So, I've recently spent a few hours outlining very detailed loot rules (about ~5-25 special loot cases for each type of item in the game), and I ran them in a test run the other day and I had a BUNCH of stuff that was outside the loot rules, and only one thing within...
I actually copied and pasted directly the formats and the names specified in the loot rules guide and I'm a C#/XAML programmer for 4 years now so I know how XML is written quite well - I'm 100% sure they are not mistaken.
It appears that they are not only malfunctioning when multiple stats must be met (IE: ResistAll+Vit+Int) (not confirmeD) but also especially in cases like GF and MF where I want XX% and the other stats dont matter (single stat case) using minValue, it just saves anything on the planet with GF or MF or whatever single stat I specified.
Are loot rules 100% working as intended? For all stats posted on the lootrules guide?
I actually copied and pasted directly the formats and the names specified in the loot rules guide and I'm a C#/XAML programmer for 4 years now so I know how XML is written quite well - I'm 100% sure they are not mistaken.
It appears that they are not only malfunctioning when multiple stats must be met (IE: ResistAll+Vit+Int) (not confirmeD) but also especially in cases like GF and MF where I want XX% and the other stats dont matter (single stat case) using minValue, it just saves anything on the planet with GF or MF or whatever single stat I specified.
Are loot rules 100% working as intended? For all stats posted on the lootrules guide?






