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Loot Rules - Not Working as Intended?

Devilize

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So, I've recently spent a few hours outlining very detailed loot rules (about ~5-25 special loot cases for each type of item in the game), and I ran them in a test run the other day and I had a BUNCH of stuff that was outside the loot rules, and only one thing within...

I actually copied and pasted directly the formats and the names specified in the loot rules guide and I'm a C#/XAML programmer for 4 years now so I know how XML is written quite well - I'm 100% sure they are not mistaken.

It appears that they are not only malfunctioning when multiple stats must be met (IE: ResistAll+Vit+Int) (not confirmeD) but also especially in cases like GF and MF where I want XX% and the other stats dont matter (single stat case) using minValue, it just saves anything on the planet with GF or MF or whatever single stat I specified.

Are loot rules 100% working as intended? For all stats posted on the lootrules guide?
 
no they sure as shit are not

i have loot rules set to magic1 2handers to 1200+

and it stashed a 900....
 
Ive noticed the same too, sometimes it just stash shit that it shouldnt.

The question here is:

is it a problem with the filtering part of the bot
or
is it a problem with the stash part of the bot
 
attach your loot filters, so we can have a look at it and perhaps suggest/comment on possible solutions
 
So, I've recently spent a few hours outlining very detailed loot rules (about ~5-25 special loot cases for each type of item in the game), and I ran them in a test run the other day and I had a BUNCH of stuff that was outside the loot rules, and only one thing within...

I actually copied and pasted directly the formats and the names specified in the loot rules guide and I'm a C#/XAML programmer for 4 years now so I know how XML is written quite well - I'm 100% sure they are not mistaken.

It appears that they are not only malfunctioning when multiple stats must be met (IE: ResistAll+Vit+Int) (not confirmeD) but also especially in cases like GF and MF where I want XX% and the other stats dont matter (single stat case) using minValue, it just saves anything on the planet with GF or MF or whatever single stat I specified.

Are loot rules 100% working as intended? For all stats posted on the lootrules guide?
You should have posted your rules instead of us taking your word that they are right. I'm using a fairly large custom list and the only issue I've seen is that it'll keep items (~200-400 DPS) below my DPS threshold.
 
Yea, that is the one most ive seen too

ive seen a few others, but very rarely, which i believe is a bug in the stashing part of the bot, like filtered the item right, but clicking to stash the wrong item . . .
 
I think your problems lies in that the twoHanded part of the loot rules doesn't get factored in.
 
I was going to post my loot rules but I was hoping to test them and release them in the rules/routines area rather than here - they're quite lengthy. If anyone thinks they are a god of loot rules and wants to take a look, I will gladly send them over a PM but after all the reports of loot rules not working - i think it's safe to assume something ain't right.

hoping a dev will confirm/deny this someday soon
 
There's definitely some dodginess with loot rules. I think the two-handed stat is ignored (have had two-handers with low DPS go in stash) - though that made me worry they might be switched around (so perhaps one-handers that had 1000 DPS were sold/salvaged because they didn't match the two-hander 1200 DPS requirement?). There is no life-on-hit or gold-pickup-radius stat to match against. There is confusion about whether demon-cloaks, barbarian-might-belts, monk-spirit-stone-helms and witch-doctor-voodoo-mask-helms are accounted for in their generic itemtypes ("chest", "helm"), since wizardhats have their own unique itemtype. And the "quality" stat should be applied at <itemRule> level not <Rule> level as it currently is (as this makes rulesets very confusing and doesn't really make sense).

As it is, I've tried to make my ruleset as simple as possible and am sticking to stashing most things and filtering them by hand, until the rule-filtering code gets some improvements and clarifications! :D
 
My bot seems to be stashing all witch doctor weapons and two handed swords for some damn wierd reason =\
 
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