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Would you like option to choose builds? (keep items only for the build(s) you want)

  • YES, I only want items for the best build(s), not interested in items for other builds/classes

    Votes: 3 100.0%
  • NO, I like extra items for other builds/classes, they may become useful in the next patch

    Votes: 0 0.0%

  • Total voters
    3
Thanks for the hard work. But can anyone tell me why is the bot scanning my backpack multiple times in town, and takes forever to decide what to keep and what to trash?
Adventurer][Rift] Runs count: 1
[Adventurer][Rift] This run time: 0:11:17
[Adventurer][Rift] Average run time: 0:11:17
[Adventurer][Rift] Best run time: 0:11:17
[Adventurer][Rift] Worse run time: 0:11:17
[Adventurer][Rift] This run XP Gained: 19,439,627,751
[Adventurer][Rift] This run / Hour: 103,351,567,782
[Adventurer][Rift] Total XP Gained: 19,439,627,751
[Adventurer][Rift] Total XP / Hour: 103,351,567,782
[Adventurer][Rift] Best XP / Hour (single run): 103,351,567,782
[Adventurer][Rift] Worse XP / Hour (single run): 103,351,567,782
[Adventurer][Rift] Best XP / Single run: 19,439,627,751
[Adventurer][Rift] Worse XP / Single run: 19,439,627,751
[Adventurer][XPTracker] Starting a new experience tracking session.
Forced townrun initiated! Reason: We need it.
[Trinity 2.14.39] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=19 Crystals=38 Deaths=0 Parts=6
[Items] Loaded Weight Set: Default weight set
[Trinity 2.14.39] IR2 黑荊棘的鎖甲馬褲 [pants_norm_base_flippy-17463] [Legs] = (TRASH)
[Trinity 2.14.39] IR2 命運戒護 [Ring_flippy-17454] [Ring] = (NULL)
[Trinity 2.14.39] 命運戒護 [Ring_flippy-17454] [Ring] = (autokeep legendaries)
[Trinity 2.14.39] IR2 馬道克之哀 [x1_mightyWeapon_2H_norm_unique_flippy_11-17456] [MightyWeapon] = (TRASH)
[Trinity 2.14.39] IR2 羅盤玫瑰 [Ring_flippy-17452] [Ring] = (NULL)
[Trinity 2.14.39] 羅盤玫瑰 [Ring_flippy-17452] [Ring] = (autokeep legendaries)
[Trinity 2.14.39] IR2 死亡之二連弓 [x1_bow_norm_base_flippy_02-17474] [Bow] = (TRASH)
[Trinity 2.14.39] IR2 深淵挖掘褲 [pants_norm_base_flippy-17460] [Legs] = (TRASH)
[Trinity 2.14.39] IR2 死亡之勤勉古代巨弩 [x1_xbow_norm_base_flippy_02-17465] [Crossbow] = (TRASH)
[Trinity 2.14.39] IR2 黑荊棘的敦克雷格十字章 [Amulet_norm_base_flippy-17459] [Amulet] = (NULL)
[Trinity 2.14.39] 黑荊棘的敦克雷格十字章 [Amulet_norm_base_flippy-17459] [Amulet] = (autokeep legendaries)
[Trinity 2.14.39] IR2 安達莉爾的面貌 [Helm_norm_base_flippy-17457] [Helm] = (NULL)
[Trinity 2.14.39] 安達莉爾的面貌 [Helm_norm_base_flippy-17457] [Helm] = (autokeep legendaries)
[Trinity 2.14.39] IR2 馬道克之哀 [x1_mightyWeapon_2H_norm_unique_flippy_11-17456] [MightyWeapon] = (TRASH)
[Trinity 2.14.39] IR2 旅人祈願 [Amulet_norm_base_flippy-17464] [Amulet] = (NULL)
[Trinity 2.14.39] 旅人祈願 [Amulet_norm_base_flippy-17464] [Amulet] = (autokeep legendaries)
[Trinity 2.14.39] IR2 馬道克之哀 [x1_mightyWeapon_2H_norm_unique_flippy_11-17456] [MightyWeapon] = (TRASH)
[Trinity 2.14.39] Trying to get Unstuck...
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=19 Crystals=38 Deaths=0 Parts=6
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=19 Crystals=38 Deaths=0 Parts=6
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=19 Crystals=38 Deaths=0 Parts=6
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=19 Crystals=38 Deaths=0 Parts=6
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=19 Crystals=38 Deaths=0 Parts=6
[Trinity 2.14.39] IR2 黑荊棘的鎖甲馬褲 [pants_norm_base_flippy-17463] [Legs] = (TRASH)
[Trinity 2.14.39] IR2 命運戒護 [Ring_flippy-17454] [Ring] = (NULL)
[Trinity 2.14.39] 命運戒護 [Ring_flippy-17454] [Ring] = (autokeep legendaries)
[Trinity 2.14.39] IR2 馬道克之哀 [x1_mightyWeapon_2H_norm_unique_flippy_11-17456] [MightyWeapon] = (TRASH)
[Trinity 2.14.39] IR2 羅盤玫瑰 [Ring_flippy-17452] [Ring] = (NULL)
[Trinity 2.14.39] 羅盤玫瑰 [Ring_flippy-17452] [Ring] = (autokeep legendaries)
[Trinity 2.14.39] IR2 死亡之二連弓 [x1_bow_norm_base_flippy_02-17474] [Bow] = (TRASH)
[Trinity 2.14.39] IR2 深淵挖掘褲 [pants_norm_base_flippy-17460] [Legs] = (TRASH)
[Trinity 2.14.39] IR2 死亡之勤勉古代巨弩 [x1_xbow_norm_base_flippy_02-17465] [Crossbow] = (TRASH)
[Trinity 2.14.39] IR2 黑荊棘的敦克雷格十字章 [Amulet_norm_base_flippy-17459] [Amulet] = (NULL)
[Trinity 2.14.39] 黑荊棘的敦克雷格十字章 [Amulet_norm_base_flippy-17459] [Amulet] = (autokeep legendaries)
[Trinity 2.14.39] IR2 安達莉爾的面貌 [Helm_norm_base_flippy-17457] [Helm] = (NULL)
[Trinity 2.14.39] 安達莉爾的面貌 [Helm_norm_base_flippy-17457] [Helm] = (autokeep legendaries)
[Trinity 2.14.39] IR2 馬道克之哀 [x1_mightyWeapon_2H_norm_unique_flippy_11-17456] [MightyWeapon] = (TRASH)
[Trinity 2.14.39] IR2 旅人祈願 [Amulet_norm_base_flippy-17464] [Amulet] = (NULL)
[Trinity 2.14.39] 旅人祈願 [Amulet_norm_base_flippy-17464] [Amulet] = (autokeep legendaries)
[Trinity 2.14.39] IR2 馬道克之哀 [x1_mightyWeapon_2H_norm_unique_flippy_11-17456] [MightyWeapon] = (TRASH)
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=19 Crystals=38 Deaths=0 Parts=6
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=19 Crystals=38 Deaths=0 Parts=6
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=19 Crystals=38 Deaths=0 Parts=6
Opening stash
[Trinity 2.14.39] +=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[Trinity 2.14.39] + Name: 命運戒護 (Ring)
[Trinity 2.14.39] + Score: 24128
[Trinity 2.14.39] + Attributes: AttackSpeedPercent - 7
Quality - Legendary
Level - 70
RequiredLevel - 70
HighestPrimaryAttribute - 559
Strength - 559
Sockets - 1
GoldFind - 35
OnHitAreaDamageProcChance - 20
BaseType - Jewelry
ItemType - Ring

[Trinity 2.14.39] +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[Trinity 2.14.39] +=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[Trinity 2.14.39] + Name: 羅盤玫瑰 (Ring)
[Trinity 2.14.39] + Score: 28035
[Trinity 2.14.39] + Attributes: Quality - Legendary
Level - 70
RequiredLevel - 70
HighestPrimaryAttribute - 426
Vitality - 440
Strength - 426
OnHitAreaDamageProcChance - 14
MovementSpeed - 10.99854
LifePercent - 11.99951
ResistPhysical - 141
BaseType - Jewelry
ItemType - Ring

[Trinity 2.14.39] +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[Trinity 2.14.39] +=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[Trinity 2.14.39] + Name: 黑荊棘的敦克雷格十字章 (Amulet)
[Trinity 2.14.39] + Score: 33826
[Trinity 2.14.39] + Attributes: Quality - Legendary
Level - 70
RequiredLevel - 70
CritPercent - 8.5
HighestPrimaryAttribute - 671
Strength - 671
ArmorBonus - 569
ArmorTotal - 569
PowerCooldownReductionPercent - 4.998779
ResistPoison - 143
BaseType - Jewelry
ItemType - Amulet

[Trinity 2.14.39] +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[Trinity 2.14.39] +=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[Trinity 2.14.39] + Name: 旅人祈願 (Amulet)
[Trinity 2.14.39] + Score: 43018
[Trinity 2.14.39] + Attributes: Quality - Legendary
Level - 70
RequiredLevel - 70
CritDamagePercent - 62
HighestPrimaryAttribute - 675
Vitality - 701
Strength - 675
ArmorBonus - 561
ArmorTotal - 561
GoldFind - 80
ResistFire - 151
BaseType - Jewelry
ItemType - Amulet

[Trinity 2.14.39] +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[Trinity 2.14.39] +=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[Trinity 2.14.39] + Name: 安達莉爾的面貌 (Helm)
[Trinity 2.14.39] + Score: 21188
[Trinity 2.14.39] + Attributes: AttackSpeedPercent - 5
Quality - Legendary
Level - 70
RequiredLevel - 70
HighestPrimaryAttribute - 941
Strength - 941
Armor - 690
ArmorTotal - 690
LifeOnHit - 11936
ResistPoison - 177
ColdSkillDamagePercentBonus - 16
BaseType - Armor
ItemType - Helm

[Trinity 2.14.39] +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] IR2 黑荊棘的鎖甲馬褲 [pants_norm_base_flippy-17463] [Legs] = (TRASH)
[Trinity 2.14.39] IR2 馬道克之哀 [x1_mightyWeapon_2H_norm_unique_flippy_11-17456] [MightyWeapon] = (TRASH)
[Trinity 2.14.39] IR2 死亡之二連弓 [x1_bow_norm_base_flippy_02-17474] [Bow] = (TRASH)
[Trinity 2.14.39] IR2 深淵挖掘褲 [pants_norm_base_flippy-17460] [Legs] = (TRASH)
[Trinity 2.14.39] IR2 死亡之勤勉古代巨弩 [x1_xbow_norm_base_flippy_02-17465] [Crossbow] = (TRASH)
[Trinity 2.14.39] IR2 馬道克之哀 [x1_mightyWeapon_2H_norm_unique_flippy_11-17456] [MightyWeapon] = (TRASH)
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
Opening salvage window
Attempting to repair all items
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] IR2 黑荊棘的鎖甲馬褲 [pants_norm_base_flippy-17463] [Legs] = (TRASH)
[Trinity 2.14.39] IR2 馬道克之哀 [x1_mightyWeapon_2H_norm_unique_flippy_11-17456] [MightyWeapon] = (TRASH)
[Trinity 2.14.39] IR2 死亡之二連弓 [x1_bow_norm_base_flippy_02-17474] [Bow] = (TRASH)
[Trinity 2.14.39] IR2 深淵挖掘褲 [pants_norm_base_flippy-17460] [Legs] = (TRASH)
[Trinity 2.14.39] IR2 死亡之勤勉古代巨弩 [x1_xbow_norm_base_flippy_02-17465] [Crossbow] = (TRASH)
[Trinity 2.14.39] IR2 馬道克之哀 [x1_mightyWeapon_2H_norm_unique_flippy_11-17456] [MightyWeapon] = (TRASH)
Opening salvage window
Attempting to repair all items
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
Salvaging all magic items
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=0 Crystals=0 Deaths=0 Parts=0
[Trinity 2.14.39] TownRun complete
 
I am using ancient but I need to pick up legendary healing bottle.
What should add and how to add to where?
Thank you

Read begining of the first post for fixes, search for "stash legendary potion"


Any way to make it stash reduced level yellows? I tried using the following (this used to work) for one hand with sockets but it does not seem to work anymore.

[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [LEVELRED] > 9 && [ONEHAND] == true # [DPS] >1700 && [SOCKETS] > 0

[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [ONEHAND] # [LEVELRED] > 9 && [DPS] > 1700 && [SOCKETS] > 0


Thank you very much for the Item list! Extremely helpful on editing specifics. I want to confirm a few things that I think are correct but unsure about.


[QUALITY] == "Legendary" && [NAME] == "Tal Rasha's Allegiance" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Tal Rasha's Allegiance" -> [TRASH]

seems to be standard but will

[QUALITY] == "Legendary" && [NAME] == "Tal Rasha's Allegiance" # [ANCIENT] == 1 || -> [TRASH]
or

[QUALITY] == "Legendary" && [NAME] == "Tal Rasha's Allegiance" # [ANCIENT] == 1

work the same way??

and lastly,


[QUALITY] == "Legendary" && [NAME] == "Tal Rasha's Allegiance"

means all forms of this item will be kept, correct?

thank you again !

Test and tell me, I would like to reduce lines of codes too, last option yes, no trash rule = all kept



I'm using the Pro2 rules and it seems to be scanning my backpack multiple times in 1 townrun.

It scans it before opening my stash and scans again before going to the blacksmith. Is this how it's supposed to work? All I read from the logs are (TRASH). Is this the rules at work or trinity?

Either it works as intended or not item rules issue, either way nothing I can do about it, ask Trinity devs. I had no issues but I only loot rare/magic/white items for the first few hours after hitting 70.


This may be a misplaced question, but since it happened once I set myself up to use the loot rules I figure I'll start here first. My legendary potion keeps getting sold out of my inventory (the one I have currently equipped). What do I need to do to tell the rules to ignore the one that is being used?

Using Trinity current version (modded for Crusader), just not seeing any setting anywhere that will tell it to keep my potion nor do I see a pickit option. I'm certain that I'm overlooking something simple, I just can't find it.

Read begining of the first post for fixes, search for "stash legendary potion"
 
Revision 31:
- xxx and xxx2 variations are removed, use Trinity pickup settings to loot crafting materials, it is no longer needed to loot magic/rare/white items (more than enough raw materials drop)
 
The only workaround I've found so far is disable item logging in Trinity > Advanced.

Bot is still scanning my items multiple times per townrun but much faster now as I've found that the IR2bugs.log within TrinityLogs keeps on growing in size and is the one causing the slowdown.
 
Well I disabled all logs back in 2012, I assumed everybody does so, unless they are nice enough to submit bug reports :)

Even so, I get a few gigabytes of logs that you cant disable every month...

Added: If you experience issues with townrun and scanning items disable logs (advanced Trinity tab) to fixes, thank you!
 
Last edited:
I have a question on this Schizoid, and sorry for the noob question. I set up the trinity rule to use yours, and set it to the main folder of yours. How do I set it so that it knows I want the build for Orb Wizard? I'm new to this bot overall so again sorry if its an easy question :)

Also, should I have selected the main folder? or the noob folder inside of it? my guys only level 61 right now
 
CUrrently using the "noob" file but for some reason the bot decides to keep some rares? I have it set in trinity to sell/salvage all rares. ALso tried setting everything to 999999 score but doesn't seem to work. Also, the bot is not picking up crafting materials (veiled crystal, forgotten soul) nor is it picking up greater rift keystones. Does this have to do with a trinity vs custom item rules conflict? How can I resolve this?
 
I have a question on this Schizoid, and sorry for the noob question. I set up the trinity rule to use yours, and set it to the main folder of yours. How do I set it so that it knows I want the build for Orb Wizard? I'm new to this bot overall so again sorry if its an easy question :)

Also, should I have selected the main folder? or the noob folder inside of it? my guys only level 61 right now

You need to choose any of the 3 sub-folders, rules are all-in-one right now, they support all builds.

CUrrently using the "noob" file but for some reason the bot decides to keep some rares? I have it set in trinity to sell/salvage all rares. ALso tried setting everything to 999999 score but doesn't seem to work. Also, the bot is not picking up crafting materials (veiled crystal, forgotten soul) nor is it picking up greater rift keystones. Does this have to do with a trinity vs custom item rules conflict? How can I resolve this?

First make sure you followed my instructions to the letter, if so then do a clean install (and make new settings file, some Trinity updates require setting it up from scratch instead of re-using old one).
 
Revision 34:
- Added Inna EP build
- PRO now keeps items needed for Kanai powers, noob rules stashed too many set items in comparison, I often had 3-4 stash tabs filled and yet, not all support items were found...
 
Hey Schizo,
i made my rules for keeping some crusader stuff ancient...how can i make one single trash rule for all other stuff beside the ancient crusader stuff i wanna keep?
 
I don't see any thorns in the Ancient/Pro item rules? For LoN Bombardment Crusader? Am i blind?
 
Last edited:
Hey Schizo,
i made my rules for keeping some crusader stuff ancient...how can i make one single trash rule for all other stuff beside the ancient crusader stuff i wanna keep?

add on the bottom:
[QUALITY] == "Legendary" -> [TRASH]

I don't see any thorns in the Ancient/Pro item rules? For LoN Bombardment Crusader? Am i blind?
Probably, I already have them in my stash, almost everything needed to reroll LON
 
add on the bottom:
[QUALITY] == "Legendary" -> [TRASH]


Probably, I already have them in my stash, almost everything needed to reroll LON

So these are targetting items with Thorns? Because i search for thorns but it doesn't show it in the legendary file.
 
I only wanna stash diamond flask, how i can do that? Just use this in legendary.dis?:
[QUALITY] == "Legendary" && [NAME] == "Bottomless Potion of the Diamond"
And tick stash potions in trinity?

Or use [KEEP] in salvagesell.dis for this specific potion?
 
So these are targetting items with Thorns? Because i search for thorns but it doesn't show it in the legendary file.

Check link to rules guide from my 2nd post, all existing tags are there.
[THORNS] > 0

I only wanna stash diamond flask, how i can do that? Just use this in legendary.dis?:
[QUALITY] == "Legendary" && [NAME] == "Bottomless Potion of the Diamond"
And tick stash potions in trinity?

Or use [KEEP] in salvagesell.dis for this specific potion?

salvage, legendary.dis doesn't handle potions
 
Revision 37:
- Updated ZDPS builds to current meta and they have been removed from all the rules (attached in free floating file, just ctrl+v it in the begining of the rule you want to use)
 
What is base type and type of Legendary Gems?
Does it should look like:
Code:
[TYPE] == "LegendaryGem"
???
 
Check link to rules guide from my 2nd post, all existing tags are there.
[THORNS] > 0



salvage, legendary.dis doesn't handle potions

So using this in salvagesell.dis:
[QUALITY] == "Legendary" && [NAME] == "Bottomless Potion of the Diamond" -> [KEEP]

Is tick "Stash potions" needed if i only wanna keep 1 potion type? You wrote in your first post "Tick stash potions to stash all potions" :D
 
What is base type and type of Legendary Gems?
Does it should look like:
Code:
[TYPE] == "LegendaryGem"
???

Creator of code quit before leg gem patch came out, bot will always loot them



So using this in salvagesell.dis:
[QUALITY] == "Legendary" && [NAME] == "Bottomless Potion of the Diamond" -> [KEEP]

Is tick "Stash potions" needed if i only wanna keep 1 potion type? You wrote in your first post "Tick stash potions to stash all potions" :D

Tick to stash all since by default all are trashed, if you choose not to trash 1 or more then it will do whatever you want it to do
 
would be so appreciative if you would include Thorns into your next LoN Bombardment build update :) as well as In-geom for the weapons :)
 
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