What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

MAD (Miraculum Apocatstasis Druidae)

By the way, the crash between zone loading is not a CC problem, but a honorbuddy problem. It's being fixed in the next update.

Just out of curiousity, why is my HB ONLY crashing when using MAD, if its HB that has issues, and not MAD??

Loving the CR, but not being able to zone in/out without crashing WoW makes it alot less useful.

Nummus
 
Just out of curiousity, why is my HB ONLY crashing when using MAD, if its HB that has issues, and not MAD??

Loving the CR, but not being able to zone in/out without crashing WoW makes it alot less useful.

Nummus

Fix will be committed tomorrow,

The Hold Composite needs to be at the top of the Tree, and at the moment it's not.
Problem is when it's on top, it causes issues with DungeonBuddy.
 
Fix will be committed tomorrow,

The Hold Composite needs to be at the top of the Tree, and at the moment it's not.
Problem is when it's on top, it causes issues with DungeonBuddy.


Can't wait, its one of my absolute favourite CRs out there
 
1.4.0 is by far the best version you have ever made.
The only thing in it, that is wrong, is the zone-loading crashes (that and the mushroom coordination, but that is no biggie).
It works great in LFR and normal raids. Top notch.
 
Realize im the minority here but I really love this for dungeon buddy. still breaks in between new dungeons...but this thing is a beast!

Clarification: Dungeon Buddies Movement / targeting control breaks.

Also I was able to stop the crashes by deleting the folder contents and having svn renew everything. Am I just lucky?
 
Last edited:
In 10-mans, LFR and 40-man Sha, Tyrael + MAD heal excellent and usually at the top of the healing meters except I can't hardly move at 6-8 fps. My in-game fps is over 70 but as soon as the encounter starts it drops to 6-8 fps. I use CR's from TuanHA, Weischbier, PureRotation and many others and never get any fps loss using LazyRaider and works wonderfully. Why does only Tyrael do this? I have done every step listed from fresh installs, reinstalling .NET etc with no luck.

I've tried enabling framelock from 60 down to 10 with the same results. If I use it without framelock it doesn't do anything even at 200 unlocked. MAD with Lazyraider with or without framelock just stands there. Is Tyrael and MAD just optimized for Intel processors? I use an AMD Quad-core and was just wondering with the .NET framework required if it worked better with Intel?

Edit: I also wanted to state that MAD use to work amazing with LazyRaider with the older versions of MAD.

Update: It's not MAD's CR causing the fps drop when using Tyrael - it's just Tyrael. I used Tyrael with PureRotation and the other CR's and causes the same fps drop. Is there any way to getting LazyRaider working better with MAD like it use too with the older version of MAD? LazyRaider just stands there even with framelock enabled.

I am having the same issue as the user i quotes. Tyrael & MAD 1.0.5 works like a charm. No frame drops and is silky smooth, but eats mana. But every version after that i have not been able to use because of the frame drops.
My computer i up to date so thats not the problem, intel sandy 2700 at 4.8ghz with nvidia 680 and 16gb of ram. Any suggestion why tyael can make this drops ? Whould love to be able to use the later MAD versions. They sounds amazing how fast the are.

Edit: Forgott that it only drops frames when i turn framelock on,
 
Last edited:
Guys,

He's working on the crash fix, but for now just pause Tyrael after your raid/dungeon this solves the problem for now.

Thanks
 
Is there an ETA on the fix, or is there something we can edit ourselves to make the crashing stop?
 
Is there an ETA on the fix, or is there something we can edit ourselves to make the crashing stop?
Read my post just up from your one lol.
None of my questions were answered in your previous post.
- I do however respect not getting an answer from the dev, as I'm sure they're busy, but it's never hurt to ask.

nummus

I did wrote the fix on dev svn, did 1 dungeonbuddy run but awaiting testers results before I push to public.
 
Best feeling in the world: Your dungeon group is terrible and most healers would believe there is no way in hell to not wipe. You leave the bot to go get a piece of cake and come back -- finding that the boss is dead, not a single person died, and the tank is congratulating your awesome healing despite being 10 ilvls lower than the requirement for heroics.

Would you like a piece of cake with that cake?

This is very, very close to my idea of a perfect routine. Keep up the great work! I'll be sending a donation your way soon.

Only things I still want to see now is
- Crashing fixed (which you said you're working on)
- Encounter-specific logic (namely Tsulong but would like to see Amber-Shaper and other fights if they aren't already in there, haven't gotten to him yet to test on Druid)
 
Last edited:
Best feeling in the world: Your dungeon group is terrible and most healers would believe there is no way in hell to not wipe. You leave the bot to go get a piece of cake and come back -- finding that the boss is dead, not a single person died, and the tank is congratulating your awesome healing despite being 10 ilvls lower than the requirement for heroics.

Would you like a piece of cake with that cake?

This is very, very close to my idea of a perfect routine. Keep up the great work! I'll be sending a donation your way soon.

Only things I still want to see now is
- Crashing fixed (which you said you're working on)
- Encounter-specific logic (namely Tsulong but would like to see Amber-Shaper and other fights if they aren't already in there, haven't gotten to him yet to test on Druid)
Great story! Yup wish they could all be this good!!!

@ Tsulong, a few revisions back I removed it duo the code being non-stable. I've acquired some more skills so will implement it.
@ Amber Shaper, Yeah axlaw made it publicly available, so will import it.
@ Crash fix, already done.
@ Lifebloom Swapping, still needs a looking at... the scan for bosses around us is being a bit bad.
 
Version 1.4.2 | Crash Fixes, Speed Ups

- Added Amber Shaper Handler , credits to axlaw
- *Attempt* to fix the loading screen errors, by enhancing the Hold mechanic

# Tsulong Support discontinued, sequence doesn't want to work.
# Framelock Lag is going to be reworked on next update.
 
In 10-mans, LFR and 40-man Sha, Tyrael + MAD heal excellent and usually at the top of the healing meters except I can't hardly move at 6-8 fps. My in-game fps is over 70 but as soon as the encounter starts it drops to 6-8 fps. I use CR's from TuanHA, Weischbier, PureRotation and many others and never get any fps loss using LazyRaider and works wonderfully. Why does only Tyrael do this? I have done every step listed from fresh installs, reinstalling .NET etc with no luck.

I've tried enabling framelock from 60 down to 10 with the same results. If I use it without framelock it doesn't do anything even at 200 unlocked. MAD with Lazyraider with or without framelock just stands there. Is Tyrael and MAD just optimized for Intel processors? I use an AMD Quad-core and was just wondering with the .NET framework required if it worked better with Intel?

Edit: I also wanted to state that MAD use to work amazing with LazyRaider with the older versions of MAD.

Update: It's not MAD's CR causing the fps drop when using Tyrael - it's just Tyrael. I used Tyrael with PureRotation and the other CR's and causes the same fps drop. Is there any way to getting LazyRaider working better with MAD like it use too with the older version of MAD? LazyRaider just stands there even with framelock enabled.

When ur using LazyRaider, it requires u to have a Valid Target.
E.g. when we heal we don't target -> Thus for lazyraider to work u'll have to target a enemy mob.
 
Version 1.4.2 | Crash Fixes, Speed Ups

- Added Amber Shaper Handler , credits to axlaw
- *Attempt* to fix the loading screen errors, by enhancing the Hold mechanic

# Tsulong Support discontinued, sequence doesn't want to work.
# Framelock Lag is going to be reworked on next update.

Mirabis,

Still having crashes when loading screen, I will do a fresh install of everything to see if that fixes it. Is anyone else having this issue on the latest version Mirabis just pushed via SVN?

Please report back so Mirabis has more testers.

Thanks
 
Version 1.4.2 | Crash Fixes, Speed Ups

- Added Amber Shaper Handler , credits to axlaw
- *Attempt* to fix the loading screen errors, by enhancing the Hold mechanic

# Tsulong Support discontinued, sequence doesn't want to work.
# Framelock Lag is going to be reworked on next update.

/applaud

Great work. I'll give it a try later tonight.

Is there a way we can access developer builds to help test?
 
Back
Top