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MAD (Miraculum Apocatstasis Druidae)

Using the developer version you posted today:

#1 Can't understand why everyone is saying that LFR preset is #1 healing, because it isn't. More like between #3 and #5 (mogu shan vault) - It's the new updated preset, and it's not that mana spending as it should be in LFR :) LFR is all about showing off

#2 And even though Nourish is set to 99, it never uses it

#3 At Elegon in mogu shan vaults, the MAD framelock lags more than other bosses. Really much indeed :) But all other bosses is fine when it comes to MAD framelock lag. It is surely playable

#4 Why do you have lifebloom on 5% health on all raid and dungeon settings? Lifebloom is great? :D
 
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Yes, it will.

Thankyou.

I'm aware that everybody is going to do Lfr and stuff, I'm waiting my quee atm with latest dev copy.

If it works i'll post a zip as it's a DEVELOPER version and not public 1. But I simply don't have the time at the moment to test everything thoroughly.


Framelock in MAD ON / Tyrael Off;
Closest to proper functionality at this moment

This version works a lot better than 1.1.8.

Code:
[TreePerformance] Elapsed Time to traverse RotationSelector: 1422 ms (44 ms client lag)
AcquireTargets Hours:00- Minutes:00- Seconds:01- Milliseconds:334
AcquireTargets Hours:00- Minutes:00- Seconds:00- Milliseconds:706
07:497 - HP: 100% - Mana: 99% - Warrior - 15y - 100% hp - Lifebloom
[CGSpellBook::CastSpell] Override ID: 33763, KnownIndex: 42
09:587 - HP: 100% - Mana: 99% - Warrior - 15y - 100% hp - Rejuvenation
[CGSpellBook::CastSpell] Override ID: 774, KnownIndex: 61
FillInitialList Hours:00- Minutes:00- Seconds:00- Milliseconds:027
11:620 - HP: 100% - Mana: 98% - DeathKnight - 19y - 100% hp - Rejuvenation
[CGSpellBook::CastSpell] Override ID: 774, KnownIndex: 61
[TreePerformance] Elapsed Time to traverse RotationSelector: 1199 ms (44 ms client lag)
[TreePerformance] Elapsed Time to traverse RotationSelector: 1200 ms (44 ms client lag)

Rotations are much faster. It didn't seem to blow the meters quite as fast as 1.0.5, but that's probably just because the presets need a bit of a tweek. I've left dispelling on, whereas I normally turn it off.

With ilvl 482 Gear in LFR Terrace;

Protectors - 3rd @ 18k HPS
Tsulong - 2nd @ 63k HPS
Lei Shi - 4th @ 17k HPS
Sha of Fear - 2nd @ 19k HPS (Changed HT to 1%, down from 30%, wild mushroom to 90%, up from 75%) - I was first most of the fight, and only just barely came 2nd. I also ended the fight on full mana.

#1 Was a priest every fight with heroic upgraded (517) gear.

It should detect if you have Glyph of Regrowth, and if so to only use HT with natures swiftness, the rest of the time stick to Regrowth, since it's a much faster cast time for the same amount of healing (unless HT crit).
 
Using the developer version you posted today:

Can't understand why everyone is saying that LFR preset is #1 healing, because it isn't. More like between #3 and #5 (mogu shan vault) - It's the new updated preset, and it's not that mana spending as it should be in LFR :) LFR is all about showing off

And even though Nourish is set to 99, it never uses it

At Elegon in mogu shan vaults, the MAD framelock lags more than other bosses. Really much indeed :) But all other bosses is fine when it comes to MAD framelock lag. It is surely playable

Nourish is a dead spell, so it will only cast it if the target has anyAura(Regrowth,Lifebloom,Wild Growth,Rejuvenation) for the Healing bonus AND if u have Glyph of Rejuvenation ( Speed buff ) active.
This version works a lot better than 1.1.8.

Code:
[TreePerformance] Elapsed Time to traverse RotationSelector: 1422 ms (44 ms client lag)
AcquireTargets Hours:00- Minutes:00- Seconds:01- Milliseconds:334
AcquireTargets Hours:00- Minutes:00- Seconds:00- Milliseconds:706
07:497 - HP: 100% - Mana: 99% - Warrior - 15y - 100% hp - Lifebloom
[CGSpellBook::CastSpell] Override ID: 33763, KnownIndex: 42
09:587 - HP: 100% - Mana: 99% - Warrior - 15y - 100% hp - Rejuvenation
[CGSpellBook::CastSpell] Override ID: 774, KnownIndex: 61
FillInitialList Hours:00- Minutes:00- Seconds:00- Milliseconds:027
11:620 - HP: 100% - Mana: 98% - DeathKnight - 19y - 100% hp - Rejuvenation
[CGSpellBook::CastSpell] Override ID: 774, KnownIndex: 61
[TreePerformance] Elapsed Time to traverse RotationSelector: 1199 ms (44 ms client lag)
[TreePerformance] Elapsed Time to traverse RotationSelector: 1200 ms (44 ms client lag)

Rotations are much faster. It didn't seem to blow the meters quite as fast as 1.0.5, but that's probably just because the presets need a bit of a tweek. I've left dispelling on, whereas I normally turn it off.

With ilvl 482 Gear in LFR Terrace;

Protectors - 3rd @ 18k HPS
Tsulong - 2nd @ 63k HPS
Lei Shi - 4th @ 17k HPS
Sha of Fear - 2nd @ 19k HPS (Changed HT to 1%, down from 30%, wild mushroom to 90%, up from 75%) - I was first most of the fight, and only just barely came 2nd. I also ended the fight on full mana.

#1 Was a priest every fight with heroic upgraded (517) gear.

It should detect if you have Glyph of Regrowth, and if so to only use HT with natures swiftness, the rest of the time stick to Regrowth, since it's a much faster cast time for the same amount of healing (unless HT crit).

It already checks for Glyph or Regrowth, and we never cast Healing Touch 0.o it's only NS+HT -> Make sure u have low lvl rotation off.

Ur HPS is really really low...., But the presets need to be tuned again for LFR, as I ended the fight @ 90% mana.... I mean LFR isn't about effective healing people just want to top charts... might aswell do so right ;P
 
Using the developer version you posted today:

#1 Can't understand why everyone is saying that LFR preset is #1 healing, because it isn't. More like between #3 and #5 (mogu shan vault) - It's the new updated preset, and it's not that mana spending as it should be in LFR :) LFR is all about showing off

#2 And even though Nourish is set to 99, it never uses it

#3 At Elegon in mogu shan vaults, the MAD framelock lags more than other bosses. Really much indeed :) But all other bosses is fine when it comes to MAD framelock lag. It is surely playable

#4 Why do you have lifebloom on 5% health on all raid and dungeon settings? Lifebloom is great? :D

Lifebloom @ 5% means, it will cast if his health is > 5% (BIGGER then ) -> If his hp drops below ur set % it will let it bloom for the heal burst.
In Dungeon and Raid u never want it to bloom -> So low % unless he's really going to die.
 
Just tried again in HoF (Last 3 Bosses). I amended the settings to the following;

Healing Touch 1% (Down from 30%)
Wild Mushroom Detonate 90% (Up from 75%)
Nourish 90% (Up from 60%)
Tranquility Units 5 (Up from 3)
Dispells all set to false other than "Dispell" and "Only Urgent" set to True.

Wind Lord - 5th @ 21.5k HPS

Then switched back to 1.0.5 to see how it compares.

Amber-Shaper - 1st @ 44k HPS

I then switched back to 1.2.0 and turned diagnostic logging back to 'Normal' - so I can't see rotation speeds but will help reduce logging overhead (as that's the only different setting being used between the 2 CR versions)

Grand Empress - 7th @ 24k (Just below the monk tank)

The new version is getting there, 1.2.0 is far better than 1.1.8, but it still doesn't quite have the speed that 1.0.5 had.
 
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Just tried again in HoF (Last 3 Bosses). I amended the settings to the following;

Healing Touch 1% (Down from 30%)
Wild Mushroom Detonate 90% (Up from 75%)
Nourish 90% (Up from 60%)
Tranquility Units 5 (Up from 3)
Dispells all set to false other than "Dispell" and "Only Urgent" set to True.

Wind Lord - 5th @ 21.5k HPS

Then switched back to 1.0.5 to see how it compares.

Amber-Shaper - 1st @ 44k HPS

I then switched back to 1.2.0 and turned diagnostic logging back to 'Normal' - so I can't see rotation speeds but will help reduce logging overhead (as that's the only different setting being used between the 2 CR versions)

Grand Empress - 7th @ 24k (Just below the monk tank)

The new version is getting there, 1.2.0 is far better than 1.1.8, but it still doesn't quite have the speed that 1.0.5 had.

*Down from * , *up from * hmmm it seems that there's something wrong with the settings they aren't supposed too be that low.
fH77j.png
 
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*Down from * , *up from * hmmm it seems that there's something wrong with the settings they aren't supposed too be that low.

The char spends a lot of time not casting anything. It's ending the fights with full mana. You don't get that with 1.0.5.
 
The char spends a lot of time not casting anything. It's ending the fights with full mana. You don't get that with 1.0.5.

Well not casting anything isn't the problem if there's no heal needed. Overheals don't really count, at this moment im running LFR to test and tweak here and there.
The rotation has barely changed apart from some tidier/faster code that came along the way either.

Will keep u updated next 30 minutes.

Spirit Kings 2nd >.< ended fight with full mana... RJ Limit @ 10 , health @ 90%..
 
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Well not casting anything isn't the problem if there's no heal needed. Overheals don't really count, at this moment im running LFR to test and tweak here and there.
The rotation has barely changed apart from some tidier/faster code that came along the way either.

Will keep u updated next 30 minutes.

Spirit Kings 2nd >.< ended fight with full mana... RJ Limit @ 10 , health @ 90%..

Ah, no I mean even when there's a lot of people who I would heal if I was doing it manually, it still didn't cast. For instance after a dissonance field exploded and did 100k raid wide damage to all, it didn't cast anything for 3-4 seconds, at which points most of the raid were at full again.

Out of interest, what spec is your PC?

I'm...

CPU: 2.6Ghz Intel Quad Core (Q9450)
GPU: NVIDIA GeForce GTX 660
RAM: 8GB DDR2 (800Mhz)

*Edit* - Grand Empress healing output..

miKkV.jpg


Didn't even use Regrowth?
 
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Ah, no I mean even when there's a lot of people who I would heal if I was doing it manually, it still didn't cast. For instance after a dissonance field exploded and did 100k raid wide damage to all, it didn't cast anything for 3-4 seconds, at which points most of the raid were at full again.

Out of interest, what spec is your PC?

I'm...

CPU: 2.6Ghz Intel Quad Core (Q9450)
GPU: NVIDIA GeForce GTX 660
RAM: 8GB DDR2 (800Mhz)

Tested on my Notebook
CPU: i7-2820QM Overclocked
GPU: AMD 7970M
RAM: 8GB DDR2(1333Mhz)

For disonance field it scans a aura if i'm right, i'll look into it
 
Tested on my Notebook
CPU: i7-2820QM Overclocked
GPU: AMD 7970M
RAM: 8GB DDR2(1333Mhz)

For disonance field it scans a aura if i'm right, i'll look into it

There'll be an aura if you stand in it while it's active, but when the field blows up it does raid-wide damage.

Dissonance Field - Spell - World of Warcraft

Dissonance Field
Instant
Deals 19500 to 20500 damage every 1 second to nearby enemies.
Will discharge for 139425 to 146575 damage when depleted of resonance.
 
There'll be an aura if you stand in it while it's active, but when the field blows up it does raid-wide damage.

Dissonance Field - Spell - World of Warcraft

Dissonance Field
Instant
Deals 19500 to 20500 damage every 1 second to nearby enemies.
Will discharge for 139425 to 146575 damage when depleted of resonance.

Code:
public static readonly HashSet<int> DoNotHealList = new HashSet<int> {
            33786, //Cyclone
            113506, //Symbiosis: Cyclone
            605, //Dominate Mind
            121949, // Parasitic Growth
            12890,  // Deep Slumber
            123184 //http://www.wowdb.com/spells/123184-dissonance-field
        };

Shouldn't bug hmmm must be the cc reacting too slow
 
Ah, no I mean even when there's a lot of people who I would heal if I was doing it manually, it still didn't cast. For instance after a dissonance field exploded and did 100k raid wide damage to all, it didn't cast anything for 3-4 seconds, at which points most of the raid were at full again.

Out of interest, what spec is your PC?

I'm...

CPU: 2.6Ghz Intel Quad Core (Q9450)
GPU: NVIDIA GeForce GTX 660
RAM: 8GB DDR2 (800Mhz)

*Edit* - Grand Empress healing output..

miKkV.jpg


Didn't even use Regrowth?

Regrowth is set @ 25/35% hmm maybe no-body dropped low?
I've heard someone set it too 70% but i'm not so sure about that
 
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Regrowth is set @ 25/35% hmm maybe no-body dropped low?
I've heard someone set it too 70% but i'm not so sure about that

**Found a mistake in the SpelCasting method comparing 1.0.5 too the new one , corrected will test now.

I've set it to 70%. 25/35% is too low for Regrowth when using it Glyphed. 80k healing in 1.4s cast (for me) is a very good spell. Average health in a raid is around 400k, so an 80k heal is around 20% of that, so at 75% nearly all of that heal is effective. I set it a touch lower (70%) to compensate for anyone else dropping a HoT on them.
 
I've set it to 70%. 25/35% is too low for Regrowth when using it Glyphed. 80k healing in 1.4s cast (for me) is a very good spell. Average health in a raid is around 400k, so an 80k heal is around 20% of that, so at 75% nearly all of that heal is effective. I set it a touch lower (70%) to compensate for anyone else dropping a HoT on them.

Major Improvement atm
- Reduced the lag on framelock by immense amount ( 40fps)
- Rotation is lightning fast, 10M Normal MoV:
PHP:
55:749 - HP: 86% - Mana: 97% - Hunter - 6y - 100% hp - Rejuvenation
FillInitialList Hours:00- Minutes:00- Seconds:00- Milliseconds:002
55:942 - HP: 86% - Mana: 97% - Hunter - 6y - 100% hp - Rejuvenation
[TreePerformance] Elapsed Time to traverse RotationSelector: 135 ms (15 ms client lag)
56:093 - HP: 86% - Mana: 97% - Hunter - 6y - 100% hp - Rejuvenation
FillInitialList Hours:00- Minutes:00- Seconds:00- Milliseconds:009
56:866 - HP: 86% - Mana: 94% - DeathKnight - 18y - 61% hp - Rejuvenation
[TreePerformance] Elapsed Time to traverse RotationSelector: 345 ms (15 ms client lag)
FillInitialList Hours:00- Minutes:00- Seconds:00- Milliseconds:002
57:124 - HP: 86% - Mana: 95% - Hunter - 6y - 100% hp - Swiftmend
[TreePerformance] Elapsed Time to traverse RotationSelector: 250 ms (15 ms client lag)
57:471 - HP: 78% - Mana: 94% - DeathKnight - 18y - 61% hp - Rejuvenation
FillInitialList Hours:00- Minutes:00- Seconds:00- Milliseconds:003
58:278 - HP: 79% - Mana: 94% - DeathKnight - 18y - 78% hp - Rejuvenation
[TreePerformance] Elapsed Time to traverse RotationSelector: 535 ms (15 ms client lag)
58:781 - HP: 79% - Mana: 94% - Druid - 0y - 79% hp - Wild Growth
59:532 - HP: 81% - Mana: 91% - DeathKnight - 18y - 83% hp - Rejuvenation
 
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Major Improvement atm
- Reduced the lag on framelock by immense amount ( 40fps)
- Rotation is lightning fast, 10M Normal MoV:
PHP:
55:749 - HP: 86% - Mana: 97% - Hunter - 6y - 100% hp - Rejuvenation
FillInitialList Hours:00- Minutes:00- Seconds:00- Milliseconds:002
55:942 - HP: 86% - Mana: 97% - Hunter - 6y - 100% hp - Rejuvenation
[TreePerformance] Elapsed Time to traverse RotationSelector: 135 ms (15 ms client lag)
56:093 - HP: 86% - Mana: 97% - Hunter - 6y - 100% hp - Rejuvenation
FillInitialList Hours:00- Minutes:00- Seconds:00- Milliseconds:009
56:866 - HP: 86% - Mana: 94% - DeathKnight - 18y - 61% hp - Rejuvenation
[TreePerformance] Elapsed Time to traverse RotationSelector: 345 ms (15 ms client lag)
FillInitialList Hours:00- Minutes:00- Seconds:00- Milliseconds:002
57:124 - HP: 86% - Mana: 95% - Hunter - 6y - 100% hp - Swiftmend
[TreePerformance] Elapsed Time to traverse RotationSelector: 250 ms (15 ms client lag)
57:471 - HP: 78% - Mana: 94% - DeathKnight - 18y - 61% hp - Rejuvenation
FillInitialList Hours:00- Minutes:00- Seconds:00- Milliseconds:003
58:278 - HP: 79% - Mana: 94% - DeathKnight - 18y - 78% hp - Rejuvenation
[TreePerformance] Elapsed Time to traverse RotationSelector: 535 ms (15 ms client lag)
58:781 - HP: 79% - Mana: 94% - Druid - 0y - 79% hp - Wild Growth
59:532 - HP: 81% - Mana: 91% - DeathKnight - 18y - 83% hp - Rejuvenation

Those rotation times are significantly faster than what I'm seeing. What raid are you running at the moment to pull 70k HPS? I've done all of my LFRs for the week, but i'll run one again to see how the next update goes once you post it.

This is good news though, 1.0.5's downfall is the bad framelocking (when only using it turned on in MAD).
 
Those rotation times are significantly faster than what I'm seeing. What raid are you running at the moment to pull 70k HPS? I've done all of my LFRs for the week, but i'll run one again to see how the next update goes once you post it.

This is good news though, 1.0.5's downfall is the bad framelocking (when only using it turned on in MAD).
Great to hear Mirabis!^^ Using 105-revision in LFR at the moment.

None of ur versions, using my latest dev version ( Unfinished ) which in theory should be way faster then 1.0.5​:

Also works fine whitout framelock too at the moment. Promising version
Will release before i head to my gf.
 
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Tried the version you posted before removing it. Got about 10k HPS MSV first boss. Had to take over as people were dying.. but you obviously removed it for a reason :)
 
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