falldown
Member
- Joined
- May 15, 2011
- Messages
- 453
Like you said earlier you hadn't bound some GUI settings checks to the actual rotation, well I found some and I also found your Settings file had the wrong names for most interrupt settings.
Stuff like
//Cyclone
Interrupt Cyclone is called ICyclone everywhere else in the code. This is the same case for a few other interrupts as well. Just thought I'd let you know incase you missed that one
Edit:
Oh and the Flag Carrier code, I got the flags mixed up so it should be
Instead. And I added the Power Orbs for Temple Of Kotmogu or whatever that map was
(There's a lot of different Power Orb Auras, not sure which one the game actually uses)
Edit2:
It doesn't use Barkskin or Ironbark in 2v2 arenas really. The code has them setup to use them when there are 3 or more targets attacking you/HealTarget or 2 if you have Deep Freeze Stun on you. So almost never in an arena. Though I assume with the new GUI you're working on you'll be able to change this setting as well, but figured I'd let you know, just in case
Stuff like
//Cyclone
Code:
[Setting, DefaultValue(true)]
public bool Cyclone { get; set; }
Interrupt Cyclone is called ICyclone everywhere else in the code. This is the same case for a few other interrupts as well. Just thought I'd let you know incase you missed that one

Edit:
Oh and the Flag Carrier code, I got the flags mixed up so it should be
Code:
(StyxWoW.Me.IsAlliance && unit.HasAura(23335)) || (StyxWoW.Me.IsHorde && unit.HasAura(23333)
Instead. And I added the Power Orbs for Temple Of Kotmogu or whatever that map was

Code:
|| unit.HasAura(112055) || unit.HasAura(121164) || unit.HasAura(121175) || unit.HasAura(121176) || unit.HasAura(121177) || unit.HasAura(127959))
Edit2:
It doesn't use Barkskin or Ironbark in 2v2 arenas really. The code has them setup to use them when there are 3 or more targets attacking you/HealTarget or 2 if you have Deep Freeze Stun on you. So almost never in an arena. Though I assume with the new GUI you're working on you'll be able to change this setting as well, but figured I'd let you know, just in case

Last edited: