there will be a unit alive for at least 15 seconds.
- Will now only use conjured food to recover instead of any food in the bags.

means for me the new version is running. I forgot to say this tests was as Fire Mage. Now i tested the Arcane Mage and it was 190k.
 
Sometimes after blinking.. it goes haywire bc the target needs to be in front. then starts trying to correct itself by turning the character the Opposite way of where it needs to face.. it eventually fixes itself if it doesnt die first.. looks very botty though.. I'm just on free trial, watched it for a few hours. deff gonna buy it



edit for that-- the setting was blink in any direction.. i switched it to forward and works fine. hasnt glitched out yet
 
Last edited:
Hi,
the new release it's up and i tested the new one on raid dummy in class hall. With the last release i did 174k over 5 min, now i am down to 158k. This is verry disapointing. This is a loss of 16k. Former KingWoW was the lower routine with about 8k less (166k) but now it makes about 12k more (170k).

My second test up to 100m damage was:

Portal: 157K
KWoW: 169,5K

Thanks for the comparison test - however raw figures don't show the full picture. I don't have KingWoW's routine, but he may be controlling things Portal isn't - like Time Warp, multi-target padding etc.

I've just ran a comparison of my toon in simcraft (with a profile edited slightly to reflect real world scenario) vs in game over 5 minutes.

SimCraft = 107.6k DPS
Portal = 118k DPS

This was a purely single target fight without buffs, flasks, time warp etc.

This CC is awesome Millz, just like your others. I used your warlock entire WoD and Priest aswell. This is pure quality, however when AOE time huge FPS drops, HUGE.

My Pc is 1080 and I7 and in raids I have 70-80 FPS, but whenever this CC tries to do AOE on "big packs" it has huge spikes.

Do you have any of TuanHA's routines installed? If so remove them from your routine folder, reload HB, and try again. His rotations are causing issues with all other routines at the moment.
 
Hi

I'm completely new to combat routines (and the Mage class). I've mainly used HB for levelling and gathering etc.

I just wanted to ask if there was a certain item / stats level the toon needs to reach before they achieve decent DPS?

I realise this may be an issue with class knowledge (or lackthereof) on my part but I'm struggling to put out anywhere near good DPS in dungeons and LFR.

I guess what I'm asking is, will I see more benefit of buying / using this routine once I hit certain a certain stat range such as 50%+ crit.
 
For simple increase the dps and prevent cast FlameOn to early ( its happen often ), please add this pseudo code to your current logic.
*
bool CastFlameOn()
{
** *if (CombustionCD > 45000)
** *** *goto Jumphere;
** *
** *if (CombustionCD < 45000) // 45000-55000
** *** *return false;
** *
** *Jumphere:
** *// Your logic
** *
** *return true;
}
 
For simple increase the dps and prevent cast FlameOn to early ( its happen often ), please add this pseudo code to your current logic.
*
bool CastFlameOn()
{
** *if (CombustionCD > 45000)
** *** *goto Jumphere;
** *
** *if (CombustionCD < 45000) // 45000-55000
** *** *return false;
** *
** *Jumphere:
** *// Your logic
** *
** *return true;
}

That wouldn't work with Kindling. Besides, your code is really, really ugly.

Code:
bool CastFlameOn()
{
    if (CombustionCD < 45000)
        return false;

    // Do code here

    return true;
}
 
Hi

I'm completely new to combat routines (and the Mage class). I've mainly used HB for levelling and gathering etc.

I just wanted to ask if there was a certain item / stats level the toon needs to reach before they achieve decent DPS?

I realise this may be an issue with class knowledge (or lackthereof) on my part but I'm struggling to put out anywhere near good DPS in dungeons and LFR.

I guess what I'm asking is, will I see more benefit of buying / using this routine once I hit certain a certain stat range such as 50%+ crit.

Icy Veins and Altered Time are both great websites to read up on for stat weights etc.

Hi, ic ould send you the logfiles of both tests so you can compare.

Sure, go for it.

For simple increase the dps and prevent cast FlameOn to early ( its happen often ), please add this pseudo code to your current logic.
*
bool CastFlameOn()
{
** *if (CombustionCD > 45000)
** *** *goto Jumphere;
** *
** *if (CombustionCD < 45000) // 45000-55000
** *** *return false;
** *
** *Jumphere:
** *// Your logic
** *
** *return true;
}

The logic behind Flame On is as follows;

- Don't cast if we dont have the talent
- Don't cast if we have any charges of Fire Blast
- Don't cast if cooldown hotkey disabled

- If Burst hotkey active
- If we have Combustion active
- If there isn't an encounter active (boss fight) and a unit will survive for more than 15 seconds.
- If Combustion will be on cooldown for more than 40 seconds (or 65s with Kindling).
- If Combustion is on cooldown, the target is a boss, and it'll die before Combustion cooldown will expire (i.e. execute phase).

I'll add some debug logging for Flame On so it's easier to see why it's being used.
 
i cant seem to use this routine with studio60 to do dailies, anyone having similar issues ? what options should i disable when using questing profiles ? like movement or targetting etc, any advice would help ty, atm it just stands stationary randomly at times and dosent do anything,
 
i cant seem to use this routine with studio60 to do dailies, anyone having similar issues ? what options should i disable when using questing profiles ? like movement or targetting etc, any advice would help ty, atm it just stands stationary randomly at times and dosent do anything,

Make sure movement, targeting, and facing are enabled.
 
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