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MAD (Miraculum Apocatstasis Druidae)

Like you said earlier you hadn't bound some GUI settings checks to the actual rotation, well I found some and I also found your Settings file had the wrong names for most interrupt settings.

Stuff like
//Cyclone
Code:
[Setting, DefaultValue(true)]
public bool Cyclone { get; set; }

Interrupt Cyclone is called ICyclone everywhere else in the code. This is the same case for a few other interrupts as well. Just thought I'd let you know incase you missed that one :p

Edit:
Oh and the Flag Carrier code, I got the flags mixed up so it should be

Code:
 (StyxWoW.Me.IsAlliance && unit.HasAura(23335)) || (StyxWoW.Me.IsHorde && unit.HasAura(23333)

Instead. And I added the Power Orbs for Temple Of Kotmogu or whatever that map was :p

Code:
|| unit.HasAura(112055) || unit.HasAura(121164) || unit.HasAura(121175) || unit.HasAura(121176) || unit.HasAura(121177) || unit.HasAura(127959))
(There's a lot of different Power Orb Auras, not sure which one the game actually uses)

Edit2:
It doesn't use Barkskin or Ironbark in 2v2 arenas really. The code has them setup to use them when there are 3 or more targets attacking you/HealTarget or 2 if you have Deep Freeze Stun on you. So almost never in an arena. Though I assume with the new GUI you're working on you'll be able to change this setting as well, but figured I'd let you know, just in case :D
 
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Like you said earlier you hadn't bound some GUI settings checks to the actual rotation, well I found some and I also found your Settings file had the wrong names for most interrupt settings.

Stuff like
//Cyclone
Code:
[Setting, DefaultValue(true)]
public bool Cyclone { get; set; }

Interrupt Cyclone is called ICyclone everywhere else in the code. This is the same case for a few other interrupts as well. Just thought I'd let you know incase you missed that one :p

Edit:

Oh and the Flag Carrier code, I got the flags mixed up so it should be

Code:
 (StyxWoW.Me.IsAlliance && unit.HasAura(23335)) || (StyxWoW.Me.IsHorde && unit.HasAura(23333)

Instead. And I added the Power Orbs for Temple Of Kotmogu or whatever that map was :p

Code:
|| unit.HasAura(112055) || unit.HasAura(121164) || unit.HasAura(121175) || unit.HasAura(121176) || unit.HasAura(121177) || unit.HasAura(127959))
(There's a lot of different Power Orb Auras, not sure which one the game actually uses)

Hehe yeah, I'm going to use a alternative method for the orbs etc ( bundle them together ).

But as I know u know how to code or atleast understand, perhaps are u interested in the developer version(s)?
About the Cyclone yeah I noticed, even in new GUI I was like why do I have Cyclone twice ;S
Gotta change the names to be a bit more understandable.
 
Hehe yeah, I'm going to use a alternative method for the orbs etc ( bundle them together ).

But as I know u know how to code or atleast understand, perhaps are u interested in the developer version(s)?
About the Cyclone yeah I noticed, even in new GUI I was like why do I have Cyclone twice ;S
Gotta change the names to be a bit more understandable.

I just posted a 2nd edit on my last post. And developer version would be nice, wouldn't mind helping with the CC anyway I can :)

You can contact me on Skype or Aim or Steam (I'm always on steam).
Skype: fall_down1
AIM: [email protected]
Steam: painkiller[FIN]
 
I just posted a 2nd edit on my last post. And developer version would be nice, wouldn't mind helping with the CC anyway I can :)

You can contact me on Skype or Aim or Steam (I'm always on steam).
Skype: fall_down1
AIM: [email protected]
Steam: painkiller[FIN]

I'll add u once I come home =]
 
hello and thank you for the efforts

the cr i been testing thourgh dung and raids the looks good but there is 2 things when it's out of combat and everyone heals full it keeps casting spells not in group it keep casting lifbloom on it self also it never used heal touch in all settings
 
oh, gonna give it a try with tyrael too...
Yea u should, with new update I'll add Tyrael too.
I've been given permission to share it on the thread =]
hello and thank you for the efforts

the cr i been testing thourgh dung and raids the looks good but there is 2 things when it's out of combat and everyone heals full it keeps casting spells not in group it keep casting lifbloom on it self also it never used heal touch in all settings
Latest Theorycrafting states Healing Touch & Nourish are useless at this moment. Speaking of end lvl raiding.

Seems like pressing F9 for checking the rotation speed just checks for the last time u pressed the key^^

Spammed it for i while, log attached.
Thankyou so much, I've moved the code for the rotation speed to another part. But this took away the whole point of it, will move it back to where it belongs and u'll be able to see correct values.
Hmm for me it makes my game lag like a crazy?:s
Disable Framelock. It'll lag u like crazy, will adress this issue in next update too.
try disable framelock
Exactly =]
 
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With movement enabled it causes a lot of "stop and go"
Doesn't happen with any other CC :|

Deleted Logs but, I can reproduce it if needed.
 
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Hi Mirabis, just wanted to add, i have been using this CC for a while now. It is great and makes me look like a pro healer in raids. Keep up the good work. Cheers.
 
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