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Would you like option to choose builds? (keep items only for the build(s) you want)

  • YES, I only want items for the best build(s), not interested in items for other builds/classes

    Votes: 3 100.0%
  • NO, I like extra items for other builds/classes, they may become useful in the next patch

    Votes: 0 0.0%

  • Total voters
    3
Revision 21:
- fixed (hopefully) all of the typos in item names which caused stashing any stats (they were made by Blizz, not me!)
- uncommented most of the orange legs that are not used in any of FOTM build (Blizz adds new items for new builds anyway, it rarely pays off to keep those "just in case")
- sorted noob rules by builds (and added class markers for quick search)
 
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It was used in 2012, obselete now and should be ignored unless you want to use defult DB rules, they were hardcore to code :)
Check your DB/Rules folder to see them, example:
<ItemRule itemBaseType="Jewelry" description="Gold Find Jewelry with Stats">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="GoldFind" minValue="30" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>



Read first post, #2 is supposed to stash all crafting mats


Are you sure its the fault of my rules? Which of the 6?

It turned out to be a Demonbuddy problem, of course; having to do with one of the stash tabs being full and making it freak out.
 
Code:
// Bracers
[QUALITY] == "Legendary" && [NAME] == "Ancient Parthan Defenders" # [CRIT%] >= 4 && [MAXSTATVIT] > 800
[QUALITY] == "Legendary" && [NAME] == "Ancient Parthan Defenders" # [ANCIENT] == 1 && ([CRIT%] >= 4 && [VIT] > 500) && ([PHYSDMG%] > 14 || [ELEMDMG%] > 14)
[QUALITY] == "Legendary" && [NAME] == "Ancient Parthan Defenders" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Ancient Parthan Defenders" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Custerian Wristguards" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Drakon's Lesson" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Drakon's Lesson" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Drakon's Lesson" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Gungdo Gear" # [CRIT%] >= 6 && [DEX] > 400 && [VIT] > 0
[QUALITY] == "Legendary" && [NAME] == "Gungdo Gear" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Gungdo Gear" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Kethryes' Splint" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Lacuni Prowlers" # ([MAXSTAT] > 0 || [VIT] > 0) && [CRIT%] >= 4 && ([PHYSDMG%] > 14 || [ELEMDMG%] > 14)
[QUALITY] == "Legendary" && [NAME] == "Lacuni Prowlers" # [MAXSTAT] > 0 && [VIT] > 0 && ([CRIT%] >= 4 || [PHYSDMG%] > 14 || [ELEMDMG%] > 14)
[QUALITY] == "Legendary" && [NAME] == "Lacuni Prowlers" # [MAXSTAT] > 0 && ([CRIT%] >= 6
[QUALITY] == "Legendary" && [NAME] == "Lacuni Prowlers" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Nemesis Bracers" # [CRIT%] >= 4 && [MAXSTATVIT] > 800
[QUALITY] == "Legendary" && [NAME] == "Nemesis Bracers" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Nemesis Bracers" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Promise of Glory" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Ranslor's Folly" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Ranslor's Folly" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Ranslor's Folly" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Reaper's Wraps" # [MAXSTATVIT] > 1000 && ([CRIT%] >= 4 || [PHYSDMG%] > 17 || [ELEMDMG%] > 17)
[QUALITY] == "Legendary" && [NAME] == "Reaper's Wraps" # [MAXSTATVIT] > 500 && [CRIT%] >= 4 && ([PHYSDMG%] > 17 || [ELEMDMG%] > 17)
[QUALITY] == "Legendary" && [NAME] == "Reaper's Wraps" # [MAXSTATVIT] > 800 && [CRIT%] >= 6 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Reaper's Wraps" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Sanguinary Vambraces" # [CRIT%] >= 6 && [STRVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Sanguinary Vambraces" # [CRIT%] >= 4 && [STRVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Sanguinary Vambraces" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Slave Bonds" # [VIT] > 500 && [CRIT%] >= 6
[QUALITY] == "Legendary" && [NAME] == "Slave Bonds" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Spirit Guards" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Spirit Guards" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Spirit Guards" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Steady Strikers" # [VIT] > 500 && [CRIT%] >= 6
[QUALITY] == "Legendary" && [NAME] == "Steady Strikers" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Strongarm Bracers" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Strongarm Bracers" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Strongarm Bracers" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Trag'Oul Coils" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Warzechian Armguards" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Warzechian Armguards" # [CRIT%] >= 6 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Warzechian Armguards" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Wondrous Deflectors" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Bracers of Destruction" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Bracers of Destruction" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Bracers of Destruction" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Bracers of the First Men" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Bracers of the First Men" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Bracers of the First Men" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Gabriel's Vambraces" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Gabriel's Vambraces" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Gabriel's Vambraces" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Wraps of Clarity" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Wraps of Clarity" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Wraps of Clarity" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Coils of the First Spider" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Coils of the First Spider" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Coils of the First Spider" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Jeram's Bracers" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Jeram's Bracers" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Jeram's Bracers" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Skular's Salvation" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Skular's Salvation" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Skular's Salvation" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Vambraces of Sescheron" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Vambraces of Sescheron" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Vambraces of Sescheron" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Akkhan’s Manacles" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Akkhan’s Manacles" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Akkhan’s Manacles" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Bracer of Fury" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Bracer of Fury" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Bracer of Fury" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Bindings of the Lesser Gods" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Bindings of the Lesser Gods" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Bindings of the Lesser Gods" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Cesar's Memento" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Cesar's Memento" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Cesar's Memento" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Pinto's Pride" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Pinto's Pride" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Pinto's Pride" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Lakumbra's Ornament" # [CRIT%] >= 6 && [MAXSTATVIT] > 800 && ([TOTRES] > 140 || [DMGREDPHYSICAL] > 0)
[QUALITY] == "Legendary" && [NAME] == "Lakumbra's Ornament" # [CRIT%] >= 4 && [MAXSTATVIT] > 1000
[QUALITY] == "Legendary" && [NAME] == "Lakumbra's Ornament" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Ashnagarr's Blood Bracer" -> [TRASH]

In Ancient rules...

WTF?
Bracers with Stats > 1000?

You should doublecheck all your rules for impossible values :D
 
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I am using ancient but I need to pick up legendary healing bottle.
What should add and how to add to where?
Thank you
 
Any way to make it stash reduced level yellows? I tried using the following (this used to work) for one hand with sockets but it does not seem to work anymore.

[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [LEVELRED] > 9 && [ONEHAND] == true # [DPS] >1700 && [SOCKETS] > 0
 
Last edited:
Thank you very much for the Item list! Extremely helpful on editing specifics. I want to confirm a few things that I think are correct but unsure about.


[QUALITY] == "Legendary" && [NAME] == "Tal Rasha's Allegiance" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Tal Rasha's Allegiance" -> [TRASH]

seems to be standard but will

[QUALITY] == "Legendary" && [NAME] == "Tal Rasha's Allegiance" # [ANCIENT] == 1 || -> [TRASH]
or

[QUALITY] == "Legendary" && [NAME] == "Tal Rasha's Allegiance" # [ANCIENT] == 1

work the same way??

and lastly,


[QUALITY] == "Legendary" && [NAME] == "Tal Rasha's Allegiance"

means all forms of this item will be kept, correct?

thank you again !
 
I'm using the Pro2 rules and it seems to be scanning my backpack multiple times in 1 townrun.

It scans it before opening my stash and scans again before going to the blacksmith. Is this how it's supposed to work? All I read from the logs are (TRASH). Is this the rules at work or trinity?
 
I'm using the Pro2 rules and it seems to be scanning my backpack multiple times in 1 townrun.

It scans it before opening my stash and scans again before going to the blacksmith. Is this how it's supposed to work? All I read from the logs are (TRASH). Is this the rules at work or trinity?

I came here to post something similar. I think I broke something while editing rules??

NtsmgGk.png
 
I came here to post something similar. I think I broke something while editing rules??

NtsmgGk.png
Mine's similar, it's actually annoying to see it pause in town so many times to scan the backpack when it's all magic/rares only to be salvaged.
 
This may be a misplaced question, but since it happened once I set myself up to use the loot rules I figure I'll start here first. My legendary potion keeps getting sold out of my inventory (the one I have currently equipped). What do I need to do to tell the rules to ignore the one that is being used?

Using Trinity current version (modded for Crusader), just not seeing any setting anywhere that will tell it to keep my potion nor do I see a pickit option. I'm certain that I'm overlooking something simple, I just can't find it.
 
This may be a misplaced question, but since it happened once I set myself up to use the loot rules I figure I'll start here first. My legendary potion keeps getting sold out of my inventory (the one I have currently equipped). What do I need to do to tell the rules to ignore the one that is being used?

Using Trinity current version (modded for Crusader), just not seeing any setting anywhere that will tell it to keep my potion nor do I see a pickit option. I'm certain that I'm overlooking something simple, I just can't find it.
You protect the bag slot the potion is placed in from DB's vendoring settings. From the front UI, Settings > Bot > Vendoring > Edit Protected Bag slots
 
You protect the bag slot the potion is placed in from DB's vendoring settings. From the front UI, Settings > Bot > Vendoring > Edit Protected Bag slots

thank you, was misplaced, and I feel like an idiot for overlooking it and not finding it elsewhere!
 
Ok, did a backread and saw others having this problem. Seems to be DB-related, I clean installed and scanning items goes smooth again.
Ok, might have jumped the gun too soon. It's still happening but I've reported it in the Trinity thread.

Code:
Trinity seems to be calling for repeated townruns and it's slowing down the whole process.

- Calls for town-run routine upon coming back from killing the RG
- Calls for town-run routine after ID of items from book of cain
- Stashes whatever
- Calls for town-run routine before hitting the blacksmith to salvage

This is a slow and time consuming process all in all. Something changed, this was way faster before.
 
So not fun to look at when you're watching the bot.

Code:
Townportal successful, we are in town!
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] Mouse Left Down LazyRaider Pause
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] Mouse Left Down LazyRaider Pause
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
[Trinity 2.14.30] IR2 Assault Grinder [x1_Axe_norm_base_flippy_02-86625] [Axe] = (TRASH)
[Trinity 2.14.30] IR2 Flowing Thorn [x1_ceremonialDagger_norm_base_flippy_02-89263] [CeremonialDagger] = (TRASH)
[Trinity 2.14.30] IR2 Magefist [Gloves_norm_base_flippy-89486] [Gloves] = (TRASH)
[Trinity 2.14.30] IR2 Raekor's Burden [shoulderPads_norm_base_flippy-88379] [Shoulder] = (KEEP)
[Trinity 2.14.30] IR2 Tranquil Ascended Armor of Glory [chestArmor_norm_base_flippy-86536] [Chest] = (TRASH)
[Trinity 2.14.30] IR2 The Ancient Bonesaber of Zumakalis [Sword_norm_unique_flippy_08-88358] [Sword] = (TRASH)
[Trinity 2.14.30] IR2 Wicked Ring [Ring_flippy-89552] [Ring] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Faulds [pants_norm_base_flippy-86788] [Legs] = (NULL)
[Trinity 2.14.30] Ascended Faulds [pants_norm_base_flippy-86788] [Legs] = (trash whites)
[Trinity 2.14.30] IR2 War Frugality [x1_twoHandedMace_norm_base_flippy_02-87474] [Mace] = (TRASH)
[Trinity 2.14.30] IR2 Raekor's Burden [shoulderPads_norm_base_flippy-88379] [Shoulder] = (KEEP)
[Trinity 2.14.30] IR2 Brigand's Mask [Helm_norm_base_flippy-89481] [Helm] = (TRASH)
[Trinity 2.14.30] IR2 Tranquil Ascended Armor of Glory [chestArmor_norm_base_flippy-86536] [Chest] = (TRASH)
[Trinity 2.14.30] IR2 Flowing Thorn [x1_ceremonialDagger_norm_base_flippy_02-89263] [CeremonialDagger] = (TRASH)
[Trinity 2.14.30] IR2 Eyes of the Earth [Helm_norm_base_flippy-89017] [Helm] = (TRASH)
[Trinity 2.14.30] IR2 Inundating Disemboweler of Death [x1_spear_norm_base_flippy_02-88737] [Spear] = (TRASH)
[Trinity 2.14.30] IR2 Death's Breath [itemFlippy_deathsBreath_Flippy_Global-86932] [CraftingReagent] = (KEEP)
[Trinity 2.14.30] IR2 Ascended Greaves [Boots_norm_base_flippy-86982] [Boots] = (NULL)
[Trinity 2.14.30] Ascended Greaves [Boots_norm_base_flippy-86982] [Boots] = (trash whites)
[Trinity 2.14.30] IR2 Wicked Ring [Ring_flippy-89552] [Ring] = (TRASH)
[Trinity 2.14.30] IR2 Pathfinder's Scabbard [Belt_norm_base_flippy-89555] [MightyBelt] = (TRASH)
[Trinity 2.14.30] IR2 Socketed Limb Cleaver of Death [x1_mightyWeapon_1H_norm_base_flippy_02-86989] [MightyWeapon] = (TRASH)
[Trinity 2.14.30] IR2 Cold Rod [x1_Staff_norm_base_02-86615] [Staff] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Bracers [Bracers_norm_base_01-87033] [Bracer] = (NULL)
[Trinity 2.14.30] Ascended Bracers [Bracers_norm_base_01-87033] [Bracer] = (trash whites)
[Trinity 2.14.30] IR2 Teeming Bludgeon [x1_mightyWeapon_1H_norm_base_flippy_02-86988] [MightyWeapon] = (TRASH)
[Trinity 2.14.30] IR2 Chain Spite [Bracers_norm_base_01-86935] [Bracer] = (TRASH)
[Trinity 2.14.30] IR2 Archon Sash [Belt_norm_base_flippy-86627] [Belt] = (NULL)
[Trinity 2.14.30] Archon Sash [Belt_norm_base_flippy-86627] [Belt] = (trash whites)
[Trinity 2.14.30] Trying to get Unstuck...
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
Opening stash
[Trinity 2.14.30] IR2 Assault Grinder [x1_Axe_norm_base_flippy_02-86625] [Axe] = (TRASH)
[Trinity 2.14.30] IR2 Flowing Thorn [x1_ceremonialDagger_norm_base_flippy_02-89263] [CeremonialDagger] = (TRASH)
[Trinity 2.14.30] IR2 Magefist [Gloves_norm_base_flippy-89486] [Gloves] = (TRASH)
[Trinity 2.14.30] IR2 Raekor's Burden [shoulderPads_norm_base_flippy-88379] [Shoulder] = (KEEP)
[Trinity 2.14.30] IR2 Tranquil Ascended Armor of Glory [chestArmor_norm_base_flippy-86536] [Chest] = (TRASH)
[Trinity 2.14.30] IR2 The Ancient Bonesaber of Zumakalis [Sword_norm_unique_flippy_08-88358] [Sword] = (TRASH)
[Trinity 2.14.30] IR2 Wicked Ring [Ring_flippy-89552] [Ring] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Faulds [pants_norm_base_flippy-86788] [Legs] = (NULL)
[Trinity 2.14.30] Ascended Faulds [pants_norm_base_flippy-86788] [Legs] = (trash whites)
[Trinity 2.14.30] IR2 War Frugality [x1_twoHandedMace_norm_base_flippy_02-87474] [Mace] = (TRASH)
[Trinity 2.14.30] IR2 Raekor's Burden [shoulderPads_norm_base_flippy-88379] [Shoulder] = (KEEP)
[Trinity 2.14.30] IR2 Brigand's Mask [Helm_norm_base_flippy-89481] [Helm] = (TRASH)
[Trinity 2.14.30] IR2 Tranquil Ascended Armor of Glory [chestArmor_norm_base_flippy-86536] [Chest] = (TRASH)
[Trinity 2.14.30] IR2 Flowing Thorn [x1_ceremonialDagger_norm_base_flippy_02-89263] [CeremonialDagger] = (TRASH)
[Trinity 2.14.30] IR2 Eyes of the Earth [Helm_norm_base_flippy-89017] [Helm] = (TRASH)
[Trinity 2.14.30] IR2 Inundating Disemboweler of Death [x1_spear_norm_base_flippy_02-88737] [Spear] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Greaves [Boots_norm_base_flippy-86982] [Boots] = (NULL)
[Trinity 2.14.30] Ascended Greaves [Boots_norm_base_flippy-86982] [Boots] = (trash whites)
[Trinity 2.14.30] IR2 Wicked Ring [Ring_flippy-89552] [Ring] = (TRASH)
[Trinity 2.14.30] IR2 Pathfinder's Scabbard [Belt_norm_base_flippy-89555] [MightyBelt] = (TRASH)
[Trinity 2.14.30] IR2 Socketed Limb Cleaver of Death [x1_mightyWeapon_1H_norm_base_flippy_02-86989] [MightyWeapon] = (TRASH)
[Trinity 2.14.30] IR2 Cold Rod [x1_Staff_norm_base_02-86615] [Staff] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Bracers [Bracers_norm_base_01-87033] [Bracer] = (NULL)
[Trinity 2.14.30] Ascended Bracers [Bracers_norm_base_01-87033] [Bracer] = (trash whites)
[Trinity 2.14.30] IR2 Teeming Bludgeon [x1_mightyWeapon_1H_norm_base_flippy_02-86988] [MightyWeapon] = (TRASH)
[Trinity 2.14.30] IR2 Chain Spite [Bracers_norm_base_01-86935] [Bracer] = (TRASH)
[Trinity 2.14.30] IR2 Archon Sash [Belt_norm_base_flippy-86627] [Belt] = (NULL)
[Trinity 2.14.30] Archon Sash [Belt_norm_base_flippy-86627] [Belt] = (trash whites)
Opening stash
[Trinity 2.14.30] +=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[Trinity 2.14.30] +  Name:       Raekor's Burden (Shoulder)
[Trinity 2.14.30] +  Score:       62863
[Trinity 2.14.30] +  Attributes: 	Quality - Legendary
	Level - 70
	RequiredLevel - 70
	HighestPrimaryAttribute - 464
	Vitality - 486
	Strength - 464
	Armor - 648.6667
	ArmorTotal - 648
	ExperienceBonus - 153
	PickUpRadius - 1
	ResistAll - 97
	BaseType - Armor
	ItemType - Shoulder

[Trinity 2.14.30] +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[Trinity 2.14.30] Mouse Left Down LazyRaider Pause
[Trinity 2.14.30] +=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[Trinity 2.14.30] +  Name:       Raekor's Burden (Shoulder)
[Trinity 2.14.30] +  Score:       62863
[Trinity 2.14.30] +  Attributes: 	Quality - Legendary
	Level - 70
	RequiredLevel - 70
	HighestPrimaryAttribute - 464
	Vitality - 486
	Strength - 464
	Armor - 648.6667
	ArmorTotal - 648
	ExperienceBonus - 153
	PickUpRadius - 1
	ResistAll - 97
	BaseType - Armor
	ItemType - Shoulder

[Trinity 2.14.30] +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
[Trinity 2.14.30] Trying to get Unstuck...
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
[Trinity 2.14.30] IR2 Assault Grinder [x1_Axe_norm_base_flippy_02-86625] [Axe] = (TRASH)
[Trinity 2.14.30] IR2 Flowing Thorn [x1_ceremonialDagger_norm_base_flippy_02-89263] [CeremonialDagger] = (TRASH)
[Trinity 2.14.30] IR2 Magefist [Gloves_norm_base_flippy-89486] [Gloves] = (TRASH)
[Trinity 2.14.30] IR2 Tranquil Ascended Armor of Glory [chestArmor_norm_base_flippy-86536] [Chest] = (TRASH)
[Trinity 2.14.30] IR2 The Ancient Bonesaber of Zumakalis [Sword_norm_unique_flippy_08-88358] [Sword] = (TRASH)
[Trinity 2.14.30] IR2 Wicked Ring [Ring_flippy-89552] [Ring] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Faulds [pants_norm_base_flippy-86788] [Legs] = (NULL)
[Trinity 2.14.30] Ascended Faulds [pants_norm_base_flippy-86788] [Legs] = (trash whites)
[Trinity 2.14.30] IR2 War Frugality [x1_twoHandedMace_norm_base_flippy_02-87474] [Mace] = (TRASH)
[Trinity 2.14.30] IR2 Brigand's Mask [Helm_norm_base_flippy-89481] [Helm] = (TRASH)
[Trinity 2.14.30] IR2 Tranquil Ascended Armor of Glory [chestArmor_norm_base_flippy-86536] [Chest] = (TRASH)
[Trinity 2.14.30] IR2 Flowing Thorn [x1_ceremonialDagger_norm_base_flippy_02-89263] [CeremonialDagger] = (TRASH)
[Trinity 2.14.30] IR2 Eyes of the Earth [Helm_norm_base_flippy-89017] [Helm] = (TRASH)
[Trinity 2.14.30] IR2 Inundating Disemboweler of Death [x1_spear_norm_base_flippy_02-88737] [Spear] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Greaves [Boots_norm_base_flippy-86982] [Boots] = (NULL)
[Trinity 2.14.30] Ascended Greaves [Boots_norm_base_flippy-86982] [Boots] = (trash whites)
[Trinity 2.14.30] IR2 Wicked Ring [Ring_flippy-89552] [Ring] = (TRASH)
[Trinity 2.14.30] IR2 Pathfinder's Scabbard [Belt_norm_base_flippy-89555] [MightyBelt] = (TRASH)
[Trinity 2.14.30] IR2 Socketed Limb Cleaver of Death [x1_mightyWeapon_1H_norm_base_flippy_02-86989] [MightyWeapon] = (TRASH)
[Trinity 2.14.30] IR2 Cold Rod [x1_Staff_norm_base_02-86615] [Staff] = (TRASH)
[Trinity 2.14.30] IR2 Ascended Bracers [Bracers_norm_base_01-87033] [Bracer] = (NULL)
[Trinity 2.14.30] Ascended Bracers [Bracers_norm_base_01-87033] [Bracer] = (trash whites)
[Trinity 2.14.30] IR2 Teeming Bludgeon [x1_mightyWeapon_1H_norm_base_flippy_02-86988] [MightyWeapon] = (TRASH)
[Trinity 2.14.30] IR2 Chain Spite [Bracers_norm_base_01-86935] [Bracer] = (TRASH)
[Trinity 2.14.30] IR2 Archon Sash [Belt_norm_base_flippy-86627] [Belt] = (NULL)
[Trinity 2.14.30] Archon Sash [Belt_norm_base_flippy-86627] [Belt] = (trash whites)
[Trinity 2.14.30] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
Opening salvage window
Attempting to repair all items
Salvaging all normal items
Salvaging all magic items
Salvaging all rare items
[Trinity 2.14.30] TownRun complete
[Adventurer][Rift] I think I should go and brag to Orek about my success.
 
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